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Stop using kill rates as evidence of anything...

Rapid99
Rapid99 Member Posts: 326
edited June 11 in General Discussions

… while the "going next" epidemic is as common as it is. Like genuinely kill rates are such a flawed stat. 4 games in a row now (and the genuine hundreds I've had while playing dbd) where the survivors just instakill themselves on first hook.

Whether it be because they don't like the killer, they sucked at the first chase so they just give up immediately. It's insane. Yea unsurprisingly, those "instakills" count towards the killrate. Let alone the kills you get afterwards because they just left the other survivors in a 3v1 at 5 gens.

It's so common that it genuinely makes me not believe a single "kill rate" stat out there.

Edit: The amount of games in a row with "go nexters" has climbed from 4 to 7 after I wrote this… it's ridiculous dawg.

Post edited by Rapid99 on
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Comments

  • Rapid99
    Rapid99 Member Posts: 326

    No I don't believe it because it is an objectively flawed stat to use when things like survivors going next, can alter it entirely.

    Survivors going next isn't some "latest epidemic", it's always happened. Where do they state it doesn't include dc's? Because dc's are no longer people just quitting but they turn into bots. Do the bots not count as a kill? What about the rest of the teammates that are now in essentially a 3v1 and they get killed? Is the game entirely null and void?

    That doesn't even count for people killing themselves on hook which happens constantly. I need to update the main post in fact because after I wrote this, the amount of games I had with "go nexters" went from 4 in a row, to 7. It's a complete joke.

  • Rapid99
    Rapid99 Member Posts: 326

    They are capable of it, but do they do it is the question? And what is there to address? You can't address that. People kill themselves from a bunch of nothin.

    Have a bad first chase? Suicide.

    See a killer they don't like? Suicide.

    See a teammate of theirs go down quick? Run up to the killer, do the "come on" emote, and suicide.

  • Rapid99
    Rapid99 Member Posts: 326

    I'm sorry but that's a poor excuse.

    They'll quit not because the killer is strong, but because they just don't like the killer. You can't solve that.

    They'll quit not because bad first chase = poor game, they quit because they can't handle they had a bad start. Killers can have bad starts too, and you don't see them constantly just immediately dcing after a bad first chase. It's ridiculous.

    You cannot solve entitlement. You can make bp gains great, and they'd still go next. "Years of build up" brother survivors have been given SO many changes to improve the experience. Genuinely, how much hand holding can they expect? Do we need to add a basekit system where the gens will just passively start repairing themselves to make it a bit easier too?

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 11

    Hey silly goose. You do understand that you literally sound the same way, correct? What's the saying, "don't throw stones from glass houses"?

    You yourself are determining the entire thoughts of the whole survivor playerbase.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    well, if they can excluse hook suicides, then they have been lying to us when they said they can't punish people for giving up on hook because they technically can't tell if person tried to use 4% or just wanted to go next.

  • Reinami
    Reinami Member Posts: 6,605

    I have long suspected that kill rates are actually massively inflated because of the "go next" idea. BHVR SAYS they remove DCs, but they don't remove "go next" and also, i doubt they completely remove DCs from the equation either.

    Basically though, all it takes is for someone to "go next" in a single game, and its basically a 4k at that point .

  • GlamourousLeviathan
    GlamourousLeviathan Member Posts: 1,291
    edited June 11

    I think the reworked Skull Merchant was the prime example of that. She was a very mediocre killer and there was good no reason as to why she was the killer with the highest kill rate. People say that it was because she was easy to play, but so is Hag and she doesn't have such high kill rates while being better than SM in every way.

    What shocks me is how many survivors still DC against SM even though she has been soft kill switched recently. Also, a lot of survivors still haven't catch on with her rework and still think they are facing the OG character. This is very clear when they always disarm the drones before sitting on a gen.

    I think that survivors unwillingness to learn/play against certain characters 100% plays a factor in tempering with kill rates. To which extent I don't know, but it definitely plays a part.

    Unfortunately, I don't think BHVR can do anything to soothe this problem. My only suggestions is to first create a menu on DbD's title screen with a guide to play/counter every single killer, and second to make a banner on the screen whenever they rework a killer, so people that don't read the patch notes aren't caught by surprise. I know that gamers don't read, but it should help a bit.

  • CLHL
    CLHL Member Posts: 429
    edited June 11

    Freddy is clearly broken and Nurse needs urgent buffs. If the stats say so, it must be true.

    "Perhaps we should look into making the game more enjoyable for everyone?"

