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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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AFK

It really feels like Behaviour leans towards killers in most updates, but this latest one? It honestly feels like a kick in the face for survivors.


The AFK System is a Hot Mess
Seriously, 10 seconds is just silly. Think about it: if you're pre-running to a locker, trying to set up a Head On stun, you've got to wait 5 seconds for it to activate, then however long it takes for the killer to even get near your locker. Lockers are a core mechanic for a reason! If 10 seconds is the new standard, you might as well just remove them from the game entirely.


Grim Embrace and Crows
And don't even get me started on Grim Embrace. What exactly are survivors supposed to do when a killer has that perk? Just run around in circles to avoid getting crows? It makes playing a sensible game almost impossible.


Walking and Stealth
Apparently, just walking triggers crows now too. For real? Is 10 seconds of walking too much to ask when you're trying to be stealthy and avoid leaving scratch marks on your way to an unhook? It feels like the game is actively punishing thoughtful play.


The 10-Second Problem
There are countless scenarios where 10 seconds just isn't enough. It cripples basic survivor strategies and makes the game feel incredibly unfair. Please, Behaviour, rethink this timing. Something in the 30-60 second range would be far more reasonable and allow for actual gameplay.

Comments

  • brunohvs
    brunohvs Alpha Surveyor Posts: 88

    30-60? are you out of your mind? to begin with, 1 crow doenst notify you, its just a "hey we are beginning to think you are too stealth, go be usefull"… Because yeah, remember that this is an anti stealth measure too… "oh this breaks the survivor strategies"… They are destroying killer strategies too, they want us to be looping more, strategizing less, thats it.

    now, the game is killer sided? HAHAHAHAHAHAHAHA, dude, killers have almost all of there perks restricted to only being abble to use after intentionally playing non efficiently, many times going against exactly what the perk does, as barbecue and chilli, that when you hook and need someone to chase, it shows you the aura of surviors, but only the ones very far that will take you the longest to catch up… Make your choice that makes one survivor easier to make then go down for a short amount of time, but only if youre far away… Play with your food that makes you faster and able of ending chases faster, but only if you spend some time fake chasing someone else….

    While on the other side, survivors get perks that not only reward them for playing optimally, but they get perks that reward them with prizes that help the exact same thing they are doing, being extremely optimized. examples?

    Prove thyself:Doing generators in more than one person is faster, this makes it even faster, the more people doing it, the more you gain, and since you are getting the avengers to do a gen, what do you get? you get more gen speed, do you need to go the other side of the map for that? no, do you need to get hooked for that? no, you play for the prize, the perk helps, thats it.

    windows of opportunity: Looping waste killer time, allowing your team to do gens, do you want to loop the killer for longer? ok, here is this perk that shows you through walls the closest places to loop him and make a perfect play always… Do you have only one use of it? no… do it vanishes after some use during chase for you dont abuse it too much? No, does it only shows you the auras if you do some great move? No its permanent.

    Killers have there best perks linked to hooking, they need to win a chase to get ONE use of poppy by an example, and ONLY if they use it within a short spam of time. So they get looped, lose some time, they win the chase , throw the guy on the hook and then, only then, they get an effect that doesnt make chases faster, it just undo a little of the time lost and only on one gen and only if he arrives to the most repaired gen within time and waste time finding and kicking it while ignoring chases and allowing survivors to scape.

    Using the same concept, its like if survivors had a perk that they needed to win a chase against a killer(make him give up downing then) to activate it for 60 seconds and what it does? it hides your aura the first time it would be seen… Oh wait, but you just won a chase, why would you be afraid of being chased? Yeah, makes no sense right? he could not even come after me during that time… Oh really, thats ######### right?

    The game is a 1v4, it means that for it be reasonably balanced, the best play from a survivor should have 25% the efficiency compared to the best play from killer, yet, lets watch killer streamers and survivor streamers, one of then will be laughing, making jokes, enjoying their time, while the other will be counting down timers, calculating locations and accounting its own time by the seconds… Ill give you one chance for whose one is the killer.

