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When will killers stop tunneling??

Naiki
Naiki Member Posts: 8

I'm so tired of killers deciding to tunnel the first person they hook as soon as the game starts, since this last update I've seen killers tunnel non stop(we load into the game and someone gets tunneled as soon as they get unhooked while there's still 5 gens remaining so no one can say that "they had no other choice"). The new killer is strong as it is, I don't think tunneling is necessary but that's all they do. Behavior needs to do something about this because lately all they're doing is just slowly killing the game so many just want to have fun playing.

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Comments

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826
    edited June 19

    I still say remove player elimination and just have the match conclude once the killer gets 9 hooks (which is the equivalent of a 3k). Once the 9th hook occurs, all other survivors are grabbed by the entity. Since rescues could cause a chain reaction hook over a trade, have survivors hooked instead sent to the void (like the Halloween map) where they have to perform objectives to get sent back into the match, or automatically sent back if they take too long. Being hooked essentially gives that survivor a temporary timeout then gets back into the match.

  • RpTheHotrod
    RpTheHotrod Member Posts: 2,826

    No different than existing complaints of people upset about poor survivors that can't do chases who get themselves hooked and eliminated early.

  • Abbzy
    Abbzy Member Posts: 2,173

    Maybe in next five years or in DBD2, I dont see them do something like this.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,377
  • Skeleton23
    Skeleton23 Member Posts: 518

    Killer Main here they kill Switched the go next prevention because of issues with it. One not every killer tunnels unless they need to. I wish there was no reason to tunnel because it's borning as killer to kill the experience for others.

  • CriticalWeasel
    CriticalWeasel Member Posts: 392
    edited June 21

    For now, just settle for Borrowed Time / Babysitter / Off the Record

    The tunneling eventually goes down overtime, though I can not lie. Springtraps be tunneling extra hard lately.

    Edit: I didn't say use all three of them, use one of them.

    Post edited by CriticalWeasel on
  • DarKStaR350z
    DarKStaR350z Member Posts: 906

    Many are probably new killers and there’s nothing in game to tell them they’re supposed to play in a non optimal way. To anyone who doesn’t know they’re expected to avoid tunnelling it’s the most logical option. Just as survivors wouldn’t randomly think it’s a good idea to leave a gen at 75% and then go start a fresh one for no reason.

    The game should focus more on hooks and teach killers there’s benefit to hooking different survivors when there actually is any benefit to spreading hooks.

  • KaTo1337
    KaTo1337 Member Posts: 612

    DStrike after every Hook-Stage by Default would help.

  • Mikeyboi1225
    Mikeyboi1225 Member Posts: 27

    When there's a reason not to.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,971

    Not really, DS does not have that much value if killer knows for sure you have it. Not hard to track +/- how much time was it since unhooking, then just slug. Of course survivors would then ask for basekit unbreakable at that point.

  • CLHL
    CLHL Member Posts: 429

    It's not going to go away unless the game objectives change completely. As long as this is a battle against the clock, there will be tunneling.

  • Royval
    Royval Member Posts: 1,116

    I used to be unkillable back then with old dead hard, unbreakable, ds, iron will good times

  • Fix_Killers
    Fix_Killers Member Posts: 59
    edited June 22

    Ah yes, so I should not do anything that makes my opponent sad.

    Which is, by being my opponent and thus opposed to me winning, EVERYTHING.

    Tunneling is not bad (Only salty Survivors say it is!).
    Flashlight saves are not bad.

    Stop trying to force everyone to play to your personal standards. JFC.

    Post edited by BoxGhost on
  • RaSavage42
    RaSavage42 Member Posts: 5,731

    When regression meets progression

    When Survivors stop quick saving

    When Survivors stop running to get the save when being chased

    When Survivors stop getting the Killers attention after being unhooked

    When Survivors learn that getting the save doesn't mean hide and leave the unhooked Survivors to their own choices

  • Willish
    Willish Member Posts: 144

    I think this might sound odd, but I was just talking about how everyone is giving up straight away in solo queue once one survivor gets tunneled.. and I think it makes sense now.. if a killer tunnels at 5 gens for an easy match and all other survivors just throw themselves at the killer - yeah he's won, but at what cost? It wasn't fun for anyone and the game is over in 2 mins. Guess I'll join in with them!

