http://dbd.game/killswitch
Looking for Opinion: A Different Approach to Playing Killer
I'm primarily a survivor main, and I think that affects how I prefer to play killer. I always keep in mind that there are four other people on the other side of the screen who also want to enjoy the game. Because of that, I’ve developed a personal rule of thumb.
Since the matchmaking system often puts me up against weaker or average players (with some exceptions), I try to limit myself to around 8 hook states per match. When I go up against stronger teams, I play more seriously — but even then, if I manage to dominate, I usually give them a chance to escape.
This approach doesn't hurt my progression at all — by the time reset rolls around, I’m red rank on both roles.
Because I play on console and can’t read post-game chat, I’d love to hear what other players think of this playstyle.
P.S. I’m not trying to convince anyone to play this way — just sharing my perspective.
Comments
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I take a similar approach in the sense that I always keep in mind that I'm playing with other people. If someone is having a bad match already in the early game, I give them chances to keep playing and enjoy their game.
Having said that, I also try for 3k in most of my games and give hatch to the last survivor. My goal is to make sure we all have fun, maintain my MMR to avoid dramatic skill mismatches, and try to do well. In that context, I also usually try to down the fourth survivor before giving them hatch. But my most important goal by far is to make sure we can all have fun :D
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I'm similar. Paying both sides allows me to be fair and empathetic towards my opponent. I avoid tunneling and slugging, particularly with people who clearly aren't in a party. I space hookings out. If I see two people, I will pursue the one I haven't hooked yet. I consider it a personal win to get 2k. Four people don't need to lose in order for me to feel like I won. That's kinda miserable. I often end up in matches where there's two people left but only one is still engaging, and I will team up with this last person to find their cowardly teammate. I sometimes message survivors during the game for stuff like that too, if they're on the same platform. I don't know why more killers don't do this. No one has ever done it to me.
However, if you act in a poor way that I would never act like as a survivor, like three poeple clustering around the hook to body block my very first hooking, or taunting me when I'm not doing well, then the gloves are off. I try to be a fair and respectful survivor and I expect other survivors to be the same way.
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Be careful how easy you go against Survivors. There are a lot out there that want an actual challenge, not just a chase simulator. I solo queue as a Survivor, prefer Killer but queue times are frequently off so I go for the BP bonus, and I want a nice challenge in my matches rather than a little challenge and a door prize. My win condition as a Survivor is helping my team. Whether that's gens, healing, unhooking, taking a chase, etc etc. Anything that helps them, and if I do enough of it, is a win for me. Escaping is secondary, and I will almost always trade hooks in the end game to get someone else out. If they have helped the team, and not been an idiot playing Jedi Warrior with the Killer.
You can usually tell who is new, and who is experienced, but trying to go easy on the newer ones is setting them up for bad experiences later when they go against Killers who are looking to dominate. I generally chase them longer than the more experienced ones, letting them get away once during a chase before downing, but still, get that down and hook. They have to see both sides of the game. The good and bad.
I'm not a very good Killer, middle ranks I'd imagine, but I do play that side to have fun as well. Giving the survivors a good game, challenging but fair, tends to go over pretty well. I run anywhere from a 0k with 2 or 3 hooks up to 3k+hatch/4k (if they irritated me). You don't have to purposefully play "nice". You just need to be fair and consistent and consider what you personally enjoy about the other side's game play.
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I don't let killers let me leave. If I'm going to escape, I'm going to earn it. I don't beg for gates or hatch. It's demeaning and frankly insulting. Yes, you won. You don't need to patronize me. Get your kill so we can all go on to the next match.
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Just an FYI, 8 hooking and not killing will lower your MMR score. The lower your score the more less skilled survivors you will face. By the time you get to Gold grades you will have to kill in order to pip. That means you will be killing baby survivors to advance to Iri.
Otherwise play how you want. If you want to 8 hook and let them leave. Then that's how you should play.
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It all depends on which role you take more seriously. If you're more of a Survivor main, you're most likely to be a very lax Killer. Same goes for the inverse.
