http://dbd.game/killswitch
I think it is necessary to fix the "Linger Tech" to elevate the quality standard of the game.
- What is the Linger Tech?
As the name suggests, the linger tech is a tech that takes advantage of the prolonged persistance on an attack's hitbox to "move" this attack and still hit a target that is not in the initial line of fire.
We mostly see this on Nemesis and sometimes Alien.
- What do i mean with "quality standard" of the game?
It's no secret that BHVR is trying to "fix" the game to retain a possible bigger audience, coming from the FNAF chapter and all the future big chapters of DBD.
BHVR is trying to make the game feels overall better and more polished than a standard indie game (what DBD once was), Dead By Daylight nowdays it's reaching triple A numbers of concurrent players and it's extremely popular on Twitch.
BHVR knowing this, is trying to reach a new standard for the game where people will not see it anymore as an indie game, but as the big game leading the asymmetrical genre, The game that shows the others "how it should be done", to achieve this they need to show that their game is technically in a good state. - Why do i think Linger Tech is a problem to what they are trying to achieve?
Linger Tech or "dragging the hitbox of a missed attack" is not something clear, an expert player that does know about this can somehow predicts it (even if in the most cases and tilesets this tech literally removes counter play, punishing the player for a successful dodge) but visually is not clear, the survivor and the killer that witness a correct execution of a linger tech can both see that the attack missed. it feels cheap for both sides, it feels as the game's server lagged or the killer was having connection problems.
this tech creates confusion on how to properly play against the killers that can use it and i believe it does not belong to a well polished game, to what Dead By Daylight is trying to become.
As far as i know this tech has been in the game for about 3 years, i never posted about it because Nemesis was in a bad spot meta wise and the game had much bigger problems before, but now that BHVR is fixing the game, now that BHVR is trying to elevate Dead By Daylight to an higher standard of quality, now i think it's time to talk about this tech.
Linger Tech from the Killer POV:
Comments
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The hitbox extension lasts for only 0.3 seconds. If you dodge well to the sides, even using this "tech" the tentacle will not hit.To be honest, I've never had any issues playing against it, and I think that's what sets him apart, so that shouldn't be removed in my opinion. If they remove this, there won't be much more reason to play with him since there are killers with similar abilities and they are much stronger.
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if you look at the gif in the post, i posted a situation where you could do virtually nothing to dodge it.
The point is that this tech is not OP, it is situational where you can do absolutely nothing to dodge it, but when it happens it leaves a really bad taste in your mouth as a player, as something not right is happening and most people will accuse the game servers/hitboxes and many other things instead of understanding that's the problem of a couple of killers, people do not imagine you can "drag" hitboxes of a missed attack because normally in all the other games that would be absurd and unfair.
"if you missed you missed"
people don't think this way with dbd because they are used of a much worse dead by daylight, the dead by daylight of the past.
a game that wasn't in the slightest optimized and with an infinite amount of problems and balance issues.
DBD is trying to be better that what it once was.
this damages the game reputation.-6 -
Yeah this has needed to go for ages tbh, it reads awful and makes the game look tacky especially from a survivor perspective it doesnt feel fair at all.
I love nemesis and playing as him, but the skill shot should be that, a callout, but with linger tech it turns into unwinnable situations with survivors limited mobility.-8 -
"I can't dodge tentacle strike, plz nerf"
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"I can dodge tentacle strike, plz buff"
Doesnt really work like that, by this reasoning they shouldn't nerf anything that damages survivors? Ghoul's autoaim was nerfed because it was very often unfair, and then was nerfed more cause it was problematic with the rest of his kit. With the buffs that Nemesis got the ease of hitting tentacles (which imo before was ok, as before it compensated the uselessness of zosmbies and the fact that the survivors got speed after being hit) now is just too much, permitting guaranteed hits in a lot of maps.
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i literally can't tell if this is a satire comment from a satire account
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IDK why people are defending it, Nemesis could get much more meaningful buffs if his kit was consistent and polished.
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I would prefer this becoming an official feature, with animation/VFX changes to make it visually clear. If Nemesis does the whip drag, his blue attack VFX should smear on the ground to show how the hitbox is being dragged.
Linger tech/whip dragging allows Nemesis players to do a lot of very cool things, it is not inherently undodgeable/uncounterable (though ofc, it can be, depending on the environment) and it still doesn't put him close to the game's stronger Killers.
This is a perfectly reasonable argument that I might agree with in some other situations- Let's delete this janky exploit from a Killer and reassign their power budget to other areas of their kit, ones which were actually supposed to exist when they were originally designed.
However… What buffs are you gonna replace it with? This is a feature that gives Nemesis much higher skill expression with his whip and is very powerful, without it he would probably drop a full tier in strength so there's a lot of power to be redistributing here. If you're reassigning power budget to zombies, that's taking power away from the human playing the game and giving it to the AI. (and tbh, I know some Survivors complain about finding basekit zombies annoying already) If you're reassigning the power budget to other aspects of the tentacle, I don't see a good way to do that. Faster cancels or faster holding speed equals less interactive zoning, longer range makes Nemmy less distinguishable from ranged killers and makes T3 less meaningful, stronger Hindered is gonna be even more miserable, reducing/removing the effects of Mutation Tiers makes Nemesis less interesting in general, and whatever change is picked, it needs to avoid just making him into a worse Pyramid Head, which he'd be in danger of being with whip drag removed. Barring a rework, idk how you could reassign Nemmy's power budget away from the whip drag while roughly preserving his current power, and in a way that's healthy for his gameplay.
In short, Nemesis either keeps linger tech, or he gets a rocket launcher.
Oh, and re. Xenomorph, I personally feel like hitting a Survivor at the last possible moment of her tail strike is awesome and really, really wouldn't want that removed either. It's the thing that keeps me playing the character, it feels excellent to do and as far as I know isn't as powerful/abusable as Nemesis' equivalent anyway.
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Did you ever play nemesis or xeno without it? Honestly, just make it visually more clear and let it stay in the game - it's so important that you can do that, that they can't simply remove it.
Surely there will be some people that are able to play them without it, but it's laughable how precise you have to be to hit without it for the strength you get in those two.
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yes, i tested them before making the post as they have a similar playstyle of one of my mains (pyramid head). i'm fine with also them keeping it but it is mandatory to make it more visually clear. as i said in another comment the point is the feel of it.
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See what you propose is fine, if its made an official part of his kit with the readability of it matching it and not just DBD jank. I'd be all for it.
But Nemesis getting more to his toolkit would be nice too getting more polish, either or. Like maybe a sprint or something on a CD.0 -
When an attack is about to hit, it's a bit strange to say "The attack will hit, so please fix it."
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linger tech is used when the attack misses. i will repost the link here of the gif in the post, as many people are not seeing it and knowing what we are talking about apparently.
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Then sure I'm all for that, I agree that it looks really clunky - sometimes not even nemesis sees the hit xD
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