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Springtrap fire axe radius idea

nikki101203
nikki101203 Member Posts: 1
edited May 29 in Feedback and Suggestions

When I was playing Springtrap on the PTB, I felt that placing the fire axe on the ground just to get Killer Instinct in the radius seemed useless. In my opinion, there should be something more enticing, for example, the foxy hook add-on adds a little more interest to the player. It probably should be a base kit, or they can add that if the player stays in the radius of the fire axe, the player slowly catches on fire and will go down if they stay in it for amount of time. This would make sense because you see the axe does have fire, so it would be cool if they could do a fun mechanic.

But what do you guys think?

Post edited by nikki101203 on
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Comments

  • gamershark22
    gamershark22 Member Posts: 14

    I think thats actually a better idea of having fire in the radius rather than killer instinct. If the devs are not gonna buff the range of the axe being thrown. Than you might as well add another important effect that zones survivors from like pallets, windows, etc.

  • SomethingChill
    SomethingChill Member Posts: 27

    The "fire" in the axe could very well be a visual indicator for things that the Entity summons. We see it in many transitions when things teleport of go invisible (i.e. Spirit, the Blendoskeleton appearing…)

    Springtrap is also plenty strong as he is. The radius of the axe seems more for the use of add-ons than as a useful feature itself.

  • PsychoMantis790
    PsychoMantis790 Member Posts: 6

    yea the fire could start at the impact spot and slowly radius outward.