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Dissolution Is An Amazing Perk

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited May 30 in General Discussions

I feel like Dissolution is one of the most misunderstood perks in DBD since most of the time people call it bad despite the fact that it is (in my opinion) one of the best perks in the game in terms of what it does on a mechanical level.

Let me ask you this, why do people think Dissolution is weak?

The most common complaints are that it advertises itself, that it only applies to Fast Vaults on Pallets, and that the duration is short. But what if I told you that (most of) these complaints are completely missing the point of what this perk can do.

After a Survivor is injured by any means, Dissolution will activate after 4 seconds and last 20 seconds. Survivors are given a warning at the bottom right of the screen to show that the perk is active. What people do not understand is the effect is designed to insist upon itself, meaning Survivors are suppose to know about the presence of this perk and play around it.

This inherently forces Survivors to play around the fact that they cannot use Pallets (or Dropped Pallets) within a chase. It forces Survivors to use Windows instead. It makes basically all Filler Pallets (which are normally used for chaining) useless (thus Survivors are forced into playing certain areas of the map for a given time) and forces Survivors into using a specific map resource that you want them to (since it makes many resources unusable). Because of this, Dissolution is not really perk for all Killers but is highly effective when used with Killers that benefit from playing around Windows.

The way that it forces players to change the way they play and adapt to it is what you leverage. This is the perk's greatest strength, and the amount of people that completely miss this really does upset me a bit since this perk is amazing but no one really uses it.

Ive seen people ask for this perk to get buffed but honestly I dont think BHVR can buff this perk, the effect is already strong when used right and if it got buffed any further it might end up being too oppressive. If you buffed the duration it becomes too overbearing. If you make it so it proc's instantly, you dampen the existing duration and make the perk brutal in various situations. This perk is already well designed, but buffing it just cannot physically be done with how the perk is designed.

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Comments

  • CoolerBleend
    CoolerBleend Member Posts: 117

    It's weak cuz it's on a timer, is linked to the terror radius and survivors are told that it is in play so they can play around it by leaving the loop or even slow vaulting the pallet

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,644

    I think people call Dissolution weak, because it cannot be used on just any Killer. Slowdown-Perks can be used on any Killer, same for Aura-Perks. You can basically use the same Build on all Killers you own, despite them having different abilities.

    I would also say that Dissolution is a bit underrated, I really like to use it on Wesker. But I would also not use it on many other Killers. But if you are not using the same Build on every Killer you play, you can find some use for Dissolution. (Obviously this would not be an optimal build since there are stronger Perks. But if used on Killers which can utilize the Perk it gives a bit more variety)

  • jesterkind
    jesterkind Member Posts: 9,560

    I do agree in theory, but I personally find the short timer can make it hard to reliably capitalise on these scenarios. I've been mulling over making a post suggesting an increase of just five seconds or so, no more than ten for sure. It's already a good perk, it just needs that little bit extra imo.

    It's been a staple on my Sadako recently, though. You'd be surprised how many people box themselves in and force the pallet break, and if they don't, I still control the flow of the chase considerably by forcing them to avoid pallets.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866

    I think people call Dissolution weak, because it cannot be used on just any Killer. Slowdown-Perks can be used on any Killer, same for Aura-Perks. You can basically use the same Build on all Killers you own, despite them having different abilities.

    Yes but at the same time Aura/Slowdown Perks tend to be better on certain Killers than others.

    BBQ is amazing on Blight and Billy but not as good on Killers that move slower. SH: Floods of Rage is amazing on Nurse but not Killers that cannot capitalized on the Aura Reading. Hex: Ruin can be pretty strong with Killers that have passive slowdown as part of their power but be less effective on Killers that cannot capitalize on the slowdown.

    Not every perk is a one-size fits all, there are more nuanced instances where perks shine above others depending on the Killer you play or the playstyle you use. Even the meta has more nuances, which is why perk usage tends to be around 25% for most meta perks (WoO being an outlier), since not every perk works the best for every Killer.

    Even still, a perk can remain strong and good but still not be meta. Spies From The Shadows is insanely underrated, and youll probably see it once in every hundred games or so, but it's amazing and fills a niche insanely well that other similar perks just cannot compete against it (e.g. current Ultimate Weapon).

  • CoolerBleend
    CoolerBleend Member Posts: 117
    edited May 31

    .

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,794

    I love manipulating survivor behaviour by merely having a perk exist. <3 Dissolution

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    Absolutely, 100%.

    People seem to misunderstand that this is a zoning tool, and it's not supposed to guarantee a broken pallet.

    One of the other things I usually point out about this perk is that the notification is not just consistent with basically every other player debuff in the game, but since it applies "any time a survivor is injured by any means" it can easily lead to unintuitive scenarios (that look to the player as either a bug or hacks).

    If a survivor steps in a trap across the map, then a survivor who isn't even in chase (but in the terror radius) will break a fast vaulted pallet with this perk. Just as one example.