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Discussion: 5 perks + Perk tiers rework

Nick
Nick Member Posts: 1,286
edited June 2025 in Feedback and Suggestions

I've had this idea in my head for quite a while now. Please let me know what you guys think of this idea!
And please let me know in the comments if I've overlooked something.

Introduction
As of tomorrow, DBD will have 279 perks: 149 Survivor perks and 130 Killer perks.
Since launch, players have had 4 perk slots in total. But with the growing number of perks, there's less room to go off-meta and less variety in perk choices without feeling like you're putting yourself at a significant disadvantage.

5 perks
Simply increasing perk slots from 4 to 5 isn't a smart solution, as it would only widen the gap between meta and non-meta builds. (Example: Some players will just add a 5th meta perk to their build).

So how could this be implemented, keeping the following points in mind?

  • Players should keep the freedom to use their current builds, while also gaining more flexibility to try non-meta options.
  • It shouldn’t mess too much with the balance of the game.
  • It should be straightforward and clear, not too confusing for (new) players!

Idea
Replace the current perk tier system with one based on perk strength:
Tier 4 (Pink) → Perks like: Off the Record, Decisive Strike, Pain Resonance, Corrupt, Grim Embrace.
Tier 3 (Purple)
Tier 2 (Blue)
Tier 1 (Green) → Perks like: No Mither, Deadline, Low Profile, Shattered Hope, Territorial.
(Tier 1 yellow and Tier 2 green would look better imo. But I chose these colors to match the new rarity changes)

Every loadout, for both Killer and Survivor, will have 5 perk slots and a maximum of 16 perk points.
This system allows players to still run 4 meta perks (4 x Tier 4 = 16 points), or opt for a more niche build and take advantage of the 5 perk slot. (Example: 3x Tier 4 perks and 2x Tier 2 perks = 16 points)

Pros:

  • It's more new-player friendly, with a reduced Bloodpoint grind to unlock final perk Tiers and a clearer picture of what's considered meta versus non-meta. There's a clear visual difference between Tiers.
  • There are no new restrictions when creating a build, you can always use the 4 perks you're using now.
  • Players will encounter greater build variety. Some will stick to their go-to meta loadouts (example: Corrupt, Pain Resonance, Grim Embrace and No Way Out) while others may try out non-meta options and take advantage of a 5th perk slot.
  • It doesn't mess too much with balance, the 5th perk slot cannot be used alongside 4 x Tier 4 perks.
    Example: Corrupt, Grim Embrace, Pain Resonance, Noed, No Way Out (not possible)
  • Tournament formats and content creator challenges are unaffected, as no new restrictions are introduced.

Cons:

  • What will be considered a Tier 4, Tier 3, Tier 2 or Tier 1 perk?

What matters most is getting the Tier 4 perks right, to ensure that stacking 5 meta perks isn't possible.

Looking at a single statistic doesn’t always show the full picture of a perk’s strength. For example, if you go by pick rate alone, you could argue whether Windows of Opportunity belongs in Tier 3 or Tier 4. Unless the development team has access to more in-depth data, creating an accurate tier list could be difficult.

If the DBD Consultant Program is still active, the development team could collaborate with consultants to create a tier list. And if not, the DBD community has a loyal and passionate player base that would be more than willing to help put one together.

And once the tier list is finalized, everything can be built around it.

  • Be wary of stacking action speed perks.

One final point to be cautious about is the potential for too many action speed bonuses stacking. We've seen this issue before with Haste perks, and similar problems could arise with healing or Killer action speed perks.

Making sure that perks with high action speed bonuses are placed in a high Tier could help stop players from stacking too many of them. Another option would be to add hard limits. For example: Capping healing speed bonuses at +150%.

Let me know what you guys think. Would more variety in builds be a healthy thing for the game?

Post edited by Rizzo on

Comments

  • Firellius
    Firellius Member Posts: 5,560

    It does add heavily to the balancing strain, I feel, but it might also give wiggle room within balancing to nerf perks without adjusting them numerically.

    I do want to caution though, that pick-rate =/= perk strength. DS/OTR is meta because people don't like the chance of their match being over faster than their queues, for example. And while I think OTR can safely be classed as a 4-pointer, I'd say DS would be 3, since it's got much stronger counterplay.

  • Elan
    Elan Member Posts: 1,746

    If it doesn't change the limit, then it's not as reasonable. I had same idea a long ago

    Lets say, survivor can have 12 points spent:

    Decisive strike - 5 points.

    Off the record - 5 points.

    Low profile - 1 point

    Friendly competition - 1 point

    = 12 points spent

    Another one, killer can deploy 15 points

    Corrupt - 5 points

    Pain resonance: 5 points

    Pop: 5 points

    no more room for 4th perk unless they swap pop for perks like eruption or grim embrace that would both be 2 points.

  • Elan
    Elan Member Posts: 1,746

    The one thing that it has as a negative though is "takeaway" of possible builds that someone favors. Let's say you like to run full aura build on killer (floods, lethal, bbq, darkness) or full gen build (deja vu, bardic, scavenger, stake out). SO it would disable some perk combos which again, isn't as good path to go.

  • Nick
    Nick Member Posts: 1,286
    edited June 2025

    Sorry I don't understand what you mean by the takeaways. You could still run both builds you mentioned.

    Edit: Ah I see, it was a reply to your own comment :p