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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

8.7.0 | Steady Pulse

13

Comments

  • ad19970
    ad19970 Member Posts: 6,759

    Oh Blight deserves this nerf as well if you ask me. And Nurse deserves nerfs too, I still don't understand why she is still in the state she is in.

  • fodderstompf
    fodderstompf Member Posts: 1

    Is there a reason the DLC is a higher price in the UK?
    It's not much but it's higher than the previous single character DLCs. I checked with someone elsewhere in Europe and their pricinig for this DLC is different to the UK (theirs matches previous DLCs).

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    that sounds about right for this community tbh. If there is one thing I learned from my time playing team games- it's no one is as generous or helpful as they like to think they are.

  • jesterkind
    jesterkind Member Posts: 9,529

    To be fair, the two perks that got feedback were Duty of Care and Rapid Response, the former being concerns about it being too strong and the latter being concerns about it being too weak.

    The devs nerfed Duty of Care and the buffed Rapid Response, without adjusting Do No Harm, the perk that everyone broadly seemed fine with.

    Don't get me wrong, I personally wish they'd buffed something else about Rapid Response and I imagine most people complaining about Duty of Care wanted a different nerf, but they did broadly make the kinds of changes commonly suggested for both perks.

  • Nomade
    Nomade Member Posts: 329

    I said all 3 were going to be a problem in SWFs but since they arent obviously OP to the absolute lowest skill players in solo queue people laughed and told me I was wrong.

  • jesterkind
    jesterkind Member Posts: 9,529

    Are you implying BHVR should've listened to you specifically and not overall comments from everyone…?

    I don't want to assume that's your position without asking.

  • jesterkind
    jesterkind Member Posts: 9,529

    I saw a handful of people saying Rapid Response might be problematic, but they were outweighed overall by the people who felt it'd be too weak, so I'm not surprised that was the feedback that reached BHVR. I'm also inclined to agree it isn't problematic, the only potentially harmful use case I saw raised for it was better filled by other perks already.

    I didn't see anyone concerned about Do No Harm being problematic. I'm not sure what that would even look like, frankly.

  • Nomade
    Nomade Member Posts: 329
    edited May 7

    THe people saying it was too weak are idiots.

    Just one look at Rapid Response would be enough for a reasonable person who is using their brain to realize that this perk is disgustingly overpowered in the hands of a SWF. On demand information for all 4 survivors at the cost of 1 perk slot because of Comms. I think you will agree, that is not a conclusion that is difficult at all to draw.

    "but it only lasts 2 seconds!" is irrelevant. The amount of time the survivors get the aura reading literally does not matter. The problem is you are giving survivors on demand information on the killer with no tell to the killer that they are having their aura read, and on a SWF this gets communicated so all 4 players get that information at the cost of 1 perk slot.

  • Spaceboi_Scaphandre
    Spaceboi_Scaphandre Member Posts: 16
    edited May 7

    At this point I want a refund of the cells I spent to buy Kaneki, since this is now twice in one month he's gotten nerfed because of complaints. This is no longer the killer I purchased, and I have no reason to keep playing him anymore since you gutted him.

    And yet you do these nerfs where his power has to fully recharge when breaking a pallet, Blight doesn't have these changes a killer who is 5x more powerful than Kaneki, does not. Why is it Kaneki keeps getting nerfed, yet Blight who is vastly more powerful than him gets a pass? Once Kaneki came out the Blight favoritism only became even more apparent with the developers and the community.

    If you're gonna make dash killers have to recharge their power after breaking a pallet, then Blight should have to as well

  • Brokenbones
    Brokenbones Member Posts: 5,629

    SWFs already know where the killer is basically at all times anyway so your argument doesn't really hold much water.

    Again, SWFS do not need info perks. That is one of the big ways people say SWF is OP because they get 'info perks' for free on comms.

  • Nomade
    Nomade Member Posts: 329

    Survivors have so many powerful perk options that not being able to run an exhaustion perk isnt really as much of a downside as you are thinking it is.

  • Brokenbones
    Brokenbones Member Posts: 5,629

    Exhaustion perks are the most meta defining powerful perks in the game though

    Any SWF wanting to win WILL use them.

  • Nomade
    Nomade Member Posts: 329

    DS. OTR. Babysitter which I might add just got an a completely insane buff it didnt need and thats just to name a few. There are some powerful exhaustion perks but to say they are the most powerful perks in the game is totally wrong. DS and OTR are more powerful than any of the exhaustion perks in the game.

