http://dbd.game/killswitch
When will killers stop tunneling??
I'm so tired of killers deciding to tunnel the first person they hook as soon as the game starts, since this last update I've seen killers tunnel non stop(we load into the game and someone gets tunneled as soon as they get unhooked while there's still 5 gens remaining so no one can say that "they had no other choice"). The new killer is strong as it is, I don't think tunneling is necessary but that's all they do. Behavior needs to do something about this because lately all they're doing is just slowly killing the game so many just want to have fun playing.
Comments
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Well, now if they tunnel people out quick enough it'll cause that Surv to get a DC penalty so really all BHVR did was incentive it even more for toxic Killers lol
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I still say remove player elimination and just have the match conclude once the killer gets 9 hooks (which is the equivalent of a 3k). Once the 9th hook occurs, all other survivors are grabbed by the entity. Since rescues could cause a chain reaction hook over a trade, have survivors hooked instead sent to the void (like the Halloween map) where they have to perform objectives to get sent back into the match, or automatically sent back if they take too long. Being hooked essentially gives that survivor a temporary timeout then gets back into the match.
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It'd be funny if it weren't so true
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In come the complaints about bad teammates (thanks to non-existent matchmaking still) wasting all hook counts while getting hard tunneled by the killer because they can't hold a chase for more than 10 seconds.
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No different than existing complaints of people upset about poor survivors that can't do chases who get themselves hooked and eliminated early.
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Well, from my own way outdated experience, survivor have never tried to encourage/support non tunneling killer and instead on a grand average not missed one chance to instead rub in their wins.
So while I quit the game instead of starting to play win oriented at all cost aka tunneling etc, I can't blame only the killer, except for the exclusive toxic ones.
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BHVR is just immensely out of touch or simply doesn't care beyond trying to turn a profit from DLC. It's pretty laughable that they incentivized one of the most toxic things a Killer can do and most do, while also incentivizing Survs to do what most Killers complain about as well. These changes have just caused more "gen-rushing" because otherwise the game tells the Killer exactly where you are if you aren't on a gen…. while also emboldening Killers to keep playing in immensely unfun and toxic ways.
Idk, it's just a flop of an update.
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When it stops being a viable strategy to win.
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I would like multi hooking to be more viable.... Like give us a basekit slowdown reward for hooking different survivors
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Maybe in next five years or in DBD2, I dont see them do something like this.
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That's been killswitched. So no, it wont anymore.
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As soon as there's any reason not to tunnel. You're actively sabortaging yourself if you don't tunnel, most people including me don't see a reason to do that so they tunnel.
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you survivors type nonsensical stuff too
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Killer Main here they kill Switched the go next prevention because of issues with it. One not every killer tunnels unless they need to. I wish there was no reason to tunnel because it's borning as killer to kill the experience for others.
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For now, just settle for Borrowed Time / Babysitter / Off the Record
The tunneling eventually goes down overtime, though I can not lie. Springtraps be tunneling extra hard lately.Edit: I didn't say use all three of them, use one of them.
Post edited by CriticalWeasel on1 -
When multihooking actually has a reason to do it and isn't just a straight detriment to do. That's not to say that it will cure tunneling entirely, of course there will still be the people who do it anyway. But I can tell you from personal experience, killers don't want to tunnel, there's just no reason to do the alternative other than "playing fair".
Until the gap is closed between how survivor sided the game is in the 4v1 and how killer sided it is 3v1 and below. Killers will keep tunneling because it gets them into the favored numbers game quicker. Multihooking leaves them in the survivor favored numbers game for longer.
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Many are probably new killers and there’s nothing in game to tell them they’re supposed to play in a non optimal way. To anyone who doesn’t know they’re expected to avoid tunnelling it’s the most logical option. Just as survivors wouldn’t randomly think it’s a good idea to leave a gen at 75% and then go start a fresh one for no reason.
The game should focus more on hooks and teach killers there’s benefit to hooking different survivors when there actually is any benefit to spreading hooks.
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Never. As long as it remains by far the easiest way to win it will never go away.
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DStrike after every Hook-Stage by Default would help.
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Tunneling is not a bad habit. It's a valid tactic.
Why do entitled Survivor mains always think they can decide what's good or bad, or a valid tactic or not, for their opponent?
Is it a 'bad habit' for Survivors to try completing that 75% done gen? No?
Then why is it a 'bad habit' for Killers to go after the wounded, already-hooked Survivor for easy pressure?
