http://dbd.game/killswitch
Why Would You Add An "Escape Trial(s)" Milestone?
These tend to be some of the most frustrating challenges to get because you can often die to elements out of your control, especially in SoloQ.
I have played 20 games as Survivor, have yet to make a single bit of progress. I either get tunneled by high-tier Killers until I die; or my teammates leave me behind to make progress on their own milestones, which means I lose out on progress so they can make their own progress.
It also does not help that I am in MMR Hell so I am stuck with teammates that do not do much half the game or take any opportunity to throw everyone under the bus just for themselves whenever the slightest inconvenience occurs. Teammates that get upset? DCs, people give up, and/or I have to deal with someone dropping all the pallets on the map because if you actually try to be helpful they get upset that they have to play the game out still.
It is so common to get in situations like this, and it gets really frustrating, really fast. This just gives me pain.
I would have preferred a "complete Generator(s)" milestone since it actually encourages Survivors to do their objective, better yet, like the healing progress one, you could have made it based on a % of the whole, so even if you 99% a Generator, you make more progress than the Survivor who only did the 1% to finish it. Or, in other words, make it based on the repair progress as opposed to the action of completing the Generator.
There are significantly better things that they could have done for this, and I really dont understand why they went for the one single milestone challenge that was based on a Tome challenge that people already hated getting.
Comments
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I feel like that specific milestone is one of the most poorly thought out. All my other ones are much more progressed than that one. My escape rate usually has me escaping between one in five and one in two games, depending on the day.
I don't know what my average escape rate actually is for the last week, but if we assume I need on average 2.5 matches to escape, that means I need to play about 8 survivor matches just to get the escape three matches milestone. If I recall correctly, the third one is to escape six times? (I could be wrong as I'm not able to go check at the moment.) So that would mean that for the third milestone of that category, I need to play 6×2.5=15 survivor matches.
I'll need to look up how many escapes the increasing milestone progress requires, but if it's scaling nonlinearly, it could be kind of hard to get.
I worry that this specific milestone might encourage greedy playstyles. I know I tend to always go for last minute saves if there's even a slice of hope to get it. I've definitely gladly done endgame trades. If this were a tome challenge like "escape six trials", that would seem reasonable, but I'm a bit worried about how this will scale up for each milestone level. Who knows though? I could be wrong and it could be reasonable.
9 -
I fully agree. This is by far the hardest milestone to complete and it's both frustrating and tedious. They really need to either change it completely or at least lower the numbers.
13 -
I mean, you could just wait for 2v8. 🤔
-1 -
i escape 1 every 12+ games, so i can't wait for this.
4 -
I agree. Though I do also like that it gives me a way of tracking my escape rate. So I'm in two minds.
5 -
BHVR could change the milestone to “Escape after all 5 generators have been repaired”. That would get rid of the loophole where survivors can excessively hide, and wait for their teammates to die.
-19 -
Have to be honest, I'm opening the door and leaving immediately because of this. I'd rather stay and make sure others get out, but I need to get the escapes where I can. I'm sure other solo players are doing the same.
7 -
I think it's fine to have "escape once" in weekly or something, making it a milestone is too much
5 -
That is a rather mean spirited milestone to have for the rift tbh considering how awful solo Q is.
6 -
Solo q is in such a bad state that players are now reacting to a simple task this much. This is not healthy at all, I hope QoL updates may at least make solo q even a little bit bearable
5 -
Well sometimes I don't escape for hours but even then in the last few days I think I passed the 55 escapes challenge, which would be from Wednesday if I am not mistaken. I only play solo queue too and while it is tough, it isn't impossible and I am not playing like a rat either
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You are right, escapes are a terrible task. In a solo queue, these are literally 3-4 tortured escapes. This is all complicated by both your solo friends and the entire spectrum of strong killers. When your matches consist of Blight, Hillbilly and Ghoul that within 30 seconds already make a hook, then another hook, another hook... Your generators are at best at 4-5. This looks more like a massacre than a game.
