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Killers should be able to abandon when the gates are powered

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Comments

  • LockerLurk
    LockerLurk Member Posts: 1,683

    This. This is all I am asking for and have been asking for.

    A check/checkmate is a loss condition, treat it like one and let people forfeit.

  • crogers271
    crogers271 Member Posts: 3,254

    Survivors legitimately have no option when they're forced to bleed out. I'd be all for killers getting an abandon feature, if it made sense. This does not make sense.

    I agree with this. I came into the thread strongly supporting the idea, and now what I see people seem to actually be asking for, I'm just thinking 'there is no possible way that can work'.

  • NaveR
    NaveR Member Posts: 50

    Errr, nope. This post is about giving killers the "abandon option" under a condition. Tbagging and other stuff are ways of reasoning for it.

  • crogers271
    crogers271 Member Posts: 3,254

    I'm glad the forums are filled with so many people who are capable of knowing that when Mandy says "in this case" she actually means something much, much more than that.

  • Ryuhi
    Ryuhi Member Posts: 4,435
    edited May 20

    1: If a killer slugs for the 4k, the slugged survivor waits for them to find the other survivor, down them, put them on hook, come back to the the slug, and then either put them on hook or mori, which might require waiting for the other survivor to die. That's can be a minute give or take of literally nothing. Dead time like that is awful for a video game.

    Then give them a way to quicken their suffering that is humiliating so there is parity with the killer in the exits scenario. Or make it so that they have to be slugged for at least 30 seconds before they can nope out. ATTEMPT TO MAKE THE TWO SIMILAR IF DESIGN LIMITATIONS PREVENT TOTAL PARITY. The issue is that they just threw in a system that is very catering to one side while ignoring the other, allows one side free reign to bm while not even needing to sit through a mori (Why did they even make them basekit in the first place.) Multiple times people have come up with ideas and approaches around finding a middle ground between what killers currently have and what survivors have, and it keeps getting ignored and the status quo outright defended. Thats the approach that should be taken, not "killers should have everything survivors currently do" or "killers should get nothing and like it." There's a middle ground.

    No reason for the survivor to be stuck there.

    And no reason for the killer to be stuck waiting for a forever hider with plot twist hiding in a corner extending the EGC. There is no reason for survivors to be allowed to delay leaving the exit gates in a checkmate scenario. There is no reason for a killer to blow out their eardrums with loud noise notifications because they alt tabbed out to avoid the exit gate taunting. If you have a problem that affects X and Y, you don't fix it for X and just call it a day.

    BM is part of it and I think BHVR should do more to address the issue, but it doesn't seem like they will, but there are other reasons for the abandon system beyond just the possibility of BM.

    This is why people are making such a stink about it, It doesn't seem like they will. Maybe in some alternate universe Jeff and Ada have the same voice volumes, like was promised years ago. Killer centric issues get ignored hard unless they're specifically related to balance (especially kill rates.) QoL has always been a mess for the role, and things like the survivor HUD never even amounted to killers getting hook counters. For the record I don't think the devs are biased toward survivors, but they sure as hell tend to be blind to killer issues, even if unintentional.

  • Ryuhi
    Ryuhi Member Posts: 4,435

    That was a single example given, while the entire rest of the post was ignored. It was an example where the killer's time is not respected despite the opposite (being slugged, also up to 4 minutes so same duration) being ignored. They have essentially acknowledged this by having plot twist not trigger the abandon condition for survivors IIRC, but there is nothing to stop people from doing this (especially vs killers who don't participate in the exit gate ritual.) My point, again, is that one side is being favored over the other in how lazily this system was conceived and implemented, and that they should adjust one or both sides implementations to not have parts of the issue disproportionally benefit one side over the other. If the killer role has limitations that prevent it from being even with survivors, then survivors can't have a way to BM and waste time for free with zero repercussions while having a way to avoid repercussions and reprisals.

    Now BHVR has bungled both the implementation and communication of this, but you have a similar issue.

    This is my issue.

  • crogers271
    crogers271 Member Posts: 3,254

    That was a single example given, while the entire rest of the post was ignored

    I didn't want to belabor the point, but sure.

    Then give them a way to quicken their suffering that is humiliating so there is parity with the killer in the exits scenario.

    Not at all the point I was discussing. BHVR seems to want to limit the abandon mechanic to the most clear cut scenarios. Gates being powered, or one survivor still standing, are trickier issues.

    ATTEMPT TO MAKE THE TWO SIMILAR IF DESIGN LIMITATIONS PREVENT TOTAL PARITY.

