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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Badham preschool

Abbzy
Abbzy Member Posts: 2,302
edited May 2025 in Feedback and Suggestions

Can this map get some balance changes for real? Its been in game from like 2017 and still the map havent changed much its super crazzy you have strong main with 2 god pallets (god meaning you have to break them to continue in chase or be able to chase on that loop) when theres no basement and you down someone down floor you have to break the breakable walls to get him hooked meaning it makes main even more stronger, shack, 2 houses of pain and some interesting hitboxes on wire femces and bushes. House of pain its crazy and there are two of them one has 3 windows in lower floor 2 breakable walls still not enough for making it weaker wasting lot of time by doing it, upper floor has solid pallet and 3 windows too being weaker but still you can make it to some loop around house. The second house its different but still big pain, one good pallet hard to mind game and 2 windows i think and one breakable wall (somethimes you have to break it to be able to play that loop because of good window. Loops on this map arent supper weak either supper hard to mind game because they arent high, good for hybrid killers like xeno, nemi etc. but pain for m1.

Post edited by Rizzo on

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