On the other hand, when an M1 killer comes to my lobby with all possible indignations, imaginary or real. This at least looks like a game, where the generators will be at 0-3. Yes, the killer can kill you, but at least there is a chance to escape.
I immediately noticed that the task requires SWF. My suspicions were confirmed. Having played duo one evening, I was able to increase my escapes to 13!!! All you needed was a reliable partner, who you can rely on not to waver at a crucial moment. Take that nasty speed build Duty of Care, Overcome, Babysitter, Borrowed Time. Thanks to which you can simply run away from any tunneler in a straight line.
I would add that the killing task is also bad, but for slightly different reasons. The developers needed to make something like a rescue (necessarily safe) for survivors and 4 hooks of different survivors in one match for killers. After all, killers have a task for hooks, and this gives the game a ghostly chance that there will be more games distributing hooks. Fewer games where the killer thinks about how to effectively kill you.
-1 -
15 Trials is only step 5?!
Ngl, that sounds awful.
2 -
I feel that while I am experienced, I am nothing special at DBD and I only play solo. So if I can do it, most people can imo
-3 -
55 Trials?!
I am genuinely confused on how did you manage to play that much in just 5 days. It would take me a month.
9 -
Lol well my weekend is Thurs/Fri as I don't work normal shifts and I did actually play until dawn both nights. I binge then I cant stand the sight of DBD for months… then repeat the cycle
-2 -
Are you a superhuman?
Please understand that most of us are mere mortals who are constrained by various factors. The fact that you or I can afford to play DBD a lot in a short period of time, completing most of the tasks, does not mean that others will be able to do the same.
You have a very strong will if you were able to complete all the tasks in the shortest possible time. This is admirable.
Unfortunately, not everyone can eat such a cactus. Especially if you play once a week, and the game is like a suicide squad. The surviving side has too low morale for such a feat.
Even killing is not so exciting when it looks like a monthly plan. I like killing survivors, but this is more of a creative process, which has a gradation of how much I want to kill.
Sometimes I want to follow the advice in this picture, but for some reason I can't leave DBD.
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Thanks for the info that the total is 55 - didn't know that. 21 more to go and finish the last milestone - starting tomorrow. Survivor is pain during weekends
1 -
55 escapes is no easy task for casual players, doubly so for those that only play on the weekends.
Definitely needs to be reduced to a more manageable number.
8 -
solo queue escape rate at normal MMR is 40%. If your personal escape rate is way below this, I don’t know what else to tell you other than your skill level must be below average as well. I’m not saying this in a derogatory way - it’s just a simple reality of any game. There’s going to be a distribution of skill level from very good to very bad, and there are all ways going to be players on the very bad end of that distribution. I know from my own personal experience that 40% escape rate in solo queue is very much possible. I’ve been at the “very bad” end of the skill curve and I know how frustrating it is. I learned how to play better by 1) playing the killer side regularly to see how good survivors play, and 2) watching videos of other skilled survivors to see how they play.
I know I’ll get downvote-bombed for this, but don’t really care. It’s a lot easier for someone to complain and downvote anyone who tells them that they might be wrong than it is to work at improving their own gameplay.-2 -
Honestly, they should have just change this into safe unhooks
3 -
Yeah I hear you, weekends can be a real mixed bag, I don't often get to play the weekends due my weird shifts
In fairness, maybe it is too much for most people, seems to be the general consensus here. I guess if enough people say it is too much then they will reduce it, I am not against that either as it just means I get there even faster I suppose. It just didn't feel that difficult for me but I guess if the hours you can play are very limited, it is probably excessive I guess.
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It's more a time thing. If over half of your matches can't progress this challenge, you need to play 130+ trials just as survivor to get this one milestone done. This is a huge timesink for casuals with limited playtime, especially since they also have to do killer milestones too.
12 -
That sounds a lot more reasonable
2 -
Squinting, is this abstract art? seems like some sort of Trojan horse of go next deterrent.
2 -
Your skill level must be below average as well.
