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Killers should be able to abandon when the gates are powered

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Comments

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Right, I do it every match I lose I've not had an issue, I'm always in control of my gameplay as killer, it's VERY different to slugging lol.

  • burt0r
    burt0r Member Posts: 4,292
  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    Because it's literally reaching I'm sorry, they don't extend if it takes you THAT long to get survivors out I'm concerned you're not even trying.

    If survivors are still fooling around, you STILL have a chance to comeback all it takes is one down to snowball, your issue is you are giving up.

    Slugging on the otherhand requires a perk or another survivor up, which in a lot of cases casual players aren't building around it casually.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    But is the agency the Killer is given here doing anything other than drawing out a game that has already concluded?

    Survivors do this and it's considered a draw. Killers want to do this but it's considered a forfeit and a loss. That does not feel fair no matter how you slice it.

    I still don't see why it's a problem to simply allow a Killer to get on with a game they lost if Survivors can do that. What would it harm allowing people to gracefully forfeit and take a loss either side?

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    All this post is asking is about when the exit gates are powered.

    You're assuming it's things like tea bagging, but it could also be "that solo queue player waiting to make sure everyone is ok" and being a good sport and teammate. Or just "the end game", which already allows the killer to open the gates and trigger EGC.

    Because, survivors simply finishing gens and powering the gates is not toxic, by itself.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This is true, so give them a minute to leave how about? You don't need to sit in the game for a full 2 minutes…

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Or, as I told you already twice, you can hit them out.

    The killer still has agency in this situation, and the base kit tools to resolve it. Especially since "hit them out" is also faster than your randomly chosen 1 minute.

    The devs also told you this is the answer, so at this point I'm not sure what else to tell you.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    You can’t hit survivors out of the exit gates, if they are hiding in random parts of the map, because they purposely want to wait until the end of the EGC to go to the exit gates.

  • th3
    th3 Member Posts: 1,881

    That would require them to do something, and we know how much people like to complain when they could just end it by forcing someone out.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I do get the argument but killers can at least push survivors out and EGC sure is not as long as being humped on the ground for 4 minutes. Blame the killers who could not play normally and decided it was a good idea to encourage a slugging meta.

    Most people aren't like this of course but it is always the small minority who ruin it for the normal majority.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    It’s also not about forcing the survivors out of the exit gate, because they’re often hiding on random parts of the map, until the EGC is almost over.

    People keep bringing up this strawman argument, of survivors that are conveniently waiting at the exit gates, just waiting to be quickly forced out of the exit gates. That’s not the main problem. The problem are the survivors that purposely hide during the EGC.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    I absolutely know why the EGC was added, I was playing before it was a thing and toxic survivors did indeed hold killers hostage. Now we have the EGC, so that took care of that problem.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    The strawman is assuming the survivors will always be waiting at the exit gates, and therefore it’s quick and easy to force them out of the exit gates.

    The problem with the strawman argument is people are saying it’s ok the killer doesn’t get the abandon button, specifically because they can quickly force the survivors out of the exit gates.

    The argument people should be talking about are survivors that purposely hide during the EGC, because there isn’t a quick way to force them out the exit gates. And it’s not even realistic for the killer to find all the hidden survivors (that might be hiding in different places), and force them all out of the exit gates.

  • Reinami
    Reinami Member Posts: 6,605

    Personally this is what i think they should do. They should simply make it so basic attack from the killer will block the gate for say, 4 seconds.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Well that is a psychology and maturity problem, unfortunately that is not something an in game mechanic can address in any online game.

    However the same toxicity and immaturity applied on the killer side, with the bleeding out and humping for 4 minutes. So they added in game mechanics to removed the ability for immature/toxic killers to grief others.

    Okay so having to push out survivors is annoying I agree, however I think it is a far lesser evil than giving killers the ability to bleed a lobby out for 4 minutes

  • justadreampallet
    justadreampallet Member Posts: 301

    too many. Honestly I had a similar. Complaint but that was just T-bagging. It honestly doesn’t matter too much for such an argument. The problem lies in the fact that behavior chose to let survivors abandon easily instead of fixing slugging.

  • crogers271
    crogers271 Member Posts: 3,253

    The argument people should be talking about are survivors that purposely hide during the EGC, because there isn’t a quick way to force them out the exit gates.

    I'll start by saying that I think the killer should get an abandon option with the gate open, perhaps with a few conditions.

    The problem with this argument though is that the trial is still going on. The abandon system should exist either for situations were the chance for any additional kills/escape is incredibly small (all survivors slugged) or the game has broken down (survivors just in complete hide mode for 10+ minutes, and that version still needs work).

    If the survivor is hiding in the map, the killer might still kill them. This is really different than the survivors standing just on the cusp of the exit t-bagging.

  • Reinami
    Reinami Member Posts: 6,605

    But killers just deal with it right? Notice how all your situations there are about survivors.

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Then maybe the 4% should've been removed, because that random mechanic encourages killers to never hook survivors.

  • 09SHARKBOSS
    09SHARKBOSS Member Posts: 1,727

    no.

    just run at them and hit them if you don't wanna be there its that easy

    im a killer main too but just no that's a really sad reason to abandon a game so just push them out and go on to the next one

  • danielmaster87
    danielmaster87 Member Posts: 10,719

    Strawman. He never spoke of intent or character. And it's not fantasy if it happens to killers every time they get on, including pretty experienced ones.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,668

    Maybe it’s because the slugging abandon was mimicking getting bleed out on the ground, and maybe bleed outs are worth 0 MMR because the survivor didn’t get sacrificed or escaped?