    Fun = Win. Yeah, that turned out well with 2v8 or current Chaos Shuffle, where they are basically giving away undeserved escapes, but noone seems to be happy anyway.

  • ChrissyG88
    ChrissyG88 Member Posts: 79

    I hate this concept of "Well it's not fun so I'm going to quit". It's such childish behaviour. Stop chasing your specific requirements for a "fun" match. Not all matches have to be fun. The whole point of having a fun match is that it's more fun than other matches. If every game was "fun", then the things you find fun become not fun, but monotonous instead. To enjoy things, you have to sometimes not have fun. Fun is only a comparison to things that are not fun.

    If you're not having fun, don't just quit, uninstall the game.

    Then I'm sure you'll find fun somewhere else. Go play Lego Harry Potter. You'll win every time and I'm sure you'll have lots of fun.

  • Hannacia
    Hannacia Member Posts: 1,423

    Tell me you don't play killer without telling me you don't play killer… Sigh i hate this absolute one sided way of thinking.

  • NarkoTri1er
    NarkoTri1er Member Posts: 1,366

    well yk how most of these situations where ppl act like "omg killer is so op and easy to win" and then other people offer them to play fullon optimal match against an actual competent squad? They become silent, absolutely silent.

  • Hannacia
    Hannacia Member Posts: 1,423
    edited June 11

    Yet you are purely biased on survivor side. Hmm.. i play both sides as well, and i can see issues on BOTH sides. Killers arent awarded a pity 1 kill per match eather. I have matches where i get 1-2 hooks sometimes and so does many other killers out there. Even killers with thousands of hours struggle in some matches.

    It is easier to get 4k though if someone ragequits on first hook just because the colour of the grass was wrong. Or DCs and gives me a bot. So yeah i do think the kills on hooks are counted in kill rates and they are making them look a bit better than they actually are.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    So what is the point here? If the kill rate is artificially high due to going next, that means that the kill rate in “real” matches where survivors actually try is lower than the 60% reported average. So to keep the target 60% kill rate, killers would need to be buffed and/or survivors nerfed. That would seem to go against the preferred narrative for a lot of folks here…

  • Hannacia
    Hannacia Member Posts: 1,423

    Lets just agree to disagree.. Hope your games go well and enjoy the incoming anniversary event.

  • Hannacia
    Hannacia Member Posts: 1,423

    I edited to add something into my post. I removed one line. Which i can say again. I press X for doubt that you play much killer due to the things you say.

  • Pulsar
    Pulsar Member Posts: 22,929

    "It's fine that the game is unfun for others as long as it's fun for me"

    Like jeez, didn't think I'd have anyone arguing AGAINST making the game better but here we are.

  • VibranToucan
    VibranToucan Member Posts: 674

    Over my past 5 Survivor games I had 3 where at least one teammate gave up (not counting giving up for hatch of course). Two just going next on hook and 1 literally going to the killer and letting them down and hook them.

  • Mr_K
    Mr_K Member Posts: 10,345

    And here we are. Why, why, why. When you bring up these survivors are killing themselves on first hook of the match, they just say its because of the 5 matches prior. Bullshit

    Seeing a strong killer? This occurs with all killers! Regardless of how "nice" you try to play. Quit making excuss for babies ruining other player's experience.

    OP is right. While BHVR doesn't count matches with DCs, they still count 3v1s where one survivor offs themselves 5 seconds into the match. Also, no this isn't recent. It's been going on for years. Just before they would DC before hitting the ground.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    I'm only going to speak from my own experience because that's all I can do. I've had people give up instantly because either I've found them first, they don't like the killer I was playing or the wind blew the wrong way. How do I know this? Because they didn't give me the opportunity to even think about camping, tunneling or whatever. Must be because I play a meta killer then, right? No. It's happened to me as one perk Trapper, as no slowdown Wraith, Billy despite constantly bonking into walls (seriously, I suck as Billy).

    To argue that "survives give up because non-game related, immature reasons" has been in any way disproven implies that you know the mentality of every single person who has ever "gone next" and that none of them have ever done so out of non-game related, immature reasons. Somehow I doubt that to be the case.

  • Valuetown
    Valuetown Member Posts: 813

    The point of anecdotal evidence aside, you are also assuming that they are disconnecting for those reasons you gave, without asking them for their rationale. That implies you 100% know the mentality of every single person who has ever "gone next" against you. So in other words, no you don't know.