MMR is a horrible system.
I can consistently play fairly well but never escape a single game since the Killer can just avoid me and go for my teammates that are significantly worse than me, leave me as the final Survivor, and push me into a Hatch Stand-off or Exit Gate 50/50. The persistent issue at hand is that my skill does not matter, since DBD is a team game, it matters about the team's collective skill, which I cannot control in SoloQ, which is why I tend to lose more in SoloQ than playing in a SWF. Or, I get tunneled by high-tier Killers which even on the highest level of play, players tend to struggle against.
To make matters worse, the new surrender system has made it so players are able to DC but salvage their MMR since the game treats it as a tie so you dont lose/gain MMR, which leads to awful players being able to progress their MMR easier or with minimal effort. Pair this with the very loose MMR rating system, it is possible to consistently get awful players who will leave you to dry just for their own self-gain. Time after time after time I have been consistently left behind from some of the easiest to play around situations because my team rather escape than help me for a single second.
Im just tired of it. This has been a thing for years. I have been complaining about this for years. This issue has only gotten worse and worse. And every single time I am met with the same "if you are below the % escape rate" as if it matters here, it waters down a more nuanced issue into "just get better" without actually addressing the issue.
Post edited by Iron_Cutlass on2 -
I mean, rift itself is never a casual players thing anyways
I've been playing for thousands hours yet I can count the time I've maxed the rift in single hand
-6 -
Like... reaching level 200 you mean? or just the max cosmetic rewards? Because I dont play nearly as much as I used to in the past (very rarely even reach red ranks on either side) and I usually reach tier 85 with like a month left. I didnt even claim all my challenges either since I saved them up
6 -
I'm already at 16 escapes and am on Step 6 of the milestone, although I'm not gonna lie, most of those were pure stupid luck that I managed to escape. Actually a lot of those were hatch games. I feel like the milestones are going to get shot through once 2v8 drops. I get they have it because it's an opposite to the killer challenge of "kill survivors." All the challenges have opposites of each other.
Killer: Break gens/Survivor: Repair gens
Killer: Hook Survivors/Survivor: Heal Survivors
Killer: Kill Survivors/Survivor: Escape Trials
I also understand that the milestones are supposed to kind of just happen, but with their goal average kill rate being you die more than half your matches on average… an escaping challenge seems a lot.
2 -
I don’t get the problem. Could someone explain cause I don’t want to put in my 2 cents without knowing why people don’t like it. I feel like escaping once Shouldnt be to hard but I could be missing some context that makes it so hated.
-3 -
I don't think I've ever not maxed a rift. Usually with a couple weeks to spare. I play a lot, but I don't dedicate all my free time to it or anything. And I don't play all that seriously. It's not (or wasn't, anyway) a particularly heavy lift.
But that's what made it so reasonable for everyone.
3 -
it’s the later progress that’s like escape 100 times people are complaining about.
4 -
Why not?
0 -
oh. Yea that’s insane. Setting the max at like 25 I’d say is reasonable. 100 escapes is a lot even without the bugs and broken killers.
replace the escapes with safe unhooks or gens completed I’d say.4 -
mmm I would say 40. You play 100 matches you should escape in at least 40. 100 matches over time is reasonable I think. It’s the average after all.
1 -
Making milestones based around escapes and kills really is not a fun or good idea. It encourages sweat, ratting, and other bad behavior by turning the game into "kill/escape at all costs" which is already what it is, not a fun quest whatsoever.
The milestones should be things like hooks, gen completion/kicking, cleansing totems, chasing or being chased a certain number of seconds, healing or injuring so many Survivors, etc. Even a blind/stun challenge would be better than this.I'd even rather see milestone and daily challenges based on Killers or Survivors I play. For example, "do X many Gens as Nea Karlsson", or "Mark X many Survivors as Ghostface" or "teleport to a locker X many times as Dredge" or "Be chased X many times as Nicolas Cage" or whatever. Something that encourages me to see how many times I do well as certain characters.
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