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Let’s Talk About the Upcoming Anti-Slug / Anti-Camp / Anti-Tunnel Changes

MissiCiv
MissiCiv Member Posts: 199
edited May 2025 in General Discussions
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While it’s great to see QoL updates aiming to make the game smoother — especially for survivors — we can’t ignore the deeper balance implications here.

Yes, these anti-slugging, anti-tunneling, and anti-camping mechanics will strengthen survivor gameplay overall. That’s undeniable. But it’s also important to ask: why do killer players rely on these tactics in the first place?

It’s often a response to game design pressure. Many killers feel they have no other viable options due to gen speeds, strong survivor perks, and increasingly nerfed slowdown tools.

If these changes are implemented without addressing the underlying reasons killers tunnel, slug, or camp, then the imbalance only shifts further.

Killers need compensation in other areas, whether it’s basekit improvements, better chase mechanics, or meaningful perk reworks, Enhancing survivor quality of life is great, but it must go hand in hand with addressing the core struggles killers face.

Seeing nothing directly aimed at improving killer experience in this roadmap is genuinely concerning. It feels like we're addressing one side’s frustrations while leaving the other to keep struggling in silence.

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Comments

  • Nomade
    Nomade Member Posts: 329

    Killers rely on those mechanics because when playing against good teams, the tools survivors have are too opressive unless you are playing an S tier killer. Half the meta perks have endurance on them + DS + insane haste perks like Lithe which is being seen more and more now, insta heals, ect. Survivors are actually completly spoiled rotten for choice on perks. Meanwhile killer has very limited ability to actually slow the game down now. Against really ghood teams of survivors the killer has basically no choice but to sit there and tunnel someone out because there is just no way to build pressure fast enough otherwise.

  • Nomade
    Nomade Member Posts: 329

    A pathetic buff… Id rather have gen kicks be unlimited and not have the 10% initial regression to this disgusting state they are in currently. That one change gutted most gen kick perks. There are more than just gen regression gen kick perks. You wanna talk about a change that completly screwed perk build diversity? That would be such a change.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    They've been doing exactly this in literally every patch for three years now.

    The past year has had individual killer buffs, base kit, add-on reworks, and usually 2-3 killers per chapter or so.

    literally small tweaks to killer basekit, individual small buffs that eventually move killers 1-tier up at best.

    One single buff they do to a survivor overshadowed multiple killer buffs. All killer strats got further indirectly nerfed by introduction of new survivor basekit tweaks and perks, while the most oppressive survivor strat, early gen splitting is still literally untouched.

    Not to mention that none of the actual survivor meta perks were touched either.

    Maps have been reworked, tile spawn logic changed, pallets significantly weakened, entire realms reworked, newer maps are smaller and have tons of dead zones.

    and still, huge majority of maps are still survivor sided, Autohaven maps are bugged and they spawn more pallets than they are supposed to, while the only truly problematic killer sided maps are Haddonfield, Vecna's map and somewhat Midwich.

    Bloodlust had been buffed, anti gen tap completely eliminated gen tapping, hooks respawn. Healing was gutted specifically by request so people could play hit and run.

    Bloodlust has been buffed...and then you take a look at changes to survivor MS, latest being release of Orella's perk Duty of Care. Despite hooks respawning, they are in the worst state they have ever been, where spreading hooks heavily benefits survivors and tunneling and camping are punished harder than ever.

    Healing gutted? It's literally still absolutely strong. Resurgence exists, Syringes exist and you can literally heal fast with just Surgical Suture on a medkit. Healing is still in a very strong spot, while anti-healing status effects have all been indirectly further nerfed by Vigil buff (Sloppy hardcore because it went to limited Haemorrage and Mangled).

    Just about every single class of killer perk has been buffed. (The one exception to this is literally the only reason for your post, and I'll finish with that)

    literally majority of killer meta perks were hit with multiple nerf hammers, you are talking about buffs to perks that are used more in gimmicky builds than in actual high level gameplay.

    They spent 3 years deliberately altering the game balance from basically every direction to increase kill rates, and successfully. They've even gotten it to the point where, overall, SWF and solo are escaping at roughly the same abysmally low rate.

    i don't see a mention of "matchmaking issue" anywhere. Game literally looks balanced exclusively because of almost nonexistent matchmaking, community that gives up 2 mins into matches and players that last 20s in chases. Like let's sit down and think about how killrates got up on the first place.