Oh, right, because Survivors think 'my fun' is more important than their opponent winning.Weird how that tired excuse never works in reverse. Survivors can 4-man SWF with 16 META perks and then say 'Git gud' to Killers.
But Killers winning in non-Survivor Approved™ ways? 'Bad habit!' and 'What about my fun?'Also, playing Lightborn and Iron Grasp to avoid being shafted by Survivors is not a 'bad habit'. How entitled are you?
Is the Killer not allowed to counter anything Survivors do? Should he just walk to each pallet and allow a stun? Do you think he's a bot or a BHVR employee meant to give you BP?6 -
When tunneling doesn't benefit them.
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but but muh soloQ - these survivors
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When there's a reason not to.
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Tunneling is not a bad habit. It's a valid tactic.
It's a bad habit if that's all the killer player knows how to do. Which, going by how many people claim you "have to" tunnel and camp every game, seems to be quite a few.
Something is only a "tactic" if you have options and, specifically, situations where you can use that to peak effect. And you generally want to change tactics in response to gameplay.
Something like "stealth" for survivors is a valid tactic, because there are times you do want to be hidden. But you shouldn't excessively use that one tactic, and you're intentionally switching tactics in response to your PVP opponent.
So, tunneling can be a tactic, and should be, but for an awful lot of people, it's the only way they play, and they never switch tactics, not by choice, circumstance, or even in response to other players gameplay.
And for people who only know how to camp and tunnel, yes. It's a bad habit that is preventing them from learning anything else, and from learning the fundamentals of gameplay.
Why do entitled Survivor mains always think they can decide what's good or bad, or a valid tactic or not, for their opponent?
Interesting choice, since this 9.0 patch is basically the nail in the coffin for stealth play.
I've been asking a similar question for years: since it's a primary function of the killer role to hunt survivors, why is stealth such a problem?
Because with this very patch, you have that sneaking, hiding, and stealth has basically been deleted and hard punished. And, I'll point out, by the "request of entitled killers" as you put it.
Now, I'd say the same thing here: that if stealth is the only tactic a survivor uses, then there's a problem. But we've already addressed distortion, and added an abandon option to prevent hostage situations. But even after all of that, deleting stealth is the option they went with.
So maybe you should ask why you think tunneling should get special treatment and still be the one and only way people are allowed to play every game, especially if it ruins the match for most everyone else.
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Not really, DS does not have that much value if killer knows for sure you have it. Not hard to track +/- how much time was it since unhooking, then just slug. Of course survivors would then ask for basekit unbreakable at that point.
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Maybe give a reason to spread hooks? There is simply none right now.
Old BBQ did this very well…
Survivors also need to learn to use longer hook timer. I am usually more annoyed by my teammates than killer for tunneling. In most cases, it was caused by survivors imo.
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It's not going to go away unless the game objectives change completely. As long as this is a battle against the clock, there will be tunneling.
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It's a bad habit if that's all the killer player knows how to do
So, basically, if the Killer uses tactics to win, and never stops using tactics to win; It's a bad habit.
I never knew 'Trying to win' in a PvP game is considered bad.Something is only a "tactic" if you have options and, specifically, situations where you can use that to peak effect. And you generally want to change tactics in response to gameplay.
Judging by how it works; It's being used to peak effect.
Oh right, but Survivors say otherwise. And since our Survivor Overlords have decided it's NOT being use effectively (even th ough they are complaining that it works); It's not a REAL tactic and is just a 'bad habit'.
And, last I checked, Killers don't tunnel 100% of the time, which means they ARE changing tactics as the game goes on.So which is it?
Is it being used effectively, which Survivors whine about it killing them, so it's a tactic as per your definition?
Or is it NOT being used effectively, in which case Survivors should shut up and counter it?Oh, right; It's whatever Survivors want, in order to whine it's too effective while telling Killers it's not a real tactic.
Schrodinger's Tactic.Something like "stealth" for survivors is a valid tactic, because there are times you do want to be hidden. But you shouldn't excessively use that one tactic, and you're intentionally switching tactics in response to your PVP opponent.
And Killers don't tunnel every second of every game. Therefore they are switching tactics.
So, tunneling can be a tactic, and should be, but for an awful lot of people, it's the only way they play, and they never switch tactics, not by choice, circumstance, or even in response to other players gameplay.
So the tactic is flawed because some Killers don't improve, and thus it needs to be removed/nerfed for ALL Killers?
