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Tunnel and antitunnel

Elan
Elan Member Posts: 1,446

First, it's a hot topic, but we need to recognize what types of tunnel exist:

Hard tunnel

→ targeting single survivor at any cost no matter if any progress of game has been done

Forced tunnel

→ survivor purposely bodyblock with equipped antitunnel perk (OTR, DS, DH…)

Panic tunnel

→ Survivors objective is too far for killer to maintain pressure without getting survivor out of game asap

Unintentional tunnel

→ You cannot find anyone else, they have same skins…

Only hard tunnel should be punished in my opinion and there is pretty simple but risky way:

→ Last survivor that is unhooked will receive DS basekit for 30s, this is deactivated by any conspicious actions, if survivor is getting chased, the timer stops. If any other survivor is unhooked the DS shifts to the last unhooked survivor. Might be activated twice on same survivor, causes 3s stun.

Pros: This will solve hard tunnel, while giving survivor option to get chased with paused timer as reward for doing well. This will prevent you to get punished when maintaining hooks quickly enough.

Cons: Might cause agressive bodyblock strategy, but that is already case if survivor wants to get tunneled.

Opinions?

Comments

  • terumisan
    terumisan Member Posts: 2,209

    so what happens if the hooked survivor just forces you into chase like they bodyblock you after unhook and try to force you into chase and just don't touch a gen and i'm talking about it's the first chase

  • Elan
    Elan Member Posts: 1,446

    If that scenario happens then you can down the survivor and his ds has the 30s timer, meaning that you can still slug. The main point of that is to encourage people to not give up while being tunneled but save time for the team for the price of being out soon.

  • YuffieGreatestWaifu
    YuffieGreatestWaifu Member Posts: 478

    I would say 60% of tunneled players is something they have no control over. A lot of bad players unhook players in bad situations allowing easy tunneling to occur. That endurance does not matter if your 1 hit is used up right off the bat and DS meta means your ALWAYS playing it using a perk slot and BHVR will just nerf it because they dont want perks to be overused.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    So… the survivor gets to use their basekit BT/DS as an offensive weapon that stops you from chasing someone else, and the only punishment they get is getting slugged? And you somehow think this is fair and balanced?

    What's the killer supposed to do? 30 seconds is too long to just stand there and wait it out, but if you leave, he's getting picked back up and healed. So the killer was unable to chase the survivor he wanted to chase, and is unable to get any real pressure off of the survivor that used his basekit anti-tunnel offensively. And you think that sounds fair and balanced?

  • Elan
    Elan Member Posts: 1,446

    The main point was to give last unhooked survivor some sort of protection and this is just discussion of posibilities. As I mentioned only the "hard tunnel" should be punished. There are other option like making the haste and endurance of hook way longer, but at this point it will make no difference to killers like Nurse, Blight, Billy, Kaneki… but will make huge difference to lower tier killers which is in my opinion also not really a good way and survivors can offensively block too. It's also why I ended with "opinions"? So I'd gladly hear another opinions or possible options.

  • Elan
    Elan Member Posts: 1,446

    I don't think so. Windows of opportunity and Pain Resonance are most used perks of both sides for quite a while and haven't received any major changes in a while either.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    What is a "hard tunnel" in your opinion? Because to me, the only tunneling that should be prohibited is tunneling from the start of the game. When hooks 1, 2, and 3, are all the same person and then the game is unfun for everyone. If you're dying on hook 3, you were tunneled. Hook 4, probably still counts as tunneling. But if you're dying on hook 5 or 6, you weren't tunneled. Even if you were chased off of hook because your teammate didn't unhook you properly. The killer went after multiple people, downed them and hooked them.

    "Tunneling" doesn't mean "killed me faster than I would have liked."

    So, no. I don't think that you should get basekit DS, or longer BT. Just make it so that no survivor can be killed before hook #5. If you try to hook a survivor on death hook before hook 5, they just get an extra struggle hook and it doesn't count on the hook counter.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    It's really the simplest answer and probably wouldn't be too hard to implement. No survivor may be killed before the fifth hook of the game. That means that either two people are on death hook, or one person is on death hook and two others have been hooked once. Either way, not tunneling.