http://dbd.game/killswitch
Badham preschool
Can this map get some balance changes for real? Its been in game from like 2017 and still the map havent changed much its super crazzy you have strong main with 2 god pallets (god meaning you have to break them to continue in chase or be able to chase on that loop) when theres no basement and you down someone down floor you have to break the breakable walls to get him hooked meaning it makes main even more stronger, shack, 2 houses of pain and some interesting hitboxes on wire femces and bushes. House of pain its crazy and there are two of them one has 3 windows in lower floor 2 breakable walls still not enough for making it weaker wasting lot of time by doing it, upper floor has solid pallet and 3 windows too being weaker but still you can make it to some loop around house. The second house its different but still big pain, one good pallet hard to mind game and 2 windows i think and one breakable wall (somethimes you have to break it to be able to play that loop because of good window. Loops on this map arent supper weak either supper hard to mind game because they arent high, good for hybrid killers like xeno, nemi etc. but pain for m1.
Comments
-
Agreed.
The only real changes this map has received in all of its time is the ######### variations, realm beyond (which really didnt change much), and that one time they tried getting away with an extremely strong window in the 2 story house which was removed like a week later.
0 -
It just lost all of the best variations it had. But yes, it can get nerfed for the survivors in the same patch where Yamaoka, Coldwind, Borgo, Haddonfield, Midwich and Red Forest get nerfed for the killers.
-1 -
Facts 100%. That map has way too much going for it.
0 -
There’s way too much content in the game now for BHVR to actively manage all the historical content. Most of BHVR’s resources are spent on keeping the game running and working on new content, so that’s why we see old stuff like maps, perks, items, add-ons and killer powers get very little and infrequent attention.
In short - I wouldn’t hold your breath for any changes in the near future, or probably ever.0 -
since when is red forest killer sided??? if anything its survivor sided same for yamaoka with its size
-1 -
It's 2025, all those maps are garbage for survivors currently, especially Temple and Family Residence
1 -
Im going to have to disagree on both. Most of these maps have enough resources to work. And family residence is simply too big for killers without mobility
0 -
Temple of purgation sucks to play on as survivor. The main is weak and becomes even weaker by doing the gen there. The outside has not many pallets and windows. Once you‘ve broken a few pallets it becomes a deadzone very fast.
1 -
Exactly they need to also improve the survivor experience and not only the killer experience. Coldwind (especially rancid and rotten fields), borgo, temple of purgation and haddonfield suck to play on.
1 -
Now its only one badham variant still what gets me most about it is 2 houses of pain are literally two more shacks for no reason on this map with strong main and solid loops. On top of that breakable wall on main which when you break the main should be easier to play on as killer but its opposite.
-1 -
Badham is an automatic loss on pretty much any M1 killer. Just way too many good loops that don't even require pallets.
-1 -
I only ever win on this map when the survs screw up big time. If you get an SWF that just hides in the basement within range of two different boon totems there's no point even trying
0