  • Brokenbones
    Brokenbones Member Posts: 5,629

    Notice how none of the perks you mentioned are info perks.

    No info perk in the game is as strong as any of those perks, SWF or no SWF. The only info perk that's ever been super broken with SWF was old object of obsession. Nothing else comes close

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,751

    You get on demand team wide callout on a similar cooldown to Object. Just hitting the sprint button is easier than touching a gen for the first time or meeting any of the other prerequisites or requiring Killer interaction like Alert. Fogwise relies on RNG. Fogwise also depends on not being chased.

  • Shirtless_Myers
    Shirtless_Myers Member Posts: 474

    This is an unpopular opinion, but I still find the game wildly imbalanced in solo queue. I honestly think the devs have no clue what they're doing. They still haven't adjusted the bug for The Ghoul that allows them to get hits immediately after vaulting on the survivor, I believe, by canceling their power mid-grapple. The fact that they refuse to killswitch a killer that has a game-breaking bug is just sad. Honestly, this game is just bad, and it showcases how heavy licensed chapters carry a game that doesn't deserve them.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,751

    Indoor levels (my favourite) make it hard to specifically pin where a killer could be. A chucky might take an off angle to prepare his power(which will result in nothing if I catch even a millisecond of his aura), or a loud and proud Wesker/Ghoul could be littering the entire level with TR on a multi floor area and you wanna know if he's upstairs or downstairs.

    Swf technically don't need as much info since they have comms and 4 sets of eyes but they use info better than anyone else because they have comms. No strings, no hassle, just easy info.

    I'm having a field day in midwich and rpd. huntress getting pre run to oblivion

  • Brokenbones
    Brokenbones Member Posts: 5,629

    So Rapid Response is the new object because it could potentially counter indoor maps…?

    I really don't understand why people have latched onto this horrible perk. I assumed people would complain about it giving wallhacks midchase.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,751

    Pre run is the best and most efficient way to play dbd. The mid chase aura ain't bad since scene partner+troubleshooter do that job better. Those perks are fine as they give safety in the eye of the storm

  • Twiggsy
    Twiggsy Member Posts: 139

    His token decrease isn't good enough it needs to be all his tokens to be more fair

  • ponzukun
    ponzukun Member Posts: 43

    Collaboration killer to get people talking and then weakened when it sells.
    New players who started playing DBD because they like Kaneki will feel that way.
    Why does BEHAVIOUR always repeat the same thing?
    And if the killer itself and perk are weakened when their usage increases, why aren't the survivor perks that have a high usage rate weakened?
    It's only natural that when something new comes out that usage would be temporarily higher.
    There's no data to support that high usage weakens it, but I think it's safe to say that many killer players feel it.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    That's just not true. He's never gotten free hits over pallets. The survivors were just bad with the movement, or it was a pallet where he could've just Bloodlusted them anyway. He doesn't need more nerfs. His current ones have just destroyed him. Absolutely destroyed him. But people will still complain because he still has the possibility of downing people.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Because it's a stupid change. You cannot punish killers by taking away their power just for breaking a pallet, something they have to do in pretty much every match. Imagine survivors not being able to heal for 10 seconds after they touched a gen "because that would be too unfair for the killer." There's a clear double standard here.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Babysitter is fine. They could've just let it alone.

    But you're absolutely right. Singularity needs everything he can possibly get. Haste, Overclock duration, break/vault speed. He actually has nothing going for him otherwise. And no matter how good he is, EMPs will just disable his power all match, no skill required.

  • ad19970
    ad19970 Member Posts: 6,759
    edited May 8

    How on earth did the current nerfs destroy him? What on earth? Survivors have a bit more counterplay now, thanks to the nerfs, and that's it. Sorry to tell you but killers are supposed to be fun to go against as well.

    He still has insane mobility and a very strong ability to injure survivors. His downing potential is also still pretty decent as well. He is definitely still strong enough, just not overtuned anymore.

    And from my experience, before the hindered nerf, there were too many pallets were survivors were simply not able to get to the other side of the pallet again, without doing anything wrong. Now his ability to vault in enraged mode feels noticeably more balanced and fair.