And for people who only know how to camp and tunnel, yes. It's a bad habit that is preventing them from learning anything else, and from learning the fundamentals of gameplay.
And those people never improve, and get wrecked by better players.
But sure; We should remove it or stop calling it a tactic because a small subset of Killers don't improve.I've been asking a similar question for years: since it's a primary function of the killer role to hunt survivors, why is stealth such a problem?
Because stealth gameplay does not further the Survivor objective. Going immersive has been a meme for years, and even other Survivors have complained when they get an Immersed teammate who ignores gens.
Because with this very patch, you have that sneaking, hiding, and stealth has basically been deleted and hard punished. And, I'll point out, by the "request of entitled killers" as you put it.
And camping was nerfed at the request of Survivors.
And kicking gens was nerfed at the request of Survivors.
And Survivors were given specific anti-tunneling perks, only to whine that they 'don't want to play off-META' and said anti-tunneling should be basekit.
Oh yeah! Let's not forget Borrowed Time was essentially made basekit…and Survivors are complaining it's not enough.Literally every time Survivors have malded about a Killer tactic, BHVR has given them a basekit counter. And yet they continue to whine that more needs to be done to handcuff Killers.
Don't play this way.
Don't play that way.
Only bad Killers do x, y or z.
X, y or z is not a valid tactic.
We want Killer vetos, because we don't want to see META Killers.At this point, Survivors want Killer bots, but with a player tied down in their chair so they can taunt a human.
So maybe you should ask why you think tunneling should get special treatment and still be the one and only way people are allowed to play every game, especially if it ruins the match for most everyone else.
It's not 'special treatment'. Survivors were given basekit BT and then said 'Not good enough.' and pretend it's never been addressed.
Because Survivors want to win, and anything that Killers do against that is bad/unfun/not a tactic.7 -
I used to be unkillable back then with old dead hard, unbreakable, ds, iron will good times
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ROFL. Sure. Let's go for the most broken idea.
Now Survivors can bodyblock without fear! They have BT basekit and, if they go down, they get free DStrike!
The Killer has no choice but to hit them when they bodyblock (Which Survivors will screech is 'Tunneling'), and then has to leave them on the ground (Which they will complain is 'Slugging'). 😂6 -
Ah yes, so I should not do anything that makes my opponent sad.
Which is, by being my opponent and thus opposed to me winning, EVERYTHING.
Tunneling is not bad (Only salty Survivors say it is!).
Flashlight saves are not bad.Stop trying to force everyone to play to your personal standards. JFC.
Post edited by BoxGhost on0 -
it's because for killers it's an issue of time where a killer just loses if they don't pressure survivors (mainly getting them out as quickly as possible) and this is also a side effect of nerfing gen regression into the dirt + adding 8 kick limit
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When regression meets progression
When Survivors stop quick saving
When Survivors stop running to get the save when being chased
When Survivors stop getting the Killers attention after being unhooked
When Survivors learn that getting the save doesn't mean hide and leave the unhooked Survivors to their own choices
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I think this might sound odd, but I was just talking about how everyone is giving up straight away in solo queue once one survivor gets tunneled.. and I think it makes sense now.. if a killer tunnels at 5 gens for an easy match and all other survivors just throw themselves at the killer - yeah he's won, but at what cost? It wasn't fun for anyone and the game is over in 2 mins. Guess I'll join in with them!
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As a player of both sides, primarily killer however, its because its pretty damn effective. They nerfed gen regression (that call of brine buff is not good enough and gen blocking is not the same as gen regression), they recently nerfed haste perks (not saying it wasnt needed for some of them) meanwhile they're buffing the sin out of Healing, Champ of light, they refuse to either increase the gen times or the amount of times you can regress a gen, the games have been getting faster and faster with every single patch, good survivors pre run the heck out of killers, and the map RNG will often make it ######### impossible for a killer to play (with my recent notable exceptions being the window RNG on campbell's chapel giving me a 2.3 minute chase by just holding W and vaulting the first window I see and just, all of Lery's) Meanwhile some killer powers are just so outdated that they cant keep up and need an early kill to try and play the rest of the game (Trapper, Myers, Ghostie etc..) . Not to mention some of the killer powers are pretty damn perfect for tunneling a survivor out. Plus if you're tunneling, most of the time, ya just take the B.T. hit because it nullifies a lot of tools from survivors like Dead hard, Off the record, deep wound med kits, and many more. And if the killer hasn't found another person by the time the save happens, most of the time ya 180 and go back to hook, and then ya get to hook, and the options are "Person you haven't hooked and is healthy and likely wants to be chased." or "guy who is prolly injured, and already is 1/3rd out, and who you already know you can catch." the biggest problem now is just, how they're gonna fix it because if it's a band aid fix to the end result instead of the problems leading up the tunneling, ill be annoyed. Cause if some of the aforementioned problems were fixed, tunneling would be WAY less prevalent. (and if you're gonna go, "well i've never done those things and I still get 4k's!" me too, and im real proud, but you're deflecting from the bigger issue that this game keeps speeding up for survivors and is constantly slowing down for killers.)