  • Fractal_fruit89
    Fractal_fruit89 Member Posts: 3

    As a player of both sides, primarily killer however, its because its pretty damn effective. They nerfed gen regression (that call of brine buff is not good enough and gen blocking is not the same as gen regression), they recently nerfed haste perks (not saying it wasnt needed for some of them) meanwhile they're buffing the sin out of Healing, Champ of light, they refuse to either increase the gen times or the amount of times you can regress a gen, the games have been getting faster and faster with every single patch, good survivors pre run the heck out of killers, and the map RNG will often make it ######### impossible for a killer to play (with my recent notable exceptions being the window RNG on campbell's chapel giving me a 2.3 minute chase by just holding W and vaulting the first window I see and just, all of Lery's) Meanwhile some killer powers are just so outdated that they cant keep up and need an early kill to try and play the rest of the game (Trapper, Myers, Ghostie etc..) . Not to mention some of the killer powers are pretty damn perfect for tunneling a survivor out. Plus if you're tunneling, most of the time, ya just take the B.T. hit because it nullifies a lot of tools from survivors like Dead hard, Off the record, deep wound med kits, and many more. And if the killer hasn't found another person by the time the save happens, most of the time ya 180 and go back to hook, and then ya get to hook, and the options are "Person you haven't hooked and is healthy and likely wants to be chased." or "guy who is prolly injured, and already is 1/3rd out, and who you already know you can catch." the biggest problem now is just, how they're gonna fix it because if it's a band aid fix to the end result instead of the problems leading up the tunneling, ill be annoyed. Cause if some of the aforementioned problems were fixed, tunneling would be WAY less prevalent. (and if you're gonna go, "well i've never done those things and I still get 4k's!" me too, and im real proud, but you're deflecting from the bigger issue that this game keeps speeding up for survivors and is constantly slowing down for killers.)

  • GeneralV
    GeneralV Member Posts: 12,666

    Xernoton!

    Good to see you, old friend! How are you? I hope you're doing well.

  • 100PercentBPMain
    100PercentBPMain Member Posts: 2,771

    humans are conditioned to take the path of least resistance.

    I had a perk once upon a time called Pain Res, it used to let me farm gen regression by being a boss but alas that perk got reworked into the fun perk we have now.

  • Abbzy
    Abbzy Member Posts: 2,173

    The biggest problem is spreading hooks is super bad because its not possible on weaker killers and still reward for doing it is giving much more time to survivors for finishing gens and makes killer weaker the game progress, somethimes you need to tunnel because minus one survivor is great thing and for some situation its required if the killer still wants to get kills, when he doesnt get then the game says to him he lost and survivors are more toxic when they win thats fact going from the game first days.

  • Abbzy
    Abbzy Member Posts: 2,173

    Tunneling will be super rare (it wont stop for 100% thats fact) the moment it wont be more rewarding and demanding by the game than spreading hooks, look at it this way if you play weak killer than you cant 3 hook everyone and more hooks you get and less kills survivors will get more gens done and also they will get strong perks like dead hard, ds,otr (one of strongest perks that serve as antitunneling tool but are more hurting the ones that arent tunneling). Like with otr you can get healed and go bodyblock and m1 killer will have to hit you 3 times thats a lot for weak killer. Dead hard you will keep it and use it the moment you arent tunneled but near gate and killer will get nothing, if he tunneled you you would be dead or you would use it and he would get you in the same situation thats just true. Every time I dont tunnel some survivors just want me to go after them because they want use their perks on me and waste my limited time. The key thing is tunneling is more rewarding then spreading hooks thats fact every x thousands hour palyer will agree on and antitunnel perks just hurt more the killer that isnt tunneling in long run.

  • Flanders
    Flanders Member Posts: 20

    Get better at looping and they can't.

    You have only two options here:

    1: Get better.

    2: Continue blaming others actions

  • CriticalWeasel
    CriticalWeasel Member Posts: 392

    Countering a build is part of the game.
    Do you complain doing a healing build when you're up against a Plague/Legion?
    FYI I didn't say use all of the perks, just use one of them.

  • terumisan
    terumisan Member Posts: 2,186
  • Pulsar
    Pulsar Member Posts: 22,935

    When they can't.

    If Eruption, Overbrine and PR didn't make people stop tunneling, nothing will.

  • MaTtRoSiTy
    MaTtRoSiTy Member Posts: 2,643

    Well… I guess the more they do this, the more the community will complain and the faster BHVR will have to implement base kit anti tunnelling measures.

    Killers are going to force their hand again, so I figure we might as well encourage speeding up that process.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944
    edited June 21

    The tunneling will continue until moral improves.

    On a more serious note, if I have a bad start to a match as killer, and only have a couple of hooks with gens flying by, yeah I'm going to start tunneling someone out. I don't run full slowdown builds, so gen efficient survivors really put pressure on me to get someone out of the match.

  • Deadman7600
    Deadman7600 Member Posts: 421

    Also, most of my tunnelling occurs when someone tries to take hits off hook. Half the time its purely self inflicted by the survivors. Like, don't be surprised if I take the easy target when you make yourself the easy target.

  • drag27
    drag27 Member Posts: 181

    its the survivors that force their hand with all the complaining and the threats of leaving the game if they dont get their way. This isnt on the KM's