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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Opinions on the new Go-Next Prevention system?

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Comments

  • Mr_K
    Mr_K Member Posts: 10,346

    When you are under contract, you can go against what is in the contract but not without repercusions. Players agree to play a match when you hit ready or waitout the timer. It was you and only you who decided to join the match.

  • Mr_K
    Mr_K Member Posts: 10,346
    edited June 18

    I wonder what this thread is about then? I wonder who decides what the rules are? I wonder who has the power to ban players?

    Curiouser and curiouser.

  • Mr_K
    Mr_K Member Posts: 10,346
  • apophis13
    apophis13 Member Posts: 26

    Yes, they do have the power to ban players from their video game, of course. They seem to be using that power to ban people who are cleansing totems and missing skill checks and getting killed too quickly, apparently. And, that's because social conditioning is a complicated art, because people are intelligent and creative and have agency. They should make the game balanced and not try to micromanage every interaction and let players come up with their own play strategy. At the end of the day, that's the only limit of their power. Sure, they can ban everyone, but they are a company selling a product. So, this would be a strange decision. But, if they do ban us all, I have like 1000 games on Steam that I've literally never played. I'd probably be relieved, tbh.

  • Mr_K
    Mr_K Member Posts: 10,346

    So you admit they are what governs the game. So a contract exists.

    Your issue is how they govern. You see, that's two different things.

  • Mr_K
    Mr_K Member Posts: 10,346

    Inviting someone to your home is not equivalent to this conversation.

  • apophis13
    apophis13 Member Posts: 26

    You know that people renege on social contracts all the time, right? It's just a nominal human behavioral strategy. Other primates do this also. It's not just humans. You aren't going to be able to escape it. So, embrace it and move on. And, besides which, the fact that I would deny that the community even exists in the first place means that any "contract" you imagine is, well, imaginary.

  • Mr_K
    Mr_K Member Posts: 10,346

    Are you asking for no consequence to leaving a match early. That players can be free to end their involment at anytime and move to another match just to do the same? Because we've been there, done that. 3v1 are not fun and not balanced for the survivor side. Especially at 5 gens. If a game essentially ends after the first down why would players wait in queue just to face the same thing again?

  • Mr_K
    Mr_K Member Posts: 10,346

    Some chess masters know they lost after the first move. There are no chess masters that flip the board after that one move.

    There's one thing in common between chess and DBD. No one wants to play with table flippers.

  • arthurrz
    arthurrz Member Posts: 28

    the devs >needs< to read this.

  • Ryuhi
    Ryuhi Member Posts: 4,443
    edited June 19

    Do they not? I'm pretty sure there have been anti-afk systems for killers in the game for years. Isn't that why people were making a certain killer with a certain ability their go to for botting as killer? (Don't want to say who since i'm not familiar on how combating that has been going compared to the past.) I just remember some regions specifically having issues with AFK killers even within the past few years.

    This. Taking your ball and going home was always grounds for a whupping the next day. It was also the fastest way to get uninvited from future games. Sportsmanship can't exist if you're unwilling to accept an outcome (or even the rest of a match) the moment you deem it unviable (or even unwinnable.) This still persists in a lot of other genres like FPS/MOBAs/RTS/FGC/etc but for some reason it apparently doesn't apply with this game specifically.

  • DeadVision
    DeadVision Member Posts: 31

    Good in theory, bad in practice.

  • AmpersandUnderscore
    AmpersandUnderscore Member Posts: 2,965

    I've not heard of any penalties except a regular dc penalty if the killer actually exits the map early. I've had killers go face a corner, be afk the entire match, or even during the twins bugs where they physically can't move or do anything. Never once have I heard of anyone mention dc penalties because of any of these. This would also include killers body blocking survivors in the corner.

    There's I guess a chance it does exist, but since I don't do any of these things, I don't have any first hand account of it.

    But even so, the "new patch" afk system has literally nothing in it for killer. No requirement to "play the game", wether that would be in chase, damage gens, injure survivors, hooks, anything.

    At the bare minimum, this 9.0 afk system has very, very strict prove of what survivors need to do to be considered playing, and says literally nothing for killers.

    Same thing with the "go next" penalty. Seems like a killer standing in the corner from the start of the game, or after a bad first chase checks all of the boxes of refusing to play, but there's nothing to force them to play it out. And no penalty unless they choose to "exit game" (or otherwise disconnect). Not that this is common, per se, but if we're taking about "you signed up for this match, play it out" then this is exactly that scenario, but with no penalty for one team.

    It's a flaw in how that person was arguing. These aren't necessarily identical scenarios, but the reality is that you can't simply force someone to play out a game they don't want to. And that reality is lacking from the "contract" discussion.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    I've had killers go face a corner, be afk the entire match, or even during the twins bugs where they physically can't move or do anything. Never once have I heard of anyone mention dc penalties because of any of these.

    There's a very low threshold for how much the killer needs to participate in the match to avoid a penalty. I've had real life issues pop up that had me walk away during the loading screen and I didn't get back until after the match ended, and because I did literally nothing I received a penalty as if I disconnected. That even happened once when I returned so late in the match that, while I did something, it was so little the game was like, "nuh-uh" and gave me a penalty, I didn't get to keep the small amount of BP I made at the very end.

