Buff m1 Killers
Hear me out. I know what some of you are gonna say
Why buff m1 killers when there's already super strong killers in the game why add more.
Well M1 based killers suffer when they are on larger or on a Maps that are covered in Pallets or Windows. I rarely see The Pig or Myers anymore and if I do there rather new or sweaty because of the conditions on most maps. And just giving them maybe more movement speed or much more as for map pressure to make them more playable
Comments
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Survivors should be asking for m1 no mobility killer buffs as to have more killer variety instead of just getting blight or nurse most of the time. Buffs for weak killers is a win for everyone.
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Agreed.
Problem is, how do you buff the M1 killers without accidentally buffing the already strong ones?
M1 killer buffs need to be specific to those killers to make sure of that, and if we know BHVR, that takes a lot of time and money.2 -
M1 killers in themselves aren't weak, it's the m1 killers with a lack of map mobility or chase that are weak. Just buff those specific killers. For example, ghostie should get a movement speed buff while stealthed and not in chase. He can't use the speed in chase, but it would allow him to put better pressure globally across the map instead of being forced to stay in the center since he can't afford to travel to gens across the entire map. Having him have more map wide presence would help him tremendously.
Alternatively, you could just have bloodlust generate faster on m1 killers.
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M1 killers don't need more buffs, they need the maps to be balanced. Survivors would appreciate map balancing too as it goes both ways.
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M1 killers often need to take chase perks to do well in chase, or catch people really out of position. But them at the rates gens fly these days they often get nuked really early
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What I would do to buff them is to maybe increase basekit movement speed for the Killers like Myers and Ghosty and for maps I would make Gens Take longer to depending on the map size or just add basekit gen Defense instead of just the usual kicking of the Gen.
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The issue is that M1 killers need buffs tailor-made to them.
Plus, half of them are mediocre with bad parts of their kits.
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Pig and myers are hopelessly and inherently flawed killers with little to no skill expression, thank goodness for not seeing them often, let's keep it that way
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Correction: little to no mechanical skill expression.
A killer like Blight, Billy or Nurse has little to no macro or mind game skill expression because their powers fundamentally allow the killer to subvert these elements of the game and brute force hits once their tile knowledge is good enough... all that's left is the accuracy of their inputs.
Pig and Myers cannot do the same and thus must rely far more on macro and mind games to function, which of course falls short against Survivors of a comparable level of macro/mind game knowledge, usually only going these killers way if they make an incredible series of insane reads/lucky gambles.
Not everyone wants their mouse accuracy and their skill at using the 1 trick strengths of a killers dash powers at subverting looping to be the only skill elements of their game. Some of us actually enjoy m1 mind games and trying to read the trial to effectively create pressure... even if it isn't as strong.
Different types of powers are a good thing, otherwise every killer just becomes generic dash, generic map mobility, generic detection, generic hit over tile killer number 24.
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Saying that blight and nurse can subvert the skillful elements of the game is factually incorrect. This is only the case against bad survivors, but against good survivors blight and nurse take plenty of skill to actually get results, that's what makes them strong. (sadly this isn't fully the case for blight really because of momo tech, but remove that and blight is great, compared to pig/myers who need entirely new powers to be well designed)
Meanwhile pig and myers don't have any skillful elements that other killers don't have, they don't have to rely more on macro and mindgames to "function" because they're not going to win vs good players regardless of what they do.
There's nothing wrong with skillful powers other than dash powers, pre-rework singularity for example, vecna, unknown, springtrap, knight to an extent, but pig and myers and plenty of other "m1 killers" do not have any uniquely skillful elements. Weak killer =/= skill expressive killer
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You've clearly missed my point man... micro gameplay at tiles is 1 skill in DBD, and I'm simply pointing out you're oversimplifying the equation.
I didn't say Blight and Nurse take no skill or subvert all skillful elements of the game, I said they take no macro or mind game skill to play, and that is because their lethality at tiles combined with their map mobility means their skill is purely in the micro. It is more for them to screw up more than it is for a Survivor to outplay them.
Look up any guide on Blight or Nurse, it all purely about effective use of your m2 power. The difference of a strong Nurse/Blight vs. a weak Nurse/Blight is purely a question of how fast you can down to then snowball pressure, and is why you often see them running very similar builds. The question for these killers is purely about how fast you can down survivors between hooks, and the only time they even need to think about macro or having to really mind game is if they've already screwed up several times in their micro.
Now micro is THE most important skill in winning the game. Fast chases mean less downtime and more pressure regardless of killer, and there is plenty of skill involved in successfully winning chases quickly even with killers who are strong in micro... but there are multiple skills in DBD, and the killers we're naming that don't have good micro play, even in the hands of a skilled player, need different skillsets to succeed.
These skills aren't as likely to turn a game for you as much as good micro will, but that doesn't mean those skills don't exist. Successfully mind gaming a high level survivor as an m1 killer like Pig and Myers is much harder to do than it is to land hits in the micro with Nurse or Blight. You also have far fewer opportunities to make things count and much smaller margins for error regarding your assessment of the macro in the trial, so while you can't demonstrate more skill in the micro due to your killers limitations, you have far more scope to demonstrate skill in the other areas of DBD.
Focusing on different areas of the game than mechanical skill does not make a killers design fundamentally flawed and skill-less.
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you'd see more killer variety if gen speeds were nerfed and. swf had an action speed debuff
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they nerfed pigs traps into the ground she did have slowdown when she caught someone
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This is very true. A successful high mmr Myers is far more impressive than a successfully blight. Myers has so much stacked against him being an m1 no mobility killer that it forces the killer to be a master of getting into the heada of survivors and pull off mindgames and ambush tricks to succeed as opposed to pressing an I win button. It takes far more true skill imho to be a successful high mmr m1 killer than it is to be successful as blight or nurse since you dont have any givens of power - it is instead fully knowing and understanding how Survivors work internally and using knowledge to win instead of pressing power buttons.
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Your point?
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my point is all she need is her traps buffed
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If they make them skillful to use, sure
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skillful how? i just want some nerfs reverted even if they keep her from seeing aura boxes just to prevent her from bodyblocking boxes
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Not be abusable to guarantee a kill and have more risk
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If we consider game mechanic than there is no m1 killer as they either have way to down survivors - ambush, trap… or they have instadown mechanic - myers, gf…
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They should have a % bonus to break and jump windows faster
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OOr Basekit Gen Defense like if multiple Gens get finished the remaining Gens get blocked depending on how many get finished depends on how long there blocked off by the Entity
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