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Killer changes I‘d like to see

Langweilig
Langweilig Member Posts: 3,125
edited May 31 in Feedback and Suggestions

Traper

  • Traps spawn armed at pallets and windows.
  • Smaller terror radius (24 or 28meters) to make locating the tarps more difficult.
  • He can carry 4 traps.
  • Rearming and setting up traps is faster.
  • He can select one trap like xeno can with his tunnels and when he opens a locker that trap disappears and enters your inventory. This has a cooldown of x seconds.

Pig

  • Rule set number two basekit - New version hides all box auras outside of a 16-24 meter radius while the trap is active, but increases the timer by 15-25 seconds.
  • Razor wires now also apply‘s deep wounds if you miss a box skill check.
  • Interlocking razor makes box, repair and healing skill checks silent when having a bear trap on the head. (Rework)
  • When not being in a chase for longer than 15 seconds, the ambush charges 50% faster.

Doctor

  • His illusions spawn outside of the survivors line of sight, after that they run directly to the closest survivor and chase them. They use the killer bot AI to chase survivors.
  • The illusions have a 16 meter terror radius.
  • His illusions disappear after they hit a survivor (they don‘t injure or down) or when the survivor they were chasing got downed.
  • The illusions no longer disappear after a certain time.

Ghost face

  • You don‘t lose your power by injuring survivors.
  • QOL: Much improved leaning, so it is less frustrating and clunky.
  • Gain haste while in power and not chasing someone.

Demogorgon

  • His shred goes further the longer you hold the power button.
  • Letting go of the power button activated his shred.
  • Needs an addon pass!

Pyrmid head

  • His path stays active for longer (like 25 seconds).
  • More of the path can be active at the same time.
  • Obsidian goblet grants you undetectable in a 5 meter radius to your path. This effect lingers for 5 seconds.
  • Survivors running through his path become oblivious and get hemorrhage for 15 seconds.
  • Book lost memories makes all survivor status effects, except of hindered and haste, linger for 30 seconds.
  • Needs an addon pass!

Sadako

  • Needs her mobility separated from condemned counterplay.
  • TV auras removed to make jumpscares and outplays in chase possible.
  • Needs buffs to her flicker.
  • Iri tape: Can teleport to turned off TVs but doesn’t spread condemned when doing so.
  • Needs an addon pass!

Dredge

  • Him being in a locker counts as searching a locker (for perks).
  • Rework iri wooden plank or massively increase its duration.
  • 5+ locks 🔒 reset after a generator gets done.

Alien

  • Survivors aren‘t hindered while carrying a turret.
  • Smaller hitbox for placing turrets (to make them easier to place)
  • Compensation buffs (faster tunneling exit speed, …)

Chucky

  • Silent window scamper returns.
  • Can scamper under pallets without slice and dice, which takes 1.7 seconds (normal window vault speed).

Ghoul

  • QOL: Reduce the minimum required distance for a leap to 3 meters, because he is very frustrating to play on indoor maps.
  • Reduce mending time (6 seconds) when hit by his mark.

What do you think of these changes?

If you want to know why I want some of these changes, just ask.

My ideas for perks, killers…

Post edited by Langweilig on

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