    I've also gotten completely AFK killers who didn't disconnect but on the end screen it displayed the icon for disconnecting along with 0 points, meaning they got a dc penalty for AFKing.

  • Mr_K
    Mr_K Member Posts: 10,346
  • Mr_K
    Mr_K Member Posts: 10,346

    Too many thing at once, yeah. They could of done a stage approach. Just removing self unhook won't disincentivise runing to the killer or going afk.

    False positives will always occur in a detection system like this. There are legit outcomes that look like go next. While not possible, maybe they should have an individule probability score for all players. If they do a go next like action the score increases. At a threshold the probabilty that player is trying to go next becomes more accurate.

  • Mr_K
    Mr_K Member Posts: 10,346

    AFK is reportable but the other two listed would be ignored. BHVR doesn't record our games to verify. I wish they did because that is one step closer to detecting cheaters.

    Yes there is a thin line between intentional and normal game play. But also take these false penalty reports with a grain of salt. There are those that want zero penalty for any DC, that will claim falsely penalized just to make the system look more broken. Not a discount that the system can produce false positives.

  • Blaze2k20
    Blaze2k20 Member Posts: 5

    Ok unpopular opinion here but the whole dc penalty needs to be removed, the purpose of bots was to replace dc'ed players, and id rather have the bot than a 3 v 1. A DC penalty doesnt make sense in this game, id honestly rather see some sort of "Que" system implimented like Overwatch does where, when you que up for a game if theres a free spot in an already started game you take THAT spot, maybe maybe a seperate spot for those willing to do that, 500% bloodpoints or some other incentive and boom theres that issue solved. As for the go next, worse, decision, ever….when theres 2 people left most of the time last person will throw on hook, why? To give a chance to the last player standing, so someone has a chance of escape, a truly altruistic sacrifice….however now your not allowed to be considerate of a teammate else face the wrath of a penalty? DBD use to be one of my fav games, and ill continue to play it most likely, like many, but some of these changes they're making do not make sense whatsoever…its a game meant to be fun, noone here is playing for money….DC pentalties feel more at home in a ranked type gameplay than a casual "for fun" playstyle that i THOUGHT this was meant to be….maybe that could be another option, make a ranked (with all the rules and dc penalties, and other BS some of us dislike) and a ranked mode for those willing to suffer through matches, else be penalised….thats my thought on this whole thing.

  • AdamLobo
    AdamLobo Member Posts: 35

    Yeah, a few other people have said in other threads that they're needing 5 misses in the same situation too - so it's likely a widespread bug

  • Gh0st2317
    Gh0st2317 Member Posts: 155

    I'm thankful that it has been killswitched, but I am still disappointed that BHVR has never actually tested this. And the fact that you're unable to unhook yourself when everyone is slugged is ridiculous. Would've been better if the whole thing got removed too as no one really likes it, and I miss getting the adrenaline of getting the 4% chance... 🫠

    It would've been nice if they had a certain criteria that the match had to follow. For example, no one is able to unhook themselves within the first 5 minutes of the match. UNLESS you're using perks that grant yourself or others luck, using Deliverence OR using luck offerings. Then after the 5 minutes, players can use their attempts. There's no way of entirely stopping survivors from giving up, as they'll always find their way around it.

  • Mringasa
    Mringasa Member Posts: 999

    I don't think anyone should be forced to play in any way, shape, or form. I would truthfully rather see DC penalties removed, and then people can DC and leave a bot in the match. They aren't great, but they are at least a cold body to attempt to assist the team. And frankly, from the few occasions I've played with them in a public match, they are actually better than the ones they replaced.

    Most of my complaints with the "go next"ers is that they leave it as a 3v1 instead of a 4v1, usually before the first gen is popped. That puts the Survivors in a deep hole right from the start, and a lot of Killers get upset about it as well and go "hardcore" just to get the match over with. By letting these idiots DC instead, bots get put in place, and you can continue the match reasonably normally. That removes the major issue with people leaving a match early for whatever narcissistic reason they have come up with for themselves.

    The real problem is of course the mentality behind it all. Bunch of immature whiners who want things to go their way every time. Haven't had a reality check ever in life, and have been handed things on a silver platter rather than earning them. You absolutely cannot fix this in a video game. They will always be there in one form or another. By providing them an easy way out, you remove any potential blowback that will hurt the other gamers even more (sandbagging and all that), and they can get on with whatever idiocies they have brewing in their mind. If you force them to play, they will just cause even more of an issue and harm the game even more.

    I truly do not see any advantage at all with having system in place to stop this. It in fact, makes it worse. In real life, I would refuse to reward this behavior, but in a video game… let them have their "win" and let a bot take their place. That way there are 4 "players" who want to play the game, rather than 3 and some idiot who is going to make the match a living nightmare for the rest, including the Killer.

  • UnicornMedal
    UnicornMedal Member Posts: 1,553

    What still surprises me more than anything is that for years we've been told that we can't block players from queuing up with us, we can't blacklist killers or perks, we can't have stricter MMR, or even a "quitter queue" like some people have suggested, all because it would affect matchmaking. And yet we can allow players to rack up large DC penalties for nothing that don't count down unless they're in game? It really goes to show where their priorities lie.