    So, the only reason for this post to even exist is the only thing they haven't given killers back: gen kick meta levels of regression. It's all some people want is complete control of the game. They've given a metric ton of information, chase, and utility. And all people want is infinite time (or currently, 10 minutes of holding the game hostage).

    they have literally gutted slowdown meta to the point where only meta gen related perks are Corrupt, DMS, Grim Embrace and Eruption. We are in an era where survivors have hard control of the match.

    So no. Not every change in the game requires some kind of compensation buff.

    really? Forcing hooks, and most important spreading them is hardcore punished, tunneling and camping are pretty much dead, slugging is not possible against organized teams, like please tell me where are incentives for actually "playing fair" by the rulebooks?

  • Nomade
    Nomade Member Posts: 329

    You are correct, but good luck getting the survivor mains here to see that. You will be mass downvoted, just like me.

  • Twiggsy
    Twiggsy Member Posts: 139

    Definitely gen speeds and map balance will have to tuned along the line with these changes killers have been adjust for a time now but currently Artist, Knight and Pyramid head are falling below 50% and need to be helped

  • MentiPento
    MentiPento Member Posts: 20

    No killer buffs...

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,966
    edited May 2025

    How wildly biased do you have to be to not notice that they're not only adding "anti hiding" and "anti body blocking" to the game, those features are included in phase 1.

    So the killer buffs are coming first, and about 6-7 months ahead of anything for survivors in phase 2.

    ETA: MMR update should be beneficial for everyone, as is anti cheat. The qol updates are universal as well.

  • CLHL
    CLHL Member Posts: 429
    edited May 2025

    They base everything on statistics and this game has crazy things like The Trapper making a sudden comeback because someone falls into one of his traps. Not kidding, even though he is considered one of the weakest killers, my killrate with him must be ridiculously high.

    If a M1 killer suddenly doesn't keep up with this changes, what can they do? Make Ghosface move at 4.8 speed so he can compete with Blight? Some killers are limited by design.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366
    edited May 2025

    It's about slowdown. It's always about slowdown. It always has been.

    because nothing else fundamentally does anything to improve overall match standing unless you have at least 2 slowdowns. Not to mention that Corrupt is literally a must for you if you don't want survivors to have such a no effort easy early gen splitting, which is the most oppressive survivor strategy that leaves 0 room for killer mistakes when playing stronger killers and basically makes playing lower tier-mid tier killers impossible.

    And this is the exact same mentality and comment we've seen for years now: killers tunnel/camp/slug because of:

    Gen speeds, dead hard, DS, circle of healing, maps too big, pallets too strong, "infinites", prove thyself, reassurance, scavenger, background player, BNP, MfT, distortion, adrenaline, "SWF is so much stronger than solo".

    Every single one of those has been directly nerfed or addressed, and every single time, people move the goal post to the "next major problem".

    Resurgence is still insanely strong, Reassurance too.

    Babysitter, an already meta perk was buffed even further?

    OTR is still at 80s and literally has Distortion and Iron Will implemented inside it's kit too.

    SB is still absolutely easy to use and enormously strong.

    Not to mention how many other meta perks for survs are, but i mentioned some very problematic ones.

    Overall, hooks are a power tool for survivors that (seems like it) only good players know how to get advantage of because i'm seeing way too many players who think greeding on hook is bad and also players who don't know how to force down away from 3-gen or other important tiles. Ohh, should we also mention how average survivor doesn't even know strength of taking hits and pallet saves.

    And, ironically, basically any activity that would involve survivors not doing gens has also been nerfed by request. Mainly this is interactions with the killer, boons, and soon to be body blocking. But this only leaves survivors with "do gens" or "stand afk" as potential gameplay options.

    boons are still decent, bodyblocking is still insanely strong and literally deserves to be looked upon.

    And this "do gens or stand afk" as only options? Maybe, just maybe we should encourage players to last more than 20s in chases for matches to be actually fun for them, or? It's funny how we are arguably having survivor role at it's strongest after infinites were nerfed, yet we complain about survivors somehow having only those 2 options when playing.

    Killers excessively camp, tunnel, and with because it's easy to execute and difficult to counter. That's it, that's the only real reason.

    "easy to execute and difficult to counter" bro...

    Is lasting more than 20s in chase, team greeding you on hook and using anti-tunnels really that difficult as a tunneling counter?

    Is forcing a down away from zones where killer can actually benefit from camping the hook, survivors greeding tou on hook and forcing gens really that difficult?

    In terms of slugging, you could literally never have a massive benefit out of slugging and it was literally always a situational and very risky move against an actually skilled team.

