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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Kill switch the AFK prevention system now

I_Cant_Loop
I_Cant_Loop Member Posts: 2,276
edited June 18 in Feedback and Suggestions

As many correctly predicted, this thing is already a complete disaster. This problem had very simple, obvious solutions, but someone(s) either way overthought this or didn’t think through it at all, and now survivor players (already at a major deficit in the queues) who are trying to play normally have a new miserable issue to deal with.

Please BHVR - admit that you screwed up, kill switch this now, take some time and feedback, and make sure the solution is reasonable before putting it live again.

Post edited by Rizzo on

Comments

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    The only real AFK problem scenarios that I ever encounter while playing killer is when there are two survivors left and they both hide for as long as they can. A very simple solution to this would be to reveal auras or even just a noise/location notification when the survivors don’t touch a gen for a certain amount of time. That was all that was needed IMO, but the devs went WAY beyond that and are punishing normal play now.

  • tjt85
    tjt85 Member Posts: 1,657

    It's because they decided to kill 2 birds with one stone and make the anti-hiding system and the anti-griefing system one and the same thing. But yeah, the "excessive hiding" that I actually wanted BHVR to address was the two remaining survivors hiding to play for hatch and refusing to touch gens. Ideally this system would only kick in with two Survivors left remaining, but the anti-griefing measures need to be active from the very start, so it doesn't make much sense to combine the two systems.

  • Rapid99
    Rapid99 Member Posts: 326

    What's wrong with it?

  • Orthane
    Orthane Member Posts: 618
    edited June 18

    Yeah that's definitely excessive. I do think it should exist though for the same reason I think Anti-Camp should be buffed. Hiding survivors is so boring and unfun to play against, camping is boring and unfun to play against. They shouldn't be completely removed obviously but the systems to counteract them should exist. I think the AFK system should kick in after 1 minute 30 seconds of not interacting with anything 1 minute after the match starts, then after another 45 seconds you get 1 crow. 45 seconds again 2 crows, 45 seconds again 3 crows.

    Also as a side note 1 crow should be enough to lose collision with the killer, there's no reason for it to be 3, it's not like it's abusable, and even if someone finds a way to abuse it it would require them to sit and do nothing for a while.

  • Hex_Ignored
    Hex_Ignored Member Posts: 2,223

    I agree. It is way too easy to trigger it. I get that excessive hiding is a genuine issue that needed to be fixed, but this new system is too aggressive.

  • Elan
    Elan Member Posts: 1,444

    It is a step that had to be done and people will get used to. It will create a lot of positives for killer players that might help them through the game. I like it!

  • Elan
    Elan Member Posts: 1,444

    Again, this is good step towards healthier game. If there are issues (like Thrill), they might adjust it afterwards.

  • Senaxu
    Senaxu Member Posts: 491

    Honestly, since the patch dropped, I’ve played about 7 hours of Survivor… and I personally haven’t encountered a single crow.

    I’ve crouched behind cover, used Plot Twist, hid when I had to, and even paused for a few seconds between gens. Nothing. Not a single crow. Which makes me wonder: maybe I just got lucky. The current patch has introduced quite a few bugs.. especially tied to the new killer… so it’s possible some edge cases are simply not affecting me. But from what I’ve seen, the system doesn’t punish normal gameplay.

    Instead, it seems designed to highlight non-contributive behavior… survivors who spend several minutes running around aimlessly, looting chests, avoiding risk and ultimately not helping their team. In those cases, a crow isn’t punishment → it’s feedback. A reminder that, hey, maybe you're wasting valuable match time. And that’s actually a good thing.

    Now, to be clear: I’m usually one of the first to criticize BHVR when something feels rushed or half-baked. But in this case, I think the direction is right… even if the exact values might need some tuning.

    One thing I’ve said for ages: if we want to improve the solo queue experience (and eventually justify killer-side buffs), showing teammates’ perks in the loading screen would be a huge quality-of-life change. It’s long overdue.

  • UndeddJester
    UndeddJester Member Posts: 4,970
    edited June 18

    Curiously I've not hit any issues with it playing all of yesterday evening... I actually completely forgot all about it... but because I did forget... I also haven't been putting it through its paces or keeping an eye out, and maybe I just didn't see it while I was using things like Built to Last...