    Killers are bullied by survivors, the biggest sore winners of games, and that feels #########, so killers learn fast to enjoy have you guys getting killed, to enjoy using the fact that you guys want to bully and laugh of their faces, against you, they learn how to play faster, while you guys are laughing on their faces, they are learning and improving, and thats why you guys think its killer sided, thats because you are horrible at the game, because when the survivor is good there is no competition…

    Check tournaments, there is almost NO restrition on killers, but there thousands of restritictions on survivors, because survivors are just too strong if played well… the average survivor just dont play well, but surely they think they do

  • Wezqu
    Wezqu Member Posts: 750
    edited June 23

    This topic is the misunderstanding example that I have been trying to correct on the Steam discussions. They keep claiming that 10 seconds in every time as some proof or fact and if you try to tell them how it really works you are some paid chill of behavior or they insult you because you don't know what you are talking about. I literally stopped saying anything to those posts because it was just so tiring of getting told off by people who don't understand the system.

    I do suspect there is some display bugs with the crow system as I have seen few videos where some crows spawned really oddly like when survivor is on a gen and such but in the end there is no logs of it or reports here because they just need to something to blame and this crow system seems to be good candidate for people went their frustration.

    I myself have played several matches as survivor and I have got crows on only one match and that was because I was rotating from other side of the map to unhook but when I almost got there another survivor did the save. Then killer reveals that he has Devour so went to search that and I got two crows just before I located the hex. Cleansed the hex lost one crow and then jumped on the near gen and got rid of the other.

    Might be really good idea to have some ingame info delivered to every player to tell how it works so they can educate themselves as quite many don't seem to understand when explained the real way it works. Some might not even then get it but at least you could point them to show the proof in writing in the game itself.

  • Ohyakno
    Ohyakno Member Posts: 1,499

    I've been playing exclusively survivor since springtrap launched and still haven't gotten a crow. I genuinely cannot figure out how you people are playing that causes this to happen. It's not like I'm throwing myself into the killers arms every minute.

  • KA149108
    KA149108 Member Posts: 427
    edited June 23

    I had a crow in one of my games while trying to power the gate while waiting out "no way out" and the killer came over because of the crows. But yeh fair update apparently 🙄😒

    edited because perk name was wrong

    Post edited by KA149108 on
  • Lixadonna
    Lixadonna Member Posts: 691

    There is a deeper problem of the playerbase controlling how others should ideally be playing. Chill and casual gameplay is unwanted. We already seen it with the changes to Distortion and Wake Up.

    Mandy has said in another post that these changes will put players in a MMR they belong. But isn't it an issue of matchmaking than it is how people play? It's almost admitting these people have boosted MMRs by excessive hiding.

  • Emeal
    Emeal Member Posts: 6,615

    We know BHVR disabled it and are making some changes. But is it just the punishment that are disabled or cant we try out the system right now to provide even further feedback? Or have to wait until the changes come?

    That actually might be a good idea, implement the system but turn off the punishment so we can test it.

  • Wezqu
    Wezqu Member Posts: 750

    Devs most likely already have idea of how they are going to change it to work better. All new things will have growing pains and there is problems with them but if people don't understand how it supposed to work and then don't even bother reporting the possible bug I don't know what anyone can do about that. I already wrote that this system most likely has some bugs as there is odd crow spawning happening time to time like when working on a gen (seen videos of it). Still we don't have any info about it as it seems to happen to people who don't try to find what caused it. I would have reported any crow bug I would have experienced but so far as I don't get the crows really at all there has not been odd behavior of the system. Also we don't know if the crow spawning is really there or if its some bug that only shows it to the survivor in question and nobody else would even see it. I am not dismissing anyones concerns but just stating my own experience.

    I have to admit that I will wait for the devs to do their changes and then see how it works afterwards. Its most likely pointless to speculate before that how it would be made better.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    Repairing a generator doesn’t instantly remove crows. It takes around 12 seconds of repairing for the 1st crow to be removed, and about 15 seconds for AFK points to be completely reset.