    Him losing 2 tokens after breaking a pallet was also a great nerf. It gives survivors more chance to reach some resource instead of just having to go down as soon as Kaneki breaks a pallet. It also makes your decision when to break a pallet and when not more meaningful.

    Just because he is fairer now and takes a bit more skill doesn't mean he is destroyed.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    You're still thinking in terms of preventing the initial injure, which is meant to be easy? My gosh. It's so hard to talk about balance with y'all because you're so far behind.

    If that attack didn't have the auto-aim or the range, nobody would ever land that attack except for the top 0.1% of PC players. I want to play killers with functional powers, which I have control over more than the survivors do. Nobody wants to play a killer whose power is unable disabled all match, especially after basic interactions like breaking pallets.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    The token removal on pallet breaks is specially there for counterplay to the grab attack. It’s not there “just because Ghoul is a dash killer”.

    It’s fine if you want to complain that it makes the killer feel bad to play, but it’s still the reason why it was added to the game.

  • ContentCreator
    ContentCreator Member Posts: 45

    Tome crashing the game. Very low frames on randomly

  • ContentCreator
    ContentCreator Member Posts: 45
    edited May 8

    Tome crashing game. Randomly low frames. What is this patch

  • Skeleton23
    Skeleton23 Member Posts: 517

    I noticed that some ranged killers when they hit a survivor with a shot, Throw or anything that involves range it sometimes doesn't even register the hit but you can still see the hit land like for Trickster his knifes show it hit but it doesn't make the hit sound or adds to the hit counter for his ability. Deathslingers Harpoon sometimes releases off the Survivor as soon as they are hit without me swinging or anything the shot just comes out all on its own and it doesn't count for anything but as a miss even If it wasn't

  • Philscooper
    Philscooper Member Posts: 270

    This is probably less bad then survivors genrushing, using looping builds to never be downed or 2nd chance perks

    They also have to constantly worry about the killer never letting them heal or anti-heal killers like plague, legion or kaneki.

    Its the equvelant of limiting killers basic attack if they refuse to hook people since "all they do is m1 but never play the actual game" (which yes, sounds stupid)

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I think caps are going to have to be considered on a few things now, haste/hinder is going to become quite out of control now. They really should have capped it or not adjusted those perks at all. I know that means sacrificing some builds, but in situations where it can create some obscenely unfun things? Yeah… should have been capped.

    I have been saying to caps heal speeds and gen regression/progression speeds TOO for a while. We might need to start considering it.

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    If you mean blight? Yes, absolutely. Kaneki? I can't be so sure. Blight can put survivors in dying state with his power and kaneki can't. It's honestly the slide that makes it a problem more than anything. Which is unfortunate because it's the most fun part of his power.

  • WeaverReaver42
    WeaverReaver42 Member Posts: 280

    I feel like it doesn't get emphasized enough that Kaneki CAN'T put people in the dying state with his power. It's like legion where he has to go on a short stun period when it ends to use normal attacks again. Can he catch up? Sure, but that still requires the normal m1 game play to do. Even sliding in front of a survivor is at least somewhat react-able. Legion is annoying- not broken. I feel we are going to get a wraith situation where people hate him because he's only useful for noob stomping- and it's because everyone hated him after his rework until they figured out how to cheese him.

    Bad Survivors (I say bad as in low skill and not getting better- not sabotaging, those who just get in a match and let themselves die really should just get banned already. For other survivors if no one else.) often aren't willing to engage with the game mechanically beyond "perks, gens, leave, bloodpoints" Which is silly. As someone who finds making builds for survivor/killer the most fun part about this game- if you aren't willing to learn the mechanics of a killer you are going against OR the perks a survivor might use then you are setting yourself up for failure. It's not even a matter of going to a separate wiki anymore, you can click on a character and see their perks IN GAME.

    Deep wound is just 2 effects: endurance doesn't work (You can't get a free hit/second chance while it's on you), and when not running it has a period before it puts you into dying state (healing from you or anyone else can remove it, and I do believe it is either chase or just running in general that pauses the timer).

    That isn't the most powerful of effects, yet people act like it's exposed or something.

  • SoGo
    SoGo Member Posts: 4,243
  • Callahan9116
    Callahan9116 Member Posts: 394

    Basically playing m1 killers is so bad now. Buff stbfl and pwyf. There are a ton of perks that m1 need to be viable.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I'm running the stuff I normally do and doing fine… what do you mean?

