http://dbd.game/killswitch
Where are the Solo Q Buffs?
I feel recently killers have been eating really well, and don’t get me wrong they’ve been really good changes for removing some of the luck or closing the gap between SWF. However, along with these changes it further increases the gap between Solo Q and killer, an already large gap which is especially bad for new players (which FNAF brought plenty of).
I don’t want to see changes that benefit all survivors in general, not that I’m against that, but survivors need changes that give solo Q what SWF already has, for example, basekit kindred and quick gambit (aura reading) would make the Solo Q experience infinitely better without it being too insane like all the time aura reading, also with the inclusion of a basekit Kindred it would help decrease some of the most tilting things for survivors mainly being allows to get to second hook state.
I’m not here to give suggestions, even though I just did. I mainly want to say that some Solo Q buffs should be implemented soon, both to give survivors something when they’ve been missing content for a while now, and to help newer players
Comments
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if they made bond basekit for solo Que players , implemented a system where it detects solo Que players and they get a mini bond that shows your teammates auras with in 16 meters ,but in saying that they all would need to be qued solo , if theirs a duo or 3 man or 4 man swf then they don’t get those benefits
I agree aswell they’ve gutted solo Que and made it unbearable to play 9/10, I wouldn’t be surprised if slot of survivor mains stop playing
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Basekit bond like stated above would be cool. I’d take just being able to see what perks their running.
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Honestly I think they could buff maps a bit more for SoloQ communication gaps.
Enough to try to compete with the usefulness of one or multiple self-heals from a med-kit and provide a distinct opportunity cost.
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It's weird to me that people propose stuff like basekit kindred and bond like people on comms have infallible information about where their teammates are at all times.
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Honestly if they made a system to detect how different players Queued together that would be huge
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Yeah, but the issue with that is it would also buff SWFS, maybe the best of the best, it wouldn't matter, but you're making it too easy for mediocre SWFS. Kindred is a time when usually a SWF has the valuable information Kindred would give, such as 'Yes, I'm going for the unhook' or 'The killer is nearby me' same with quick gambit just providing the general location is enough, like by main building or by shack or by edge map. I'm not super keen on a basekit bond, but it also wouldn't be game-breaking. That's something I'd like to see if (As mentioned by another commenter) they implemented a system that allows them to detect how many people a player queued up with.
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I haven't heard that before, that would be amazing since they're by far the worst item; however, doing that with maps wouldn't feel right, it would be similar to old Shadowborn to force something like that onto an item or perk IMO
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Yeah, but that feels obviou,s they definitely should have done that by now
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When it comes to gap between SWF and SoloQ you always have to question what SWF knows but SoloQ doesn't:
→ Where on the maps their teammates are (unless they have particular aura perks equipped - Bond, Empathy…)
→ What perks they saw killers have (apart from obvious ones like corrupt, grim, pain res…)
→ Where they been doing gens (main, shack…)
→ What perks they have (Shoulder the burden, We'll make it, Babysitter…)
And many more. So there is a way to close gap between SWF and SoloQ, but I don't think it's a good way.
They might though:
→ Show teammates perks in lobby
→ Kindred basekit
→ Each time gen is completed, you see all survivors aura for few seconds
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I think these are all good.
another good one would be adding a chat wheel, not direct chat to avoid toxicity but something with premade messages like ‘I’m going for the unhook!’ Or ‘I’m at shack!’ Maybe even ‘I saw (this perk)!’0