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Offerings hidden - rendering the whole feature useless

Lupus75
Lupus75 Member Posts: 23

Not sure if its a bug or not, but when the match starts, I see the survivors have some offering, but I only see the backside/ornament, the real offering is not revealed. Same for ingame, when I lookup the stats, only the ornament is shown. After the game finished, I see what each survivor has offered as usual.

Since I'm sure hiding those offerings on pupose would totally render showing anything useless (why show something only to hide the content), and it was shown before (the feature to see who offered what was introduces not long ago), I consider it a bug. Or am I wrong?

Screenshot 2025-06-22 170740.png Screenshot 2025-06-22 170648.png Screenshot 2025-06-22 170634.png

Comments

  • SoGo
    SoGo Member Posts: 4,243

    This is intentional, but still kinda dumb regardless.

    Not only does it make the Offering screen kinda redundant as you said, but it's also a balance danger, since Hatch offerings are among the secret ones.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616
    edited June 22

    Yeah, but the White Ward and the Map Offerings should not be hidden. So there is some kind of Bug going on.

    Post edited by Aven_Fallen on
  • SoGo
    SoGo Member Posts: 4,243

    Map offerings shouldn't be Secret? What? Wasn't this whole feature to stop people from targeting people who brought that kind of stuff in (or maybe that's just how I see it)

    brb, gonna check the game.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    I checked the wiki, you are correct, Map Offerings are secret now.

    Would not explain the White Ward tho.

  • SoGo
    SoGo Member Posts: 4,243

    Honestly, beside map offerings, moris and shrouds, I don't see a reason behind making any of the offerings secret.

    Especially things like chests and fog offerings. Why should that be secret?

  • Lupus75
    Lupus75 Member Posts: 23

    checked a couple of games - typical stuff like 25%, 50% or 75% bnous, as well as cakes or paper streams are never hidden

  • SoGo
    SoGo Member Posts: 4,243
    edited June 22

    I know. I just stated my opinion on the matter of most offerings being secret.

    I wasn't questioning you.

  • Lupus75
    Lupus75 Member Posts: 23

    no, that was not my intention. Just wanted to share my findings so far
    to see if there is something wrong or if it is on purpose

  • smurf
    smurf Member Posts: 979

    I want to bring a map offering in the Freddy map queue.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Maybe it's intentional as well? Ttying to prevent targeting maybe. Afterall you don't want people targeted for it since you'll only use that for a good item.

  • LordGlint
    LordGlint Member Posts: 9,779

    Hatch offerings being hidden is abit much. The rest though I kinda get. If they dont have ENOUGH stuff hidden, people can make fairly accurate assumptions on what was used.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    Hatch offerings being hidden is abit much.

    Why? They should have been hidden from the start. (Or better they should not have been implemented in the first place, since they are Bloodweb-Clutter, but it makes way more sense to have them hidden)

  • LordGlint
    LordGlint Member Posts: 9,779

    Because its a guaranteed hatch escape unless the killer slugs for the 4k... One player is searching the whole map while the other knows where it'll spawn before it ever does. D

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    What hinders the Killer to use a Hatch Offering themselves so that they know where the Hatch is? I mean, sure you can always go for the "guaranteed hatch escape"-card (which is cheap and wrong, lol), but for some reason Killers forget that they can also use Hatch Offerings to know the location of the Hatch and to close it.

  • LordGlint
    LordGlint Member Posts: 9,779

    Personally, I'd prefer offerings NOT skewing the match in anyone's favor. That's kinda why things like moris were heavily nerfed until they've essentially just been reduced to finishing off a survivor with style points rather than a hook. This idea of counter offerings is just dumb. Im glad I dont have to keep using sac wards every game to avoid being spammed with map offerings anymore. Instead, now we have a NEW counter offering in the form of the new shroud...joy.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    Yeah, but your argument is completely invalid. Because those "free Hatch Escapes" can be at least somewhat countered by bringing a Hatch Offering on your own. At the very least you know where the Hatch is and in best case scenario you have brought a different one from the Survivor (in my experience Hatch at Shack is used more often) and can close it while they are at the wrong spot.

    But for some reason a Survivor burning an Offering is a "free Hatch Escape", but it is IMPOSSIBLE for the Killer to do the same, since they want to use their BP-Offerings or Black Wards.