    Also to make an equivalent statement, assuming people are disconnecting for your killer selection, being first found, etc, do you know how many killers disconnect on the load screen when they see a map offering? I would also consider the killer offering screen dc an epidemic. Killers are allowed to "go next" for free, without penalty, all because they don't like the map. Or, better yet, they can just stand in a corner for the entire match if they massively lose their first chase, wasting everyone's time, trying to farm sympathy from the survivors.

    If you're going to complain that this is only a survivor issue about not wanting to play against unfun or boring things in the game, at least acknowledge killers do the same thing to the same degree.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    Likewise, imagine how little compassion someone must have as an individual to queue up to a game knowing that if they don't like the killer or if they get found first, or any other reason, they'll ruin it for the other four people.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 11

    And I'm telling you, that you can't physically fix people just giving up because they give up over the dumbest things. That is what I don't think you understand. There is no fixing it.

    People give up over anything. They give up over unfixable things, you will NEVER fix that problem outside of just straight up punishing giving up. You can't fix a survivor having a bad first chase. You can't fix a survivor not liking a certain killer. You can't fix a survivor not liking a certain map. You just can't.

    If they had a bad 5 past matches, DON'T QUEUE. That's the fix. Stop queueing if you aren't having fun. Like???

    Yes yes, let's keep using kill rates under the post where I've said that using kill rates makes you look silly because it's an objectively flawed stat. Thank you for proving my point.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    You're, there are also plenty of killers who just give up and wait by an exit gate to end the game. That's also an issue I hope gets addressed. I also hope lobby dodging, perk switching and such also get addressed but that's not what this thread was about.

    As for the "I must know" thing, obviously I can't know, just like you can't know that they're doing it for completely reasonable reasons. Maybe trapper is an unfun killer, but still, I can't see it warranting several games in which the first survivor goes next,unless almost every game has a survivor with some emergency going on in the background.

    So yeah, hope that covers your whataboutism adequately so we can go back to the actual topic.

  • CorvidXCVIII
    CorvidXCVIII Member Posts: 82

    You're right was how that post was meant to start, mobile seems to have deleted the second word, apologies

  • BlackRabies
    BlackRabies Member Posts: 1,319

    I've always been seeing people state that the devs should just fix the "issues" with the game so survivors would stop killing themselves on hook to go next yet I don't think I've once seen anyone suggest how. This is not a 1v1 game or a team game with both sides having equal players is an asymmetrical game that's almost impossible to balance. How much more hands holding mechanics we have to give to satisfy the survivor players before it destroys the killer player experience? It'll risk making this game end up like Death Garden where they tried to balance it for the high ranking players, but it completely destroyed balance for the casual players.

  • Rapid99
    Rapid99 Member Posts: 326
    edited June 11

    The game isn't "insanely killer sided". The same way the game has never been "insanely survivor sided" outside of like… literal release time when infinites existed. This game is designed so bad, that it's genuinely killer and survivor sided at the same time. I've never seen anything like it.

    But no people don't go next because their input doesn't matter, again… sorry excuse. They go next because they had a bad first chase. They go next because they saw a killer they don't like. You can't fix that, you can't solve that. That will never change.

    If people are that miserable, that they can't handle a bad first chase or they can't handle going against a killer they don't enjoy… then they shouldn't be playing the game, instead of ruining it for other people. DBD is genuinely the only game I've ever seen in my idk atp, 16 year span of playing multiplayer games where people who give up or dc are somehow defended. It's the most asinine backwards thinking, I've ever seen.

  • Rapid99
    Rapid99 Member Posts: 326

    I couldn't care less if they fix the issue or not, the whole OP was about just not using killrates as a piece of evidence for something when people who give up on hook are a part of said stat.

  • Hannacia
    Hannacia Member Posts: 1,423
    edited June 11

    I have survivors giving up EVERY single day for stupid reasons. I mostly play survivor now and people give up when they are found first or the killer doesnt please them. Its constant and it hurts us as a team and we end up losing because someone starts raging at 5 gens and gives up.

    I've also lately had plenty of trolls. They load into the game and drop every single pallet or just stand doing nothing following the killer being a menace.

    I added it into my post because it happens almost daily if not daily. I don't see anything wrong with adding something into a post i forgot to put there afterwards.

    Anyways i'm not going to keep talking about this. If you play killer as much as you say good for you, if your matches are always easy and you always get 1k at least again good for you. I personally don't believe that is true. This forum is filled with survivor mains who only see the game from survivor side and are extremely hostile in their answers and extremely biased without seeing the other sides point of views at all. You came across as someone like that in your post thats why i answered.

    The downvotes of every killer supportive message is prove of this.