    2+ years of people refusing to learn counters to these strats are literally the only reason why tunneling, camping and slugging are rampant. Survivors are literally choosing to absolutely not punish killer for using these strats at all. Can yall once, just once sit down and think "well, maybe we actually need to get better"?

    People were literally playing way better against tunnelers when not even basekit BT was added, and now when we have the strongest anti-tunneling tools in the game, tunneling is overpowered"?

  • Firellius
    Firellius Member Posts: 5,473

    And let’s talk about this "NINE YEARS" thing. Sure, the game has been around for a while, but that doesn’t mean it’s okay for these issues to persist, especially when certain problems like overpowered survivor perks or the feeling of imbalance between killers and survivors have been so widely discussed. Just because something’s been in the game for years doesn’t mean it’s good or that it shouldn’t be addressed. The devs have had ample time to make changes and improve things, and if we’re still here discussing the same complaints after almost a decade, that’s a sign something’s been missed.

    Yes. And now we've got -this- thread complaining about the fact that the thing that has been missed is finally getting addressed.

    So why are you joining in on the complaint, even throwing out a 'BHVR takes too long to deal with issues' in a thread that wants to hold off on fixing a nine year old issue because modern day killers have to actually try in order to win sometimes.

    It’s about making the experience fun and fair for both sides.

    Actually, no. It hasn't been. Not for a long time.

    BHVR has outright stated that they have NO Intention of making the game fair for both sides. They are, in fact, not balancing the game. They are slanting it in the killers' favour. This is by intent.

    For the longest time, survivors had to deal with BHVR's 60-40 routine denying them fair matches, and 'their fun is not my responsibility' killer mains denying them fun matches. Now BHVR is stepping up to fix the latter (Again, after nine years), and killers are out here going 'well, the game has to be made even more unfair to compensate'.

    if we’re going to acknowledge that gen speeds are often an issue

    You misunderstand. The point isn't that gen speeds are the issue. It's that they're the scapegoat. ANY loss suffered by a killer will always be because 'gens went too fast'. You can bump gens up to 200 seconds each, but the moment a killer loses a match: 'gens too fast'.

    So unless the killrate hits a literal 100%, the gens will always be 'too fast'.

    And how do we know this?

    Gen speeds have gone down, complaints about gen speeds have gone up.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    we don’t even know what these changes are going to be yet. Ideally, they would improve the survivor experience without negatively impacting kill rates, which are right around the target 40% (except of course high level SWF). If we can get that the happen, then great, everyone is happy. If kill rates drop, we will likely see some killer buffs. BHVR has buffed killers in the last when kill rates got too low.

  • crogers271
    crogers271 Member Posts: 3,268

    You wanna talk about a change that completly screwed perk build diversity?

    I mean I wasn't talking about perk build diversity, or even perks, so I guess no.

  • Lixadonna
    Lixadonna Member Posts: 691

    Killers have been power crept to 60% Kill Rates. Even in Anniversary stream Eric said all attention goes to Killer so time for Survivor to get something.

  • GeordieKiller
    GeordieKiller Member Posts: 467

    yeah that was a slap to the face for the killer community as small tweaks to things that should be basekit for killers (even though its half of the add on strength) and niche perks getting small buffs is apparently devs giving their whole attention to killer :/

  • Lixadonna
    Lixadonna Member Posts: 691

    You got Yellow Mori basekit and now will get Purple Shroud basekit, so two Offerings basekit. Map Offerings nerfed to unstackable 20% on top of Sacrificial Ward nerfed down to Brown. Eyrie getting a second Map which I have no idea is a good or bad thing. Badham variants gone. Maps and Keys buffed which means less Toolbox and Medkits.

  • GeordieKiller
    GeordieKiller Member Posts: 467
    edited May 2025

    those are small placebo buffs they do nothing for actual gameplay (bar the shroud basekit will have min effect on gameplay i grant that) or help to ease the pressure or frustration playing killer which are currently gen effiency being to high and SWF and now we have to worry about maps and keys

    but iam seeing good posts that articulate exactly what killers are going through and are clearer then what i can write for a post for example:

    This post covers exacatly whats killers are dealing with and the request to get devs to actually looking to killers frustrations and fair issues so we can move it to a more healthier game for all sides

  • crogers271
    crogers271 Member Posts: 3,268

    I literally beg you and every other person who thinks killer role is in a fine spot rn or too strong, start arranging custom matches with people who actually know how to play the game,

    There's a huge flaw in your argument.

    What if I arrange a custom match and play survivor and get destroyed, then arrange a custom match and play killer and lose, but it's moderately competitive?

