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NERF THE SPRINGTRAP PLEASE

Brassoace
Brassoace Unconfirmed, Member Posts: 1

ik its fnaf but does this not sound crazy:

a killer with aliens portal ability, when he appears he god dam invisible like WHAT

a killer with a axe (not like huntresses) and a aura which addons can give it specific effects, also i really don't mind this feature

but the speed the killer gets when throwing the axe into a survivor or with specific build is stupid and defo need to be checked because no loop is looperable as soon as the axe is in you its basically death but i convinsed this was intentional

ps(the photo is stupid)

Comments

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    He still has practically no cooldown when hitting a survivor with the fire axe. AND THEN he becomes 115% speed! Too overpowered. And his stealth ability when exiting a door lasts for too long.

    Otherwise I think he would be okay.

  • dbd900bach
    dbd900bach Member Posts: 933

    He's B tier at most, very low A at high level. Especially after the next hot fix scheduled for this week. What you have to consider is that there are a fair few killers who are WAY stronger and way more oppressive.

  • AetherBytes
    AetherBytes Member, Alpha Surveyor Posts: 3,185

    I'd argue normally he's B-low A, but theres a gap in his skill range where you go from Low A to low S due to the weight of the axe. You can ignore some loops if you're good enough.

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    Anyone who's saying he doesn't need to be nerved it's probably a killer main. 20 seconds no tear radius and completely silent out of the door is ridiculous. It doesn't matter how many meters per second he moves his grab range once the axes in you is massive that's why most people can't get away. Not to mention you can't even hear him until he's already close enough to you to grab you. Behavior is lazy and if they don't make this game cater to new people who primarily want to play Killers because they're the star of the show the game will die. That's why survivors keep constantly getting screwed it's just pure laziness and imbalance and they have to make it easier and easier every patch for new people to get on and feel good about playing the game because nobody says I want to go play that new game to be a survivor they all want to start off as a killer. So survivors are just cannon fodder.

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    I'm pretty sure a lot of people are tired of this especially people who are faithful to the game and have been for all these years. Either fix your game or you're just going to lose a lot of people

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    20 seconds no terror radius out of the doors and then you just pop right back in the doors again and 150% movement speed when you put the accident somebody is absolutely op I don't care what nonsense any of you other players say. This is why the game is going to die because new players get absolutely mauled and then uninstall. As for you veterans if you enjoy the game great but once you've already beaten the crap out of the game and you're so good and you feel like you've accomplished something in your little life that's pretty much it the next Joy you can get is helping you players get good at the game other than that you're done nothing much more to do in the game but play for fun instead of playing for these imaginary trophies you're going to get in your head.

  • CrossTheSholf
    CrossTheSholf Member Posts: 867

    How about we don't nerd William and we remove the invisibility bug and you improve your skill?

  • AhoyWolf
    AhoyWolf Member Posts: 4,645

    The invisibility is a bug which will be fixed in the next hotfix.

    The speed he gets without his axe should be of any other m1 Killer, so 4.6 metres, no faster than Wraith or Trapper, if it feels different that might be bugged.

    He has a cooldown of around 2.5 seconds after throwing the axe on you where he cannot attack, enough time to reach or vault a window or a pallet, if you go in a straight line after being hit he won't catch you that easily.

    His teleport is one of the best, but you can tell when he is coming if the doors are positioned right, the lights in the door display will flicker when he's teleporting to a door.

    For his stealth just pay attention to your surroundings, it's not like he is silent like Ghostface, you can hear his footsteps and the door makes a sound when he leaves it.

  • bleep275
    bleep275 Member Posts: 645

    my issues with springtrap are these:

    1: the invisibility bug

    2: springtrap looking in any direction but mine and hitting me with the axe anyway

    3: the doors spawning literally ontop of the gens. At least alien is somewhat far a way and has a counter (turrets)

  • Araphex
    Araphex Member Posts: 788

    Ghostface, the Pig, Chucky, Onryo, and Myers are all stealth killers. But this killer should be nerfed because it has too long of a stealth ability?