    I think it's important for someone to compile a comprehensive list of false positives to be addressed. Might lead to more meaningful tweaks in the upcoming hotfixes.

  • jakeparalta
    jakeparalta Unconfirmed, Member Posts: 3
    edited June 18

    I like how we are seeing all the people who don't do anything during matches coming out of the woodwork to be mad 👀 I played about 10 games yesterday, was tabbed out at the beginning of each match for at least a few seconds, and didn't get a single crow. Survivors have to ACTIVELY be doing nothing to get a crow. So maybe stop following people around trying to get flashlight save for 5+ minutes (or whatever else you are "doing") to get crows and get on a gen?

  • zakee00
    zakee00 Member Posts: 8

    So the only time I got crows was with stealth killers. Usually the terror radius helps prevent the crows from spawning so fast however just trying to find gens can take long in bigger maps if your not running Deja exspecially when there is only 3- 4 left. Also trying to find no Ed takes time not including cleanseing it which is something these crows does not give. I feel like this is a good and bad thing. It just needs to be tweaked a lit more depending on situations. Like maybe once the gens are finished make it stop like the anti camp instead of after endgame collapse. Also this not being able to sacrifice yourself on 2nd is a good and bad thing exscially since now killers can mori at 2 survivors. So now we can't hide till the other survivors dies becasue of crows and we also can't get lucky with hatch spawns under us while downed. Idk I feel like this is all to much 😕.

  • ScndCitSlyr
    ScndCitSlyr Member Posts: 12

    Yall asked for it, y'all got it 😂 now deal😂 see, they do listen! Tell ya what, just play the game the way it was meant to be pkayed with the original rule set and adapt, cause none of y'all are ever happy.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    Battlefront 2 is a hot mess and has been since launch. Literally the buggiest game to exist lol.

  • Senaxu
    Senaxu Member Posts: 491

    It’s honestly fascinating how suddenly “AFK crows” have become the new villain, as if survivors are being hunted down unfairly by a broken system. Yet funnily enough, after 10 hours of survivor gameplay since the update, I’ve not seen a single crow.. not in my own matches, not in high-MMR streamer (Ayrun, KL, etc) games, and not in any actual objective-focused play... that's how it is.

    Yes, the system punishes inefficiency. And maybe that’s exactly the problem some players are having.

    Flashlight stalking, camping behind objects for 3 minutes, or aimlessly opening chests mid-match isn’t “stealth” or “strategy”→ it’s deadweight. And this system doesn’t even punish it harshly. It just says, “Hey, you’ve been inactive a while, maybe it's time to contribute something useful to your team”

    If that alone feels oppressive, maybe the issue isn’t with the system.

    Let’s be honest… some survivors have coasted for years without contributing meaningfully to their team, and now for the first time, they’re being told it’s visible. That’s not a bug. That’s overdue.

    And if a few players quit because they can’t run their solo self-care + urban evasion routine anymore… maybe that’s a win for everyone else.

  • Rockinbakawolf
    Rockinbakawolf Member Posts: 4

    Had an issue with this yesterday. The killer let the other survivor go so she could show where the final survivor was and the final survivor couldn't do gens because they were working together

  • dready216
    dready216 Member Posts: 11

    It simple then just don't hide in lockers during the whole match and depend on other survivors to do all the gens so you can survive how the hell is that fair , and i do see it happening when on the hook ,

  • dready216
    dready216 Member Posts: 11
    edited June 18

    Oh to continue , but it's ok for you to disconnect like a baby when you get hooked or trying to ######### on first hook cause your impatient to wait for your teammates which they took care of thank the lord, if your going to play like that don't play the game at all , go play COD or Poopnite, or Dumbcraft

  • TragicSolitude
    TragicSolitude Member, Alpha Surveyor Posts: 7,961

    The thing I always wanted most was for survivors not to be rewarded for doing nothing but hiding. I'm already seeing the stealthers tap gens to avoid crows while still mostly UEing around the edge of the map, so this update is about as helpful as anyone expected it to be.

    I've always felt that survivors are rewarded way too much for escaping. A survivor who hides all match and does nothing shouldn't get 9.5k BP for escaping through the hatch. The BP received for escaping should be based on emblems (not BP, because for instance soloing on gens earns garbage for BP).