    The flaw here is presuming that these are the players who are on the same skill level as you. I have no problem with the idea that there are players who are better at the game then me. You keep talking about when same skills match up, the killer is losing out, well maybe the survivors are just better.

    Minor flaws:

    1: You can't ever simulate a pub in a custom. The very nature of going into a custom match means the killer will likely select from a smaller pool of killers, but in pubs survivors have to be prepared for anything. This is one of the killers main advantages.

    2: The game has various levels of sweaty. Most people don't engage in the extremes, though it is far easier to do on the killer side. Just limiting the scope of the game to your preferred specific scenario means you aren't talking about the game or the killer role.

  • jesterkind
    jesterkind Member Posts: 9,573

    I agree with you overall here, but I do feel the need to point out, healing basekit hasn't changed since Spirit's release. The only healing nerfs we've seen were to medkits and Circle of Healing specifically.

    Otherwise, fair points all around.

  • ChuckingWong
    ChuckingWong Member Posts: 1,263

    And I am happy with it too, healing was WAY too strong before its rework on medkits and COH. It was out of control.

  • buggybug
    buggybug Member Posts: 1,222

    Don't forget stealth build nerf= distortion. I already said all you said in various posts but lately am a point that topics like these I skip over or let others talk lol.

    Killers will always think the game is survivor sided and only survivors care for meanwhile I wonder why am still having long killer queues and when will I ever see bonus incentives for for killer.

  • UknownShredder
    UknownShredder Member Posts: 204

    I just had a match where i did not intent to slug but they basically ran into my knife and got themselves killed. everyone on the gorund everyone DC and i am forced to fight it out with bots or i lose all progress? While these survivors get a free card?

  • bjorksnas
    bjorksnas Member Posts: 5,804

    Kind of equally silly to throw all killers in the deep end for a few weeks and tell players to figure out which need changes

    Once we get the list of anti x y z changes it will be pretty obvious who needs a bit of paint to not instantly drown and can then be adjusted from there instead of just being told "wait it out"

  • Pulsar
    Pulsar Member Posts: 22,952

    Which was my point.

    We don't even know what the changes are yet

  • Nicholas
    Nicholas Member Posts: 2,119

    What exactly are they doing about slug, camp and tunnel? I cannot locate the new mechanic info anywhere.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    Its hard to discuss anything in good faith in your direction as completely false statements just come from you. With public published data telling you, you are wrong

    false statements come from actually high skill matches rather than raw pubs with nonexistent matchmaking? Ok dude.

    •(2024) Hillybilly recieved the largest buff we have ever seen. Moving him from d-tierto the top 5 spots in the game.

    •(2025) Freddy recieved a large buff that has skyrocketed him to the number 1 kill rate slot across high MMR published by stats up from.... freddy tier, he had is own tier.

    •(2024) Dredge recieved a large buff to his entire basekit. Moving him from D tier to B.

    Billy was literally an S-tier long ago, after whoch he suffered a lot to finish in the low C-tier and then finally go into S-tier anymore. He was unbalanced for some time after his rework and now he literally is in a fine spot.

    In terms of Freddy, he was literally a killer with the biggest killrate before his buff too, telling you how bad average survivor actually is when they suffer so much against ordinary M1 killer that is almost powerless.

    DREDGE B TIER????? Are you kidding me now? Like really? Dredge is still one of the worst killers in the game that is extremely powercrept and his power is so map dependant that he barely works on only few of maps.

    (2024) Adrenaline nerfed.

    (2024) DS nerfed

    (2023) DH nerfed

    (2023) Prove nerfed

    Like what "meta perk" do you want to be "touched" I think is the better question(s)?

    Adrenaline received quite a small nerf.

    DS literally received a completely unnecessary buff in PTB that literally destroyed low tier killers while doing nothing against Nurse, Billy and Blight (but that's what players wanted because ppl are not aware of what makes DS less powerful against Blight, Nurse and Billy) after which it received a buff that was the final version in live, which means perk literally has been buffed.

    DH was literally one of the most oppressive perks to ever exist in game when it was purely based on exhaustion, now it's still one of the strongest perks, but is actually a fair one.

    Prove literally received small nerfs + BPs removal, nothing serious taking in mind it's a gen perk.

    And now you have StB, Reassurance and Resurgence still in the extremely strong position without any mention of at least BHVR looking into them.

    No.

    Someone made a post recently which is about as true as it gets. Midwhich is 100% killer sided and you would be disingenuous to suggest otherwise. A trapper can close this map down, thats how killer sided this map is.

    https://forums.bhvr.com/dead-by-daylight/discussion/444344/map-balance-with-tier-list

    you tried to counter my argument by proving part of my statement where i said Midwich is killer sided? What?