    Seriously though, other than the invisibility bug, Springtrap is fine. You can even hear his footstep as he gets close and he's not always in stealth. When you get hit by his axe, you get a speed boost and Springtrap has a cooldown about the same length as the huntress. And he can't insta-down you, like Myers or Ghostface can.

    Plus, if you've ever played FNAF, all of Springtrap's abilities are taken out of the game. It's why he's is the jumpscare killer.

    When I play against him, his footsteps are about as loud as Nemesis, meaning he isn't hard to hear when he's coming up behind you. His doors also have an indicator of when he's teleporting to them.

    I don't get the fuss about him being too silent or not having any cooldowns is what I'm saying. Especially compared to other killers. He's a new killer and it takes some time getting used to playing as, or against him. Like, I definitely don't win all my matches as survivor against him.

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    Oh I see ur part of the "Get gud" community. Nah I'm good buddy, don't need ur whining.

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    It's just a rant about the state of the game in general. The doors are right on the Jen's but oh well. I guess we'll all just run Sprint burst until we get tired of the game.

  • Mystiic_AF
    Mystiic_AF Member Posts: 6

    You don't seem to get it all of you there condoning boosting The Killers constantly every patch are the reason the game is going to die what do y'all not understand about that? If you don't balance the game eventually it'll just be a game about Killers playing bots. At least old Dbd was a 40% win ratio for the survivors. But I'm done trying to get through to anybody I'm just ranting I already know this toxic community.

  • Araphex
    Araphex Member Posts: 788

    Despite my stats being wrong because I have been playing for 4 years, my most recent stats over the past few days show I have almost a 40% survive rate.

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  • Elan
    Elan Member Posts: 1,428

    I think Springtrap is fine as is. He has good mobility and hard zoning. The only change I would like to see are some add ond rarity because it makes no sense that some of them are rare when other killers have pretty much same that are very rare or iridescent. And his add ons overall are decent, they just need different rarity.

  • dbd900bach
    dbd900bach Member Posts: 933

    It'd be extremely rare though. You'd throw a lot of chases and games trying to reach that level, more than most other skilled based killers.

  • Deadman7600
    Deadman7600 Member Posts: 416

    yeah I had a day off playing him because I like to play a variety of killers, and as soon as I returned I got hit with a sub-5 minute gen rush and an absolute god of an ace visconti. my desire for the axe hits killed me.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    you get a bigger movement speed difference because your baseline speed (to which multiplier is applied) is 115% instead of 100%.

    but the main value is just how it makes the chase go WAY FASTER making it much harder to react to what you do so its unsurprising bad players are struggling against it

  • terumisan
    terumisan Member Posts: 2,172

    the bigger move speed difference doesn't really matter since they added 20% faster vault speed and everyone around you also gets it so if the victim decides to go to a main building the extra vault speed makes it harder to catch them and makes main and shack stronger

  • SpringMyTrap
    SpringMyTrap Member Posts: 752
    edited June 23

    it does matter tho because you catch up to them quicker. and, as I said, the haste makes things way less reactable.

    you basically make half of the loops into unsafe loops you can outplay with movement because it takes way less time to make a loop to the window, meaning that there's way less time to react. especially since you can see the aura of the axe. it's really good.

    yeah, you're giving survivors benefits too so it might backfire, but it's high risk high reward. at absolute worst you just 2 tap people faster.

  • terumisan
    terumisan Member Posts: 2,172

    sorta? i'm used to survivors understanding how to loop (or i'm that bad) so they'll either start pre dropping or shift w to the strongest window and use an exhaustion perk to gain more distance or both and if you take the axe out it defeats the purpose and slows you down it's a lose lose in my eyes but you can use it

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    it doesnt matter if they're good or bad for the addon to work

    the difference is that if theyre bad, they'll be instakilled

    if they 're good, you'll just be able to play around more