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Killers will stop tunneling the moment they are replaced by bots. Until then, there will always be killers that try to tunnel. Even if survivors got a base kit DS with infinite duration and 3 minutes stun time some Killers would still tunnel.
I'd probably do it just for the added challenge at that point.
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Xernoton!
Good to see you, old friend! How are you? I hope you're doing well.
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humans are conditioned to take the path of least resistance.
I had a perk once upon a time called Pain Res, it used to let me farm gen regression by being a boss but alas that perk got reworked into the fun perk we have now.
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The biggest problem is spreading hooks is super bad because its not possible on weaker killers and still reward for doing it is giving much more time to survivors for finishing gens and makes killer weaker the game progress, somethimes you need to tunnel because minus one survivor is great thing and for some situation its required if the killer still wants to get kills, when he doesnt get then the game says to him he lost and survivors are more toxic when they win thats fact going from the game first days.
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Tunneling will be super rare (it wont stop for 100% thats fact) the moment it wont be more rewarding and demanding by the game than spreading hooks, look at it this way if you play weak killer than you cant 3 hook everyone and more hooks you get and less kills survivors will get more gens done and also they will get strong perks like dead hard, ds,otr (one of strongest perks that serve as antitunneling tool but are more hurting the ones that arent tunneling). Like with otr you can get healed and go bodyblock and m1 killer will have to hit you 3 times thats a lot for weak killer. Dead hard you will keep it and use it the moment you arent tunneled but near gate and killer will get nothing, if he tunneled you you would be dead or you would use it and he would get you in the same situation thats just true. Every time I dont tunnel some survivors just want me to go after them because they want use their perks on me and waste my limited time. The key thing is tunneling is more rewarding then spreading hooks thats fact every x thousands hour palyer will agree on and antitunnel perks just hurt more the killer that isnt tunneling in long run.
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Get better at looping and they can't.
You have only two options here:
1: Get better.
2: Continue blaming others actions
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Countering a build is part of the game.
Do you complain doing a healing build when you're up against a Plague/Legion?
FYI I didn't say use all of the perks, just use one of them.-3 -
we should've had basekit reverse dying light
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When they can't.
If Eruption, Overbrine and PR didn't make people stop tunneling, nothing will.
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Well… I guess the more they do this, the more the community will complain and the faster BHVR will have to implement base kit anti tunnelling measures.
Killers are going to force their hand again, so I figure we might as well encourage speeding up that process.
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First game back today after about 10 days. Face camped and tunneled. Twice. YouTube suddenly became very interesting.
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The tunneling will continue until moral improves.
On a more serious note, if I have a bad start to a match as killer, and only have a couple of hooks with gens flying by, yeah I'm going to start tunneling someone out. I don't run full slowdown builds, so gen efficient survivors really put pressure on me to get someone out of the match.
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Also, most of my tunnelling occurs when someone tries to take hits off hook. Half the time its purely self inflicted by the survivors. Like, don't be surprised if I take the easy target when you make yourself the easy target.
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It's an elimination game. Tunneling is the most intuitive way for killers to complete their objective of killing survivors. Most players who start out playing this way will continue playing this way. There is no in-game tutorial that teaches them otherwise, nothing that teaches them about pressuring gens or spreading hooks. And the game doesn't reward killers for playing nicely, either. Since tunneling is often more efficient, you could even say the game punishes them when they don't tunnel.
I think no matter what BHVR does, though, as long as this is an elimination game, killers will tunnel. That tunneling is the most intuitive way to play (and often the most efficient) and that it's not fun for survivors is a problem with the game design. If BHVR adds more anti-tunnel mechanics, they better at least finally update the in-game tutorial so new players have some idea of what the game wants of them.
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its the survivors that force their hand with all the complaining and the threats of leaving the game if they dont get their way. This isnt on the KM's
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