    By that logic, the survivor abandon button should be evaluated for things like

    1. Is there a hooked survivor with deliverance?
    2. Is there a hooked survivor that otherwise might self unhook?
    3. Is there a slugged survivor with unbreakable?
    4. Is there a slugged survivor, and a lit exponential?
    5. Is there a slugged survivor and an open exit gate?
    6. Is there a slugged survivor and an open hatch?


    Certainly with #1 and #3, the game shouldn’t be considered over, and the survivor abandon button should be taken away.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    It's not a straw man, it's math.

    8% is 1 in 12 (assuming colloquial rounding). So that's a basic assumption that the killers objective is to get 12 hooks. Period.

    And we all know that tunneling is meta, because of you can get one survivor out before 3-4 gens are completed, then the killer effectively wins that match. So, in that case, one hook is more like 33% of the killers progress towards winning the game.

    And the only reason 3 gens would be done by the time the first hook is finished is if it takes roughly 90 seconds to get that first hook and survivors are spread out on gens immediately. Again, that's just how the game works.

  • crogers271
    crogers271 Member Posts: 3,253

    The abandon system should exist either for situations were the chance for any additional kills/escape is incredibly small 

    So that was from my post. Note the use of 'incredibly small'. I didn't say 0. When you say 'by that logic' you're confusing the difference between something with an extremely small chance of success and an absolute.

    The chance that a survivor has unbreakable/deliverance/etc, can use it when all other survivors are dead/hooked/slugged, and still have a survivor achieve an escape is incredibly small. Statistically insignificant.

    The chance that a killer with gates open can still gain kills isn't incredibly small, its pretty normal for it to occur.

  • Defnotmeghead
    Defnotmeghead Member Posts: 297

    I am still in favor of blocking the exit gates for 10 seconds and giving the survivor exposed status if they press crouch more than three times and havent left within 3 seconds of doing so.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Why is it my responsibility to end the game when there are four others who could end it as well?

  • GhostsCore
    GhostsCore Member Posts: 41

    I actually agree. And we should add bp for the sacrifices you would get when you surrender with all bot survivors. Just have it be an end trial button instead.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Because the game isn't over yet. This is the huge disconnect and one of the biggest things in end game for the killer.

    It's entirely possible to still get chases, hooks, even kills after the gens are completed. And that's the phase of the game that were talking about.

    There are entire perks and builds dedicated to this concept, and at least one perk and build that completely relies on not just exit gates being powered, but open and the timer at least partially ticked down (blood warden).

    The biggest difference here is that killers are the power role, and have tools to injure survivors and encourage or force them to behave differently. A survivor who works on a gen in the killer's face or stands in the exit gate after opening can be forced to stop doing that, base kit, by every killer. And the penalty for them continuing to do so is being injured, then downed, and potentially hooked, especially if they (or their team) makes a mistake in the process. Some killer's kits excel at this, as well as builds: people generally will not lurk around a slinger, tombstone Myers, or instadown (although there are absolutely clips of that also, and essentially free end-game kills).

    I'll also point out that these tools do not exist the other way, survivors cannot force the killer to stop tunneling one person, or stop camping, or stop humping a slug for 4 minutes. There's no base kit "the killer can be forced into a state where they physically cannot do [that thing] anymore" for survivors. They can't force the killer to do anything, and at best they can make light suggestions with body blocks or perks (usually spending health states and potential gen time in the process) that the killer should maybe, please consider doing something else since this might be a barely less efficient use of time for them now.

    End game, and specifically EGC is an opportunity for the killer, and a FAFO moment. You can try to bait someone out of the exit gate, you can injure, down, or possibly even instadown someone. It boggles my mind that we've gotten to a point that people think "gens are the objective" to such a degree that this equates to "gens are done, there's nothing else you can do, the game is over".

    And even if you want to play the "I don't want to go see potential teabags" card: ok, you don't have to do that either. That's where the agency part of this comes into play. You can, absolutely, choose not to engage. But the match isn't over until everyone is out the gate or dead. This is an entire phase of the game that the killer has available to specifically lure survivors into overconfidence, and making last minute mistakes, that can absolutely still cost them the entire match.

    I'm genuinely sorry that most people on these forums don't seem to see it that way, because that is a PvP element and mind game that people seem to just not understand in 2025 DbD for some reason.

  • terumisan
    terumisan Member Posts: 2,182

    ah the killers are the power role cope i haven't heard that in a long time

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    Yeah, sorry that the "power role" and "asymmetric game" suddenly work against you when everyone in this thread is trying to equate two totally different things that, demonstrably, aren't remotely the same.

  • terumisan
    terumisan Member Posts: 2,182
    edited May 15

    well the power role cope only magically comes out when we're suddenly benefiting survivors but when it comes to balance suddenly that gets thrown out the window because it's "unfair for survivors" or "in the name of balance" and we see killers and killer perks get nerfed

    i'm personally fine with giga buffing all killers across the board and nerfing survivors tools across the board and if survivors complain telling them to kick sand because killer is the power role but we all know that won't happen

    but this is about the blatant double standard that survivors get to quit when they lose but a killer can't

  • Rulebreaker
    Rulebreaker Member Posts: 2,618

    Ya know, the thing we Rulebreakers learned from all the people here is that the surrender option was a mistake in general cause it opened the flood gates for adding more surrender options to everything

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    i'm personally fine with giga buffing all killers across the board and nerfing survivors tools across the board and if survivors complain telling them to kick sand because killer is the power role but we all know that won't happen

    I have great news for you: they've already spent 3 years doing exactly that. They even put out stats saying they're hitting those 60% kill rate targets overall, SWF is escaping at roughly the same as solo q overall, and that this has been done intentionally and specifically, not for balance, but because they want killers to be more powerful.

    It's just that nothing is ever enough for some of the most entitled people in this community, and those people always want more killer buffs and survivor nerfs, no matter what the facts and data say.