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Tunnel and antitunnel

Elan
Elan Member Posts: 1,447

First, it's a hot topic, but we need to recognize what types of tunnel exist:

Hard tunnel

→ targeting single survivor at any cost no matter if any progress of game has been done

Forced tunnel

→ survivor purposely bodyblock with equipped antitunnel perk (OTR, DS, DH…)

Panic tunnel

→ Survivors objective is too far for killer to maintain pressure without getting survivor out of game asap

Unintentional tunnel

→ You cannot find anyone else, they have same skins…

Only hard tunnel should be punished in my opinion and there is pretty simple but risky way:

→ Last survivor that is unhooked will receive DS basekit for 30s, this is deactivated by any conspicious actions, if survivor is getting chased, the timer stops. If any other survivor is unhooked the DS shifts to the last unhooked survivor. Might be activated twice on same survivor, causes 3s stun.

Pros: This will solve hard tunnel, while giving survivor option to get chased with paused timer as reward for doing well. This will prevent you to get punished when maintaining hooks quickly enough.

Cons: Might cause agressive bodyblock strategy, but that is already case if survivor wants to get tunneled.

Opinions?

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