http://dbd.game/killswitch
Patch Concerns/Feedback
Anything I don't mention below I am totally okay with and think you guys did a great job on.
The Animatronic's Perks:
- Help Wanted: There is no reason to really ever run this perk. I get it is made to have some sort of synergy, but it does not even slightly stand well on its own.
- Phantom Fear: Probably the most useful of the 3 perks, but the cooldown is a bit long.
- Haywire: I liked the PTB version more, but I need to test it more
Spawn Rules:
- Shroud of Separation: This just replaces map offerings as the meta survivor offering? This should be reworked to something else because having the same situation where the killer is encouraged to use their one offering slot to counter one survivor's 4 to have a good experience is not fun.
The Lich:
- Lifting Dropped Pallets: It seems like as survivor I can always drop the pallet before the Lich player can swing after lifting it up, so what is the point of even having that as a mechanic?
Killer Perks:
- Unbound: I don't think this perk needed a nerf. It was only good with some additional vault speed modifier and required an injured precondition. I don't understand nerfing Unbound, but keeping Lithe as it is (Lithe nets 6M of distance to 10% unbounds 4.6M/4.4M over the duration with no precondition)
Comments
-
Spawn rules - It won't be meta as maps, don't even worry about that. I haven't got it a single time and there were multiple "catastrophic prophecies" about new broken stuffs like Shoulder the burden, lucky break,… and they lie somewhere forgotten.
Unbound - big agree. The perk was finally good, but at least it's 7 % and not 5 %. I expected that to happen, because with buffs to multiple haste perks i ran haste builds and it was straight unfair. My main build was Battery included, Unbound, Machine learning and either game afoot or play with your food. Anyone who understand numbers know that Clown = - 15 % movement speed (with those perks you could move at + 30 % speed for quite some time) which made so huge different that i outplayed every single loop along with shack just by holding w and got the old skull merchant treatment of "you get hit in every loop, accepit it".-1 -
shoulder the burden is absolutely overpowered, it’s the strongest perk in the game by far at the highest level, but you’re obv not running into it every game. This offering is not that strong but it is just strong for no reason, and having an offering that reverses a qol of life change doesn’t make sense. Imagine if killer had an offering that just enabled hook grabs or something.
as for your clown build you could always run coup or rapid brutality instead1 -
Shoulder teh burden is probably most overrated perk and as killer I always get use of it more than them. :-)
0 -
People using it wrong =/= it being weak. Which is why it doesn't need to exist because it is only useful on the teams that don't need it, in which it becomes ovepowered on.
0