    Parity is a bad argument. If there is a way that the game can be improved, it should be improved, even if it can only apply to one side.

    while not even needing to sit through a mori (Why did they even make them basekit in the first place.)

    Hopefully not so 'survivors must watch this happen'. If you want to watch the Mori as either survivor or killer, nothing is stopping you.

    Multiple times people have come up with ideas and approaches around finding a middle ground between what killers currently have and what survivors have, and it keeps getting ignored and the status quo outright defended. Thats the approach that should be taken, not "killers should have everything survivors currently do" or "killers should get nothing and like it." There's a middle ground.

    It depends what we're discussing.

    Are we discussing ideally how we'd like the game to be?

    Or are we discussing whether BHVR's design decisions are not treating both sides in the same way?

    There is no reason for survivors to be allowed to delay leaving the exit gates in a checkmate scenario. 

    Difficulty of implementation. How does the system determine a checkmate scenario in the same way it can with all survivors slugged. There are lots of reasons for survivors to stick around a match, mainly to try and help other survivors escape. Code it so killer can abandon if all survivors in the exit gate? Great, I'd support it, but huge chance survivors who want to BM just move slightly outside.

    There's a number of possibilities that cross my mind on how it could be down, but they all require conditions to be met. Whether BHVR thinks a system like would help the game or be more confusing is not something I have any knowledge of.

     There is no reason for a killer to blow out their eardrums with loud noise notifications because they alt tabbed out to avoid the exit gate taunting.

    Agreed, but its an example of BM, which was very much not what my post was about.

    If you have a problem that affects X and Y, you don't fix it for X and just call it a day.

    Ideally you improve both, but fixing X doesn't make Y any better or worse.

    Killer centric issues get ignored hard unless they're specifically related to balance

    I'm still waiting for the anti-slug that was tried years ago, failed, and they said they'd try again. We have another try coming up, its very possible that it goes as well as basekit unbreakable and never sees the light of day.

    Anyway, back to the most recent post.

    They have essentially acknowledged this by having plot twist not trigger the abandon condition for survivors IIRC, but there is nothing to stop people from doing this (especially vs killers who don't participate in the exit gate ritual.

    Which was them taking a killer concern into the game.

    But yes, survivors can hide. The game has hiding, I don't see a system you could reasonably code that is not already dealt with by the EGC timer and AFK crow to draw the line between good hiding and bad hiding.

    If the killer role has limitations that prevent it from being even with survivors, then survivors can't have a way to BM and waste time for free with zero repercussions while having a way to avoid repercussions and reprisals.

    Again you're back to BM, which was not what my post was about. The abandon system for slugs as is can improve the gameplay experience for survivors with no BM whatsoever. The abandon system for survivors hiding out could improve the experience for killers with some slight changes.

    EGC is an actively ongoing game for killers unless the survivors stick around to BM (or soloq potentially where the groups are split between the doors and neither knows of the other). And as I mentioned, I wish they would do more about BM, but it has to be pretty extreme to motivate them.

    This is my issue.

    Except there is a substantial difference between saying BHVR failed in their implementation to take killer QOL of life into consideration (the survivors not finishing a gen example), and saying they did not consider it at all.

  • Twiggsy
    Twiggsy Member Posts: 139

    Bump

  • Anti051
    Anti051 Member Posts: 879

    See this is why I've stopped buying killers and other content, this mentality you guys seem to hold. You care up and down about how the survivor players feel, but barely give a toss about how the killer players feel and just think that it's funny.

    Survivors get annoyed? They get game mechanics implemented.

    Killers get annoyed? They get an excuse.

    Not a cool vibe at all.

    Frankly, you guys are years late on a base-game, entity-related mechanic that makes gate griefing a dumb thing to do.

  • Zuiphrode
    Zuiphrode Member Posts: 517

    You see? They just plain don't care how killers feel about having to deal with teabagging. Only survivor feelings matter.

  • itisrini
    itisrini Member Posts: 1
    edited May 24

    i edited this comment because it wasn't productive. instead of monitoring this thread, i think i'll do other things with my time. sorry for wasting your time. :)

  • Langweilig
    Langweilig Member Posts: 3,137

    I agree, but survivors should keep their items and not lose them when the killer quits.

  • Shot_thru_a_cannon
    Shot_thru_a_cannon Member Posts: 18

    Why should I have to go across the map to push them out?

  • CrypticGirl
    CrypticGirl Member Posts: 1,448

    The better question is, why would you not? It stops the behavior and ends the match quicker. Isn't that what you want?