    Survivor MS hasnt changed.

    Duty of care is a perk with conditions and limitations. Same with sprint burst, lithe, and overcome.

    are you even remotely aware of how powerful perks like SB and Lithe are? And since when is Duty of Care "perk with limitations" when it stomps every low-mid tier killer and even affects Nurse? And Babysitter which was literally a meta perk even at 10% haste being buffed for no reason?

    Healing basekit has been gutted since 2023-2024. You keep flipping back and forth what you have a problem with. Perks, basekit, meta/non-meta. You cant just change the conditions of your argument every second and expect people to take you seriously.

    since when does something being nerfed mean it's not powerful anymore? Especially in case of healing in general, which is still in extremely strong position?

    Pain Res nerfed (still the most picked perk).

    Pop (still the second most picked regress perk).

    Grim Embrace receieved an extremely large buff

    you are determining perk power over pickrate in pubs?

    Because by your logic, Deliverance and StB are very weak perks due to low pickrate (meanwhile they are top 2 strongest survivor perks at high skill levels)

    Pain Res is not S-tier anymore aftere receiving com.pletely unnecessary nerf from 20% to 15% with 4 tokens.

    In terms of Pop, please take mathematical comparison between it and other regression perks and notice how it's literally only somewhat worth it if you manage to constantly get value of it on 90%+ gens.

    I already told Grim Embrace is now meta, one of the only 4 meta killer perks atm.

    What?

    Its balanced because people give up constantly? You think the game is balanced 3v1 or less? You think the game is balanced for 20s chases or less?

    Lets sit down and rethink what we type before we hit the "Post comment" feature at the bottom of the screen.

    please tell me what else happens in pubs where it's already known how rampant give up epidemic is, how chases last 20s across all killers (when norm should be 40-60s against S-tiers and 90s against other killers) and how it's artificially inflating killrates? And think about it before you hit the "post comment" again.

    At this point you just are making things up in your head.

    Pain res

    Pop

    Surge

    All ahead of every perk you just listed in the meta.

    Ruin is ahead of eruption

    This is public data.

    you mentioned Surge which is a terrible slowdown on majority of killers. You mentioned Pop which is terrible unless you manage to consistently kick 90%+ gens. You mentioned Ruin which basically only works on killers like Blight that can apply consistent pressure and you severely underestimated Eruption, which is literally top 4 perk in terms of strength. Your "public data" is based on pub matches where majority of matches are played by mid players at best.

    Your post is a mess. Like you are contradicting yourself. How is grim meta you say above, but then spreading hooks is punished?

    If this was true then Grim wouldnt be even taken. Grim has a condition you know, do you play killer? This is an honest question.

    Devour hope is meta as well.

    All of this is public, published, data. I am not sure this long thread of whatever you came up with in your head, that also contradicts itself, is strengthening your arguments at all.

    Ohh so wait, Grim being meta now suddenly means spreading hooks is magically not punished? Great logic, because this logic would only work if Grim is like a extremely overpowered perk with power even higher than old Eruption.

    DEVOUR META????? Devour was literally never meta, what are you talking about?

    And again, you are speaking of public data based on same public matches where worst killers have the highest killrates, Nurse seems like underpowered killer and Skull Merchant is not one of the worst killers in the game atm.

  • crogers271
    crogers271 Member Posts: 3,268

    I already said all you said in various posts but lately am a point that topics like these I skip over or let others talk lol.

    The true trial in DbD is the forums. We come and make arguments, valiantly fighting to make a difference, and then the next day we repeat the same process.

    Then the next.

    And the next.

    And somewhere in BHVR the real Entity feeds on our efforts.

  • Nomade
    Nomade Member Posts: 329

    I think they a projecting tbh. They said you were making points in bad faith. All of the things you said are absolutly true. They didnt have a solid rebuttal so they are trying to paint you as being unreasonable. Its a common tactic, and a sign that replying to them in any capacity is a waste of time. Notice how all of the counters they made were insane, or just flat out wrong, and took you all of a few sentences to tear apart? They arent trying to be fair and honest.

    You can't win an argument with certain kinds of people.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    Honestly I don't really know what other strategies to use when tunneling isn't allowed, camping isn't allowed, gen defense isn't allowed, and even slugging isn't allowed?

    Guess simply running around aimlessly and hitting anything you see is the only thing killers are allowed now? I'm not opposed to the idea as that's what I have most fun with, but it'd require massive amount of buffs to actually work for vast majority of killers which is sub B tier