A Potentially Healthy Way To Limit Slowdown

Now, if you're the type that reads that title and reflexively starts disagreeing, hear me out. I think this would work out to be better for killers overall than the current setup, where slowdown continually gets nerfed because people can stack it for overwhelming advantages whenever the individual perks are too good.

And, on the flipside, it sucks as survivor to go against quad slowdown even when it's not super oppressive, it's just an annoying type of perk to see that much of. Everyone could potentially benefit from limiting how many slowdown perks a killer uses on average.

With that in mind, here's my pitch:

  • Generators that are currently regressing cannot be damaged by generator explosions or blocked by the entity.

This sounds like a bigger deal than it actually would be in practice, so let me break it down.

Generators that are currently regressing already cannot be kicked, and this is a logical extension of that, but more importantly than that a generator won't be regressing unless you did something to regress it. To my knowledge, even a survivor failing a skill check and immediately letting go of the gen doesn't start a generator regressing, meaning the killer has complete control over when this new feature would actually affect them.

If all you're bringing is any number of gen-block perks, all you need to do is not kick gens that you think are gonna be blocked before the perk affects them.

If all you're bringing is some direct-explosion perks, ditto, and also probably don't bring that many or they'll start to conflict with one another.

This should, as far as I see, only affect the killer if they bring multiple perks of the same archetype, which is exactly what we're aiming for here.

The reason I say this should work out better for killers is because it allows for much safer buffs to slowdown in healthy ways. For instance, if the devs were to introduce this change at the same time they, say, raised basekit regression speed from 1/4th survivor speed to 1/3rd survivor speed, that'd directly buff gen kicks healthily as you need to keep survivors off the gen for the regression to add up, which is typically healthier gameplay, and it'd also be an indirect buff to perks like Ruin or Oppression.

At the same time, certain perks can be slightly buffed, like Surge or Pop, because they're very unlikely to be used alongside other slowdown tools.

All in all, I think it'd make for a healthier baseline than what we have now. I ask you to consider it carefully first, but I am curious: What do you think?

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