  • Abbzy
    Abbzy Member Posts: 2,152

    Well yes you can force them out but still its time consuming and kinda pointless to do, killers objevtive in endgame is just try to get more hooks and kills but getting them when survivors just won and are in gate are is just pointless (only few killers can have some chance in this situation like slinger, wesker, houndmaster, ghoul had it too but it got nerfed, and still all of them have to play it perfect in very specific situation) hope the abandon mechanic will be added for killer in next 2 years .

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  • Abbzy
    Abbzy Member Posts: 2,152

    Well you can buts its same mentality as just wait to bleed out when sluged it will take only 4 minutes. Killer can force survivors out but its pointles when gates are open and timer is running, just waisting killers time if he wants to move on, same issue if last surv standing is lugged and waiting for killer to miri him, dont you think?

  • lettuchia
    lettuchia Member Posts: 607

    For killer its 30 seconds and is interactive, for survs its 4 minutes of doing absolutely nothing, pretty clearly not the same

  • Abbzy
    Abbzy Member Posts: 2,152

    Yes its true being sluged is much longer but its basically same thing, you cand do almost nothing as killer when gates are open and no survivor is in weak position ( hooked, downed, chased, injured far from exit), so I think giving killer abandon option is fair and is solid quality of life change, you just did what you could and dont want spend time waiting to end the game with clear end so you move on, and spend the same time finding new lobby.

  • SweetbutaPsycho
    SweetbutaPsycho Member Posts: 343
    edited June 7

    The abandoning feature you are suggesting would skip entire parts of a match which is gate opening and endgame collapse. Both still lead to chances for killers to get at least a down or even a kill.

    I know that its frustrating and I also dont like when survs are toxic at gates for no reason but with this, the killer would either win the match or it would end before anyone can open any gate, which then in turn would mean no points, achievements or quests for survivors.

    As a killer you get the points etc. either way no matter if you hook actual players or the bots cause everyone already abandoned. So unless killer bots are introduced into normal matches (which is unlikely) that finish the match for you, I dont think this feature will ever happen

  • TheGoone
    TheGoone Member Posts: 571

    Let killers abandon after the last gen pops

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,962

    That's the part where the killer still has agency: you don't have to.

    You can go kick pallets, spam your power, earn BP, complete challenges, probably more. Nothing says that you have to go to the exit gate.

    You can also choose to go to the gate and force the survivors to stop whatever they're doing and leave, is another option. And forcing them out or forcing an error is all gameplay.

    A slug on the ground has no options. You can't speed up bleed out, can't escape or ignore the killer humping you on the ground, can't earn BP. Crawling at the speed of smell is not gameplay.

  • NaveR
    NaveR Member Posts: 50
    edited June 7

    Errr. Not my problem if they "did". I read exactly what people say and not invent things people don't say and that is fine, especially if it comes from an official representative. It's not abstract art lol. They said what they said, that's it.

  • NaveR
    NaveR Member Posts: 50
    edited June 7

    Dropped pallets and breakable walls: nonexistent, old rift challenge: "grab a survivor off a gen on your third blink with nurse" (yeah, this one exists) or something else not really doable or done during the match (red glyph). I don't really play nurse, but whatever. Old rift quests exist and some might not be doable at some point for whatever reason. I just want to have the same option, not to mention the fact that having this option for survivors should have additional trigger conditions.

    Why are you trying so hard at arguing over a theoretical proposal for the introduction of the same option survivors have, but for killers? That's just outright bullying. Like, imagine killers were given to abandon matches upon gen completion and when you tried to propose the introduction of the "abandon feature" for survivors you faced hundreds of comments, including ones from an official representative, saying that it shouldn't happen and giving arguments from kind of acceptable to atrocious. Just imagine and enjoy the feeling of unfairness.

    Post edited by NaveR on
  • subdl
    subdl Member Posts: 38

    In the current system, the moment all survivors are downed, they are allowed — officially encouraged — to press the Abandon button and go next immediately.
    No penalty, no consequences, no shame.
    The developers have made it clear: skipping the killer’s at most a few dozen seconds of a “victory ceremony” (hooks or mori) is perfectly acceptable.
    And let’s be honest — who wouldn’t skip a lost match to save time?

    Meanwhile, the killer — the winner — is left alone to clean up after bots as their final match experience.

    This isn’t a rare occurrence. It’s nearly every match now. This is the norm.

    So what happens to the killer when the game is already decided and there’s no realistic chance of turning things around?

    They’re forced to stay in the match. And their so-called “choices”?
    • Escort survivors who are spamming t-bag dances at the exit gate.
    • Kick a few leftover pallets just to miserably scrape together a handful of Bloodpoints.
    • Wander the map aimlessly, hoping the victors finally get bored and leave.