    It ends up being confusing, because it’s the only action that removes 1 crow at a time.

  • Wezqu
    Wezqu Member Posts: 750
    edited June 23

    I know how it works I am the one who tried to tell people how it works and I am the one told I don't know what I am talking about. Don't take that statement personally I am just iterating that I know how they spawn. The crow spawning bug that I am talking about is cases where someone on a gen fixing gets a crow then it might even bug out to look like it is despawning but it does not. That was the bug I am talking about and so far there is no valid report about it as nobody who experienced it has made one only shown videos as proof that system does not work when it does not invalidate the system. Just shows there might be some bugs.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    Or do you mean the perk "No Way Out"?

    FYI, the killer receives a notification when a survivor attempts to open the gates for the first time, and it wouldn't be unreasonable for them to come over there and search around for a survivor trying to be stealthy.

  • KA149108
    KA149108 Member Posts: 427

    Yep "No Way Out" sorry, I was mixed up 😅, and yeh i tried to be stealthy but obviously with crows I couldn't be. But going back to my point, at end game with No Way Out, what can I do? I think crows need toning down.

  • Mandy
    Mandy Administrator, Dev, Community Manager Posts: 24,614

    That's not actually a bug, that's due to the points building up over say 55s and then the 5s on a gen is not enough to begin to lower the point build up, so the crow appears - keep working the gen and it will very shortly disappear again.

  • Araphex
    Araphex Member Posts: 788

    I spend a lot of time doing gens or in chase and there are times towards the end I'm not doing much if anything at all and never get a crow over 20-30 seconds.

    Usually because others are on the final gen and I can't find them, or two people are at the exit gates, or I'm trying to find hatch for example. But the whole match is spent doing stuff.

    So, does doing things almost all match extend the length of the crows appearing or is it just an endgame thing? Because I keep seeing everyone else say they get crows 10-20 seconds in but I haven't gotten one until after 30 seconds.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    The system definitely needs tweaks, and I guess you can continue sending feedback.

    But one thing you might try is finding a dull totem to cleanse, or a chest to open in the mean time.

  • jedimaster505
    jedimaster505 Member Posts: 287

    Yeah there are definitely situations where it activates way too easily. Sometimes you need to be strategically stealthy but now you're forced to basically give your position away to the killer, even if this stealth is for the benefit of your teammate.

    For example, if there are two survivors remaining, if you just run like a headless chicken to unhook the other guy, the killer will easily spot you and down you. He's proxy camping the hook to intercept your save now that he knows you're gonna get crows if you don't interact. In this case, you need to walk and use cover to get close to the hook, and wait for the killer to leave, which may take some time.

    With the old crows, the killer was incentivized to leave the hook and search for you if he wants to prevent a hatch escape, allowing you to do a safe hook rescue. If he doesn't leave the hook, he gets punished for proxy camping since you now have a good chance to escape through the hatch or exit gates. If try that approach now, you just get a crow on your head and the killer gets a free down before you can even make the save.

    It basically forces the guy off the hook to throw the game if his teammate gets hooked, by doing an unsafe hook rescue, or being easily detected by the killer because of the crows. Or, the guy off the hook has to go around cleansing dull totems, opening chests, and working on a gen to prevent the crows from appearing. That is kind of silly, since you're just doing irrelevant tasks to bypass the crows, and it makes it much easier for the killer to find you should he choose to vacate the hook, he knows to go straight to gens, totems and chests to find you.

    As for Grim Embrace, 10 seconds is easy to wait out without getting crows. But if they're blocked for 40 seconds, that can easily lead to crows over head if you were traversing the map off a gen prior to the perk triggering.

    I don't think the old crows should come back completely, but the new ones are overkill.

  • sirlemonhead
    sirlemonhead Member Posts: 138
    edited June 24

    Is there anything to be said for each individual survivor seeing where their AFK counter is at, onscreen on their own HUD?

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,667

    That would be a huge buff for survivors, because they could use it to figure out if the killer is nearby, even if the killer is undetectable.