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Hello Crow Friends

apathyinc
apathyinc Member Posts: 509

I’ve always been a stealth player. The quiet tension of sneaking past the killer, heart pounding as I crouched behind a rock, hoping they wouldn’t turn around. The mind games, the subtle jukes, the deep satisfaction of surviving not because I was fast, but because I was clever. That’s what made Dead by Daylight feel special—it wasn’t just an action game. It was psychological. Tactical. Poetic in its silence.

But stealth has slowly been strangled out of the game.

Recent patches seem to actively punish cautious play. Stealth perks like Urban Evasion, Iron Will, or Distortion have become borderline useless in a meta where killers are encouraged to rush generators and chase survivors aggressively. Map visibility has increased, audio cues are louder and more revealing, and even the pacing feels calibrated for nonstop action. There’s no room left for the slower, calculating approach. It’s go-go-go or get left behind.

The saddest part? The loss of stealth stripped the game of its soul—for players like me, at least. It used to be a horror experience. Now it’s just a loud, frantic race. I find myself missing the moments of stillness, the quiet escapes, the anxiety of being watched. That was real terror. Real excitement. That was Dead by Daylight.

I don’t fault the devs for wanting to evolve the game. But in doing so, they’ve alienated a core playstyle. Without meaningful stealth, there’s simply no draw for me anymore. Also, crows.

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Comments

  • Marc_123
    Marc_123 Member Posts: 4,034

    Agreed.

    Sadly it seems that a lot of loud people in this forum are loop friends and don´t like stealth :-(

    Hiding is the logical thing to do for every new player because this is a horror game and there is a killer coming.

    All the anti stealth mechanics are very detrimental to the game in my opinion. I don´t want it to get as awful as in 2v8 where you avoid the killer perfectly, a gen pops, and you are just revealed and can do nothing against it.

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    they’ve alienated a core playstyle.

    This is worse than that, really. They're punishing not only stealth, but also new players, unskilled players, and generally inefficient players. This has always been described as a casual party game, as far as I'm aware, and yet this kind of system is the opposite of that. This is damn near a "gen rush or else" system. The devs also seem to have forgotten that the game is full of slowdown perks, too, because this punishes anyone hampered by slowdown.

    It's absolutely batty. I hate getting teammates who do nothing but stealth around the edges of the map. This doesn't fix that. I'm still seeing teammates do it. I see them tap gens to avoid crows. I also see some just walk around with 3 crows and the killer ignores them because they're not a threat.

    Yes, I want to stop getting teammates who do nothing but stealth around. No, I don't want to actually punish people in the match. I don't want to dictate how they play. I want matchmaking to work better, first off. Second, I accept that matches are going to go bad and I'm going to die a lot. That's the game. I don't mind dying. I mind my teammate who stealthed around and let everyone die and got the hatch is rewarded for that behavior. BHVR needs to fix it so a hatch escape isn't 9.5k BP and instead rewards based on relevant emblem points (safe unhooks, being chased while gens are worked on, healing, lightbringer), so a survivor who does nothing towards escaping earns nothing for escaping. Another positive would be finding a way to encourage survivors to work on gens when only two survivors remain, making it so the game really rewards trying to play through a hopeless situation. Right now, it absolutely sucks to be the survivor who works on gens, gets found, and dies while the final survivor hid and gets hatch, because the survivor who hid is rewarded far better.

    The crows are just awful. A lot of people don't consider gens to be the most fun part of the game, they like going for flashlight saves or hunting for totems. Those playstyles are also hurt with these crows.

    Punishment systems are generally bad. The DC penalties are necessary, I remember what it was like before them, but punishing people for how they play? In a casual game? This is some nonsense.

  • Onako
    Onako Member Posts: 81

    As somebody who is an absolute freaking potato in chases I always preferred stealth gameplay. But with how fast the crows pop up now I fear stealth gameplay is completely gutted.

    …also, I haven't had the joy of a map that is Midwich yet. But eventually I will and I can already see myself there running around with 3 crows because I can't find a single generator on this map.

  • tjt85
    tjt85 Member Posts: 1,657

    I much prefer to play stealthy and to treat DBD like a horror game where the primary aim is to hide from the spooky monster and not to run them around picnic tables like a Tom and Jerry cartoon.

    I don't like looping to the point that I refuse to run Windows of Opportunity because all that yellow crap would completely kill the horror vibe of the game for me. No doubt it would improve my Survival rate (or at the very least, stop me from running into dead zones or right past a nearby pallet). But this is a horror game. I enjoy the tension of sneaking around. Trying to out Ghost Face the Ghost Face. Hoping not to be found, followed by the panic of being spotted and running to wherever I hope there will be some safety.

    I'm dreading the day they bring visible perks into the lobby, to completely kill off any weird, off meta builds and with it, the final remaining aspect of Survivor player agency altogether.

    The annoying thing is, there's absolutely no reason why stealth and chase orientated play styles cannot coexist together in the game. I honestly don't care how my Solo Q teammates play or what perks they like to run, so long as they are being productive and progressing the game. To the Survivors who don't like stealthy teammates, well there's already a solution built into the game for you. Why not SWF up with other like minded Survivors and let the rest of us play however we like to? Stealth isn't something that needed fixing on a mechanical level.

    That said, I wasn't actually able to activate the crows in any of the games that I played yesterday. So I can't personally comment if they've adversely affected making stealthy plays or not, though I've read enough to convince me that they probably do.

  • Vrose29
    Vrose29 Member Posts: 37

    I play into stealth because chase and loops aren't my strong suit, like other people. If I get in chase its a way higher chance im dying. I do objectives, of course, but if I need to slink away I will. Except now I get crows and as killer I've seen baby survivors get crows and get freaked out. It happened yesterday several times when I was on springtrap. A newer player was being sneaky because its a horror game and she kept getting crows. But I saw her do stuff too. It's just rough right now and a complete over correction of a non issue honestly.

  • Cetren
    Cetren Member Posts: 1,068

    I don't really understand all the comments here if I'm being honest. Looping has received the EXACT same treatment. The idea is that you cannot stall the killer forever. Stealth and looping are two sides of the same coin, buying time for generators to be progressed.

    In previous DBD era, you could loop the killer around infinites. Since then we've gotten fall stagger, entity window blocking, reduced pallet spawns, bloodlust, and a host of other mechanics and perks to prevent chase time from ever being excessive without a true skill difference between the survivor and killer. Even a survivor that is AMAZING in chase will eventually have their window blocked, or get bloodlusted down. This is just a natural, accepted part of the game.

    But for some reason, if you can't stealth for several minutes without progressing objectives this is an issue? I don't see these chases as being anything different than the changes made to looping. You can still waste plenty of the killers time through stealthing, but eventually they're going to have an advantage to catch you. Its a 1v4, this is just the nature of DBD. Assuming you're actually progressing your objectives and altruism while you're not around the killer, you shouldn't really be getting crows. If you do manage to avoid the killer long enough to get crows, then congratulations, you've wasted a ton of their time and succeeded in the objective of stealthing. Now its time to practice your chase.