  • Callahan9116
    Callahan9116 Member Posts: 394

    Your getting easy matches. Against a good team most m1s are fodder.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 12

    I'm sorry and not to be rude, but do you know what my MMR is for sure when you make a claim like this? I am asking seriously, how do you know I "get easy matches"? Are you me in my games? Do you have my data somehow? I don't because I don't care to track my stats, so if you have evidence this is true about my rounds, I would love to see it.

    I'm playing balanced builds and playing normally with no issue. Still hitting the 60% target rate on these "weak Killers", I play nobody above a B tier except Dracula who I am still learning and admittedly, not very good at yet. I am playing in the Killers' niche is why, not trying to force weak Killers to be the Nurse or the Nurse to be Trapper. I do not see strong SWFs often because I don't go looking for them. I've even handed some pretty well coordinated teams their asses on silver platters as some of these Killers, and been complemented for how well I play doing it. I'm completely happy in this zone, so why does Killers I enjoy being weak matter?

    Where exactly are these "strong Teams" that dominate everyone anyway, how often is anyone really getting them regardless of skill level? How common are they really? I'm an average player that plays casually and is having fun at the game doing it - average players do not usually run into SWF Team Six, and thank god, because they're like four slowdown Blight. Not fun. Oh sure, I get one every once in a while, but as an average player playing an average game, I'm just not seeing them every round. Nor do I want to. I played that game on every single Killer I do play, except Drac, and decided that wasn't for me so I'm way more casual now. Guess what? I still hit about a 60% winrate, have fun, get my BP, and successfully do just fine in DBD, so… why would my caliber of opponents matter? I'm not playing to improve and win, I'm playing to play the game because the game is fun. Nobody is out here facing Hens every round or even every other round, and it's absurd to say otherwise.

    Why? Do you wanna face these guys every round? Why are you playing if not for fun, do you have something to prove by beating the strongest possible foes? You do know eventually you will start to consistently meet your match as every Killer, right?

    I have played this game since 2017. I just can't be bothered to try and winstreak, compete, or play super seriously anymore. I got BORED of playing S tiers trying to win super hard every round, so I just… stopped doing it. I know I don't have to win to have fun. I'm skilled enough, I've found Killers I like I do well consistently with, and am happy.

    So why does strength matter again, exactly?

  • Callahan9116
    Callahan9116 Member Posts: 394

    Because there are knight, sadako, legion, scream, clown, Bubba, demigorgon, SM, pig, chucky, and a few others that simply get dunked on constantly by any serious SWF.

    Playing B tier killers? Who? Any of those killers I just named get murdered in the current meta.

  • LockerLurk
    LockerLurk Member Posts: 1,683
    edited May 13

    Chucky ranked lower than Bubba is buck wild. And on what planet are you consistently facing serious SWFs? Not even Otz is seeing those SWFs every round. Just, IDK, let them go play with the Blights and Nurses if they wanna sweat super hard, who actually cares about them anyway?

    You still did not answer my question. If people enjoy those Killers as they are and still hit a 60% killrate, then why does their overall strength even matter? Who is out here asking or judging about Killer strength this hard? You do realize tierlists are a guide and not a hard and fast rule right? Hell, if I tiered Killers based on my winrates, Ghostface, Dredge, and Nemesis would be S tier because I'm consistent on them, and Wesker, Artist, and Blight would be F tier because I have literally never once won a single round as either of them because I, admittedly, suck at them and hate playing them. Strength and fun are that subjective, and highly related to player skill, perks run, etc. You can be good at Killer overall, but you can't be good at every single Killer equally, nobody is that good at this game.

    I play half of those Killers you listed by the way, and still hit 60% Killrate. Me and many others play all those Killers. We don't get "dunked on and murdered". I'm able to use pretty much any map as Dredge, with the exception of the Coldwind Maps which are locker poor and awful for Dredge. It's not impossible if you actually know how to play M1 Killers and don't just rely on spamming your power, as is the case for many M2s.

    Maybe you just struggle with them? That's not really my issue, or anyone else's, seeing as ALL of those Killers according to BHVR's own data (Nightlight is cherrypicked to hell and everyone knows it so it's a terrible source) hit around a 60% Killrate, you're simply wrong that they're "getting murdered in the current meta".

    Just… IDK, put on the right perks and try. You might surprise yourself.

    Post edited by LockerLurk on