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Reward People For Not Relying On Perks (Let Me Explain)

So before all 3 of these perks were changed in the Houndmaster's release, my favorite build to run was; Beast of Prey, Distressing, Hex:TOTH, and Hex: Undying.

If you're knowledgeable enough, then you guessed why I liked to use these, the extra BP! And boy did this build really make a difference, I could make up to 60K BP with no offerings and add ons in effect (Deviousness and Hunter were doubled from the perks).

Personally, I never really liked the idea of running perks because you needed to to win most games, and I really don't, I had already been consistently 4King on all killers with this build. So I thought about it, what if you got rewarded more for essentially playing the game on Hard Mode? (This includes survivors too) Kinda like what No Mither does to survivors, but that has no post match reward.

How it would work is, the less perk slots you use, the more BP Percentage boost would be applied to your upcoming match. Preferably in intervals of 25%, I think thats a fair increase for something permanent.

Anyways, thoughts?

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Comments

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218
    edited May 2025

    I'd Be fine with this at a smaller BP incentive, like maybe 50% to change all of your perks to randoms. You're still getting helpful buffs from perks, which includes the off chance you get a strong meta perk

  • crogers271
    crogers271 Member Posts: 3,268

    I'm a firm no one this, though I understand lots of people like this design. It's one of the things that turned me off from the game when it first released and why I didn't get into it until post 6.1 as a lot of the more extreme elements (instant gens) were taken out.

    Basically, I don't think DbD should have a difficulty slider for a few reasons:

    1: I don't think a multiplayer game should have that, the difficulty is supposed to be the skill level of your opponents. If you are truly in that uber elite group, you can self impose challenges.

    2: It creates an idea about what the 'right way' to play is. Four syringes, Nurse, other examples of sweatiness, are bad, toxic, and 'abusive'.

    3: It also means winning against an underperforming group doesn't mean much. I remember when I was really new hitting a Trapper running the padded jaws add on. My reaction was basically 'oh, so this game doesn't count'.

    My comparison to this is handicaps in sports. If you were playing basketball and the other team got to start up 10 points, well if you lost by 8, did it really feel like you lost? And if you won it might feel great for you, but it can feel insulting to the other side (this is especially true in a asym game like DbD where there are strong feelings on which role has the advantage, if the killer or SWF intentionally takes weaker perks and still wins, its not an expression of skill in the mind of the loser, it shows how one sided the game design is).

    All that said, the difficulty slider is a part of DbD and I think just taking fewer perks for a BP reward would be a better way to accomplish it if it had to be done, though I'd prefer it not to occur at all.

    Here's an example of something I said back in 2023
    Add-ons and offerings. These feel like built in cheats. Survivors can run a gen rush build against a base kit killer. Killers can push to a map that advantages them against a group of survivors bringing zero items. If survivors/killers match up on what they bring, great, but otherwise it feels like one side got access to a difficulty slider.

    That's still my feeling. If the sides don't match up in the right level of sweatiness / the difficulty slider, fine, but otherwise the trial doesn't feel right.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I miss Beast of Prey and Distressing. Earning Hunter isn't so bad, but Deviousness gains suck on a lot of killers. My build used to be Beast of Prey, Distressing, Deadlock, and Lightborn. My Lazy BP Build.

    I haven't played killer much since the BP boosts were taken off those perks.

  • Shroompy
    Shroompy Member Posts: 7,799

    I don't think a multiplayer game should have that, the difficulty is supposed to be the skill level of your opponents. If you are truly in that uber elite group, you can self impose challenges.

    Would this not be considered a self imposed challenge?

  • crogers271
    crogers271 Member Posts: 3,268

    No, because of the rewards. Its something that starting players would have a huge reason to do (more bloodpoints), which throws off the balance of the game. Self imposed challenges should be just that, a challenge to yourself, no reward or encouragement from the game design.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    I miss Old BBQ and Chili… :(