  • LordGlint
    LordGlint Member Posts: 9,779

    Most killer offerings anymore just feels like "you can use this just incase the survivors use a specific offering". I have one offering spot... what's wrong with just wanting to use a BPS instead of figuring out if I should counter my hooks being messed with, the map being picked, the hatch being pick or the spawns being messed with.

  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    You can use your Offering-Spot for anything you like. But dont pretend that only Survivors have the ability to use a Hatch-Offering.

  • LordGlint
    LordGlint Member Posts: 9,779
  • Aven_Fallen
    Aven_Fallen Member Posts: 17,616

    Ah yes, they spawn 4 Hatches then! /s

    The individual Survivor can only use 1 Offering. And I dont really think that Hatch Offerings are only used by SWFs.

  • Memesis
    Memesis Member Posts: 729

    I don't get why the survivor team can't see each others offerings. Stupid anti solo change

  • supersonic853
    supersonic853 Member Posts: 5,771
    edited June 23

    I personally liked it for the race nature of it. You see the offering and the 3rd survivor makes sure to die as far away as possible (since they used to be able to see it too since it wasn't secret so it was better for solo) then the killer tries to get there before it spawns. Now you can have 1 survivor bring the offering and neither the other survivors or the killer know what it is. So your solo que teammate could just die. Meanwhile in the swf end. "Brought the offering its at the shack". I thought the point was to push away from encouraging swf play over solos? And in the other end we are talking about a free escape or death here. Killer brings it and waits at shack to instant shut it so the survivor dies. Survivor brings it to shack waits at it and guarantees escape. Its just not healthy imo for current dbd. It encourages communication while punishing not having it and throws something supposed to be rng to a guarantee.

  • OPXtreme_ttv
    OPXtreme_ttv Member Posts: 218

    THEY ARE!?!?! Oh no that is really REALLY bad. Hatch offerings i haven't seen at all, is that cus they're secret? Thats an awful change, completely removes hatch standoffs since one side will know where hatch is garunteed

  • Mr_K
    Mr_K Member Posts: 10,342

    It was suggested long ago to make more offerings hidden to obfuscate what was being offered. For example mori offerings. If a killer offered a mori, even with it hidden, survivors knew what was being offered. They wouldn't know which mori but enough to know the killer had one.

    For the survivor side, shroud offerings told the killer exactly where the survivors spawned. If you ever burn a shroud you would notice you eill spawn with everyone else at the exact opposite corner the killer spawned.

    There were two suggestions fo make hidden offerings more secret. One, remove the offering from being shown and two make more offering secret. Both ideas were rejected by the Devs with the typical Dev response. It only took half a decade to get one of suggestions in the game.

  • Lupus75
    Lupus75 Member Posts: 23

    The weird thing for me is the fact, that for many years, when the match was starting, you saw somebody had thrown in a hatch at the shack, but nobody knew who it was.

    Then couple weeks/months ago, you could suddenly see, during the game on the dashboard, who had thrown what.

    And now, we are almost hiding everything besides offerings that provide extra bloodpoint.

    So its a 1step forward, 2 steps backwards situation - as if they realy dont know what they want and where to go with it.

  • ThatRyanB
    ThatRyanB Member, Administrator, Community Manager Posts: 615

    To add onto this conversation since I've seen some questions above about the intention, yes, map and gameplay-affecting offerings are now treated as secret. This keeps certain pieces of information a surprise within each Trial, while also preventing the opposing role from being able to start the match with express knowledge of your planned strategy.

    And since I know I've seen it mentioned above, I can confirm that it is intended for White Ward (and Black Ward, conversely) to be counted as secret, given that they impact gameplay decisions within the Trial - namely that they protect your items and add-ons from being consumed at the end of the Trial.

  • Lupus75
    Lupus75 Member Posts: 23

    But doesnt every offering impact the gameplay? What about those with extra points in category XZ? Like boldness, altruism,..? It shows me as killer that for example Claudette is the healer/unhooker, Nea is bold and baiting so she probably is a better looper,…

    Following that logic, hide all offerings, then hide the items they bring and finally hide the survivors at all to make it to most surprising experience.

    If anyone finds sarcasm - keep it, I have enough

  • Alionis
    Alionis Member Posts: 1,040

    The wiki wasn't updated entirely yet when you checked, they recently added to other secret tags as well.