Review + Suggestion to BHVR: Please Rethink the Balance & Anti-Camping System

racc00nxx25
racc00nxx25 Unconfirmed, Member Posts: 1

As a long-time Dead by Daylight player, I was really looking forward to the Springtrap DLC — but after spending time with the new update, I feel more disappointed than excited.

The game is leaning heavily killer-sided now, especially after removing the survivor's 4% self-unhook (what many of us call the “Kobe” chance). That mechanic gave survivors a fighting chance in bad situations and, frankly, helped balance out moments when teammates couldn’t or wouldn’t help. Without it, the game feels more punishing and hopeless for solo survivors.

What’s even more concerning is the growing issue with the anti-camping system. Many killers have already learned how to manipulate proximity and line of sight to avoid triggering the anti-camping protections — which completely defeats its purpose. Survivors often just hang there while killers hover nearby, using subtle movements or standing just far enough away to exploit the system. It’s frustrating, unfun, and honestly kills the tension and fairness that made DBD so engaging in the first place.

Suggestion:
Please consider refining the anti-camping system to track killer presence more smartly — maybe by analyzing consistent proximity over time, directional movement toward the hook, or patterns of staying within a certain radius. Also, consider bringing back a limited or perk-based self-unhook chance for survivors. Even if it’s just a one-time chance or tied to specific conditions, it would help make matches feel less helpless.

The game is slowly losing that balance that made it enjoyable for both sides. I truly want to keep playing and supporting DBD, but this latest update is pushing many of us away. Please take this feedback seriously — it’s coming from someone who loves this game and wants to see it thrive again.

To the Killer Mains Complaining:
Let’s be real — I play both killer and survivor. This isn't about tipping the scale unfairly toward survivors; it's about making sure both sides are actually fun and balanced. A killer who’s confident in their skill shouldn’t need to camp or rely on holding the game hostage. Good survivors should be able to outplay bad killers, and vice versa. That’s what creates tension, drama, and fun. If the game becomes too killer-sided, it stops being Dead by Daylight and starts being Dead by Frustration.

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