    A community manager said killers “have agency.”
    But these are not meaningful options.
    They’re scraps — superficial busywork meant to justify wasting the player’s time under the guise of agency.

    Survivors can leave instantly when they’ve lost.
    Killers are expected to endure the endgame until the last second.

    Why is only one side allowed to save time?
    If “gonext” is a right for survivors, then killers deserve that same right — especially when the outcome is already sealed.

  • CrypticGirl
    CrypticGirl Member Posts: 1,448

    Meanwhile, the killer — the winner — is left alone to clean up after bots as their final match experience.

    That's actually not true. Once all the Survivors abandon the match, the Killer can abandon, too.

    Match Surrender2.png
  • subdl
    subdl Member Posts: 38
    edited June 8

    Sure, everyone knows the killer can press the Abandon button.

    Let’s break that down.

    The killer fights through the entire match, downs the final survivor after a hard-fought chase.
    In that exact moment — the moment of triumph — the survivors immediately exit the match and go nexr.

    And what is left for the killer?
    • Clean up the soulless shells of bot survivors left behind.
    • press the “Abandon” button — in a match they just won.

    These are not satisfying conclusions to a winning match.
    They are just hollow routines that offer no sense of victory experience.

    So yes, the killer can abandon —
    but if the only choices after victory are “bot cleanup” or “forfeit,”
    then we must ask:

    What kind of game experience the devs want to design in this context?

  • xGodSendDeath
    xGodSendDeath Member Posts: 716

    Killers should be able to abandon if 3 gens are done and # of hooks is less than or equal to 1

  • CrypticGirl
    CrypticGirl Member Posts: 1,448

    So if the Survivors stick it out, you'd be fine with "cleaning up the mess" as you put it. There's literally no difference.

  • CrypticGirl
    CrypticGirl Member Posts: 1,448

    Only if Survivors are able to abandon if they've been hooked twice before the first two gens are done.

  • crogers271
    crogers271 Member Posts: 3,254

    You're missing the whole discussion thread there about people wanting the statement to mean more than just 'in this case' when Mandy was responding to one thing. Did they say that about the one thing. Yes, but nothing more.

  • crogers271
    crogers271 Member Posts: 3,254

    @CrypticGirl mentions this already, its a different discussion. Whether people should be able to surrender early in the match when one side seems to be dominating is a different discussion.

  • brewingtea
    brewingtea Member Posts: 705

    I'm actually in favor of letting the killer "Abandon" in a lot of cases, including (but not limited to) once the EGC begins.

    But this argument is hilarious.

    "Ok, but what if they're NOT at the exit gates and NOT t-bagging me? What if they're giving me a chance to win? WHAT THEN, SMART GUY??? Am I supposed to suddenly 'find' and 'kill' the survivors somehow, but with the clock on my side??? PREPOSTEROUS!"

  • ratcoffee
    ratcoffee Member Posts: 2,112
    edited June 8

    I'm torn on this.

    On the one hand, I think the song and dance (literally) with teabagging survivors at the exit gate is annoying and BHVR should do something to address it.

    On the other hand, BHVR are taking measures to stop people from quitting early out of games they think they lost (go next prevention); it seems odd to ask for a feature to end the game before a decisive condition just as they seem to be signaling a desire to go away from that, and especially since that other "don't leave early" function seems to have high support from the community

  • crogers271
    crogers271 Member Posts: 3,254

    And what is left for the killer?

    • Clean up the soulless shells of bot survivors left behind.

    I think this is the difference between how a lot of people are approaching it.

    The killer is ALWAYS cleaning up at the end. It doesn't matter if its a human or a bot. The survivor has as much agency in their actions at this point if its a human or a bot. If the survivor player is watching the screen, or gets up and walks away from the computer, or lets a bot take over, all are the same game playing out.

    Its why I compare it to spiking the ball. When you got the last survivor down the trial is over. Throwing the survivors on the hook has never been any type of meaningful gameplay.

  • Abbzy
    Abbzy Member Posts: 2,152

    Now surender for killer if you slug all survivors still means lost by the entity so I dont think there any reason looking for logic. Same as survivor abandoning game when slug games take it as draw which doesnt make sence but in bhvr fashion its nothing abnormal.

    If killer wants to go for kill then yes he must, slug , tunnel, proxycamp if he wants that much the kill.

    The abandon for killer when gates are powered would be good so he doesnt need to make game any longer when theres literally nothing going for him( no one hooked, sluged, chased far from gates and team, etc. when gates are open and timer runs).