    Freaking aggressive AFK crows screwing people over trying to cleanse bones, trying to open exit gates, crawling in the dying state, this is a bad system.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    How about killswitching the invisible killer first?

  • Bad_Medicine
    Bad_Medicine Member Posts: 67
    edited June 19

    -Know the Killer's only tracking perk is Friends 'til the End
    -I am the Obsession-
    -Three of us are on a Gen
    -I hop off the Gen to get in a locker as someone is hooked so the aura read doesn't bring the Killer over before the Gen pops
    -Get out of the locker to go for the save
    -Have to run all the way across the map for the save
    -Get 2 idle crows as I'm running

  • Elan
    Elan Member Posts: 1,444

    This will prevent survivors from avoiding killer, which is good. Untill Nowhere To Hide killers couldn't waste time earching around gen and finally now they don't need to run this perk as much. Along with it will prevent people from following with flashlight saves or bully killer with head on.

    Killer sided? Now, just healthy for game. Survivors got massive buffs this patch - less teammates will give up, meaning much higher escape rate. Absurd buff to healing builds. Healing perks should not stack! You want to heal yourself? Ok you have self care and take 50s to do so, you want to heal others faster? Bring We'll make it, do no harm or something. Don't understand how it's fair that survivors can heal others in 6s and themselves in 20s. It's absolutely unfair and need to be removed so only highest boost value is applied.

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  • Rogue11
    Rogue11 Member Posts: 1,965

    "Healing perks shouldn't stack" says the killer while hitting a gen with surge, followed by pain res, followed by pop.

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  • Elan
    Elan Member Posts: 1,444

    I'm a killer main. And as always I will say the same, they can completely gutt slowdown perks if they balance base game, so you are not forced to tunnel, slug or run 4 slowdown perks every game.

  • Elan
    Elan Member Posts: 1,444
    edited June 19

    Yes, because survivors can fill 16 slots, killer can do that only with 4 slots.

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  • KeefCheif
    KeefCheif Member Posts: 145

    true, but at least the developers of BF2 aren't actively making the game worse.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,389

    I don’t believe this to be true for BHVR. Seems silly to me.

  • JackBSneak
    JackBSneak Member Posts: 30

    I literally hopped in a locker to use Built to last and got a crow. It took longer to get rid of the blasted thing and Spring Bob No Pants was able to hear it and pop a U-turn on me. 🤦

  • VibranToucan
    VibranToucan Member Posts: 674
    edited June 20

    It already takes a minute to spawn crows if you are not running and you are away from the killer. 1 minute is already the minimum.

    Also, finishing a cleanse removes all crows. To prevent "totem tapping" to become the new "drop and pick up items" you need to finish the cleanse.

  • VibranToucan
    VibranToucan Member Posts: 674

    Thrill of the Hunt with full stacks makes a totem take 35 seconds to cleanse. Thats like half the amount of time to get 1 crow. And finishing the cleanse resets your AFK progress.

  • Emeal
    Emeal Member Posts: 6,625
    edited June 20

    Great news.

    Was the DC Penalty from Go Next Prevention designed the same way as if you would have DC'ed normally meaning repeated Go Next Preventions have or would have banned people from the game potentially?

    Post edited by Emeal on
  • Lixadonna
    Lixadonna Member Posts: 691

    There needs to be a system for this against Killers who play for protect 3-Gen. I got 3 crows because Killer did nothing but chase off Generator and kick Generators then teammates get mad thinking I've been doing nothing. Sure, the Generator gets blocked but I look like a fool to everyone else.

  • Valimure
    Valimure Member Posts: 244
    edited June 20

    5 minute penalty because I got DCed from two matches due to the servers - once last night, and now once today.

    Both the AFK system and go-next need major reworks.

  • Wezqu
    Wezqu Member Posts: 841
    edited June 20

    and what does AFK system and go-next have to do with you losing connection to the server. The new systems have nothing to do with you getting DC penalty of losing connection to game server twice.

  • Valimure
    Valimure Member Posts: 244

    Because I've never gotten a time-out before when it's their servers causing the problem. The system seems much more strict.