Personally, I don't like killing anyone. I just dick around and play poorly on purpose to make them think they got one up on me while I break stuff and smack people lmao
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I thought it was fishy when they said they get Iri 1 without killing survivors lol.
-2 -
play however you want as long as you have fun.
I personally just play for as much bloodpoints as it's reasonable to get from the match without losing it.
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I completely agree with the idea of giving survivors a challenging but fair match. For me, it’s not about making the match easy or handing out escapes - it’s more about reading the room. If I notice that the survivors are struggling, I shift my playstyle to give them space to do something. I might chase them longer, break off if I get them too fast, or delay some hooks to give them a breather. I still pressure the game, but I try to avoid snowballing too hard.
On the flip side, if I see a team that knows what they’re doing - strong looping, coordinated unhooks, gen efficiency - I shift gears and play more seriously. I enjoy a good challenge too, and I don’t hesitate to go for a 4K if it’s deserved. The "8 hook states" thing is more of a soft internal guide, not a hard rule. It just helps me balance the match when MMR seems wonky.
I like how you framed your survivor win condition - helping the team rather than just escaping. That’s how I see it too.
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I don’t avoid kills, especially when they’re deserved. If a team is strong, coordinated, or just straight-up cocky and wants to turn the match into a loop marathon - I’m all in.
And yeah, there are also inexperienced but arrogant players who don’t contribute to the team - instead, they just teabag, bait, or try to provoke me. Those are the ones who often end up sacrificed, because they make themselves a problem while doing nothing to help their teammates.
So no, I’m not “handing out” escapes. I just play with some flexibility - punish arrogance, reward effort, and make sure the match is still fun for everyone.
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If that is how you have fun keep playing that way
Having fun is the most important thing anyways
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I don't overthink it. I see someone, I chase.
I see 2 someones, I chase the newer guy because I wanna avoid tunneling if possible.
and that is it. It ending on 4k or 4 escapes doesn't really matter if the match was fun.
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You punish survivors for… looping?
Honestly, it sounds like a God complex. "I reward effort and punish arrogance." Oof. Just play the game, man.
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And this is how most survivors want killers to play. Without any strategy or macro. One that will hold a chase, no matter how strong the tile or how much of a bad idea chasing into GoJ main while gens are about to pop really is. Not really trying to win. They want a killer bot that's still piloted by a human so that it's still satisfying to tbag at the gates.
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never said I don't drop chases or think strategically.
I said I don't overthink it.
and I do try to win. every game.
don't just assume to know me.
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You literally said you just chase the survivor you see unless they just got off hook. If you're over here dropping chases and playing macro, then you're not "just chasing the survivor you see," now are you?
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Recently, I had a survivor team with a duo of Megs, both in red tracksuits, both named some version of “Hex,” and both carrying flashlights. Right from the start, they were teabagging and trying to provoke me with flashlight clicks and gestures.
One of them got sacrificed by the time the third gen popped. The other one gave up after a preventive slug - just stood near a hook with crows circling. In the end, I let him escape.
I’m pretty sure his buddy was spectating the whole thing, and maybe they got something out of the experience. Or maybe they just moved on to troll the next killer.
Would you call that a God complex?
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don't overthink it. I'm just saying I don't overcomplicate things…
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Yeah, I always try my best to never tunnel, camp or slug anyone.
Generally speaking, I don't like chases, for either side. As a killer, it has always been about controlling the map for me, I like characters that can do that and whose power emphasizes map control instead of chases.
Unfortunately current Freddy doesn't allow me to do that, so I usually just end up chasing the first survivor I see unless they just got unhooked.
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I like to have a "final girl" so if im not playing around a 2 hooking everyone there's at least always a final survivor that gets to escape alone. Usually its the person who's outfit i like the most or i really enjoyed the gameplay, or if they were left on hook too long with no other objective getting completed. I have end game chat so I get a lot of mixed reactions to the gameplay. Its usually appreciated but you get the occasional toxic player who talks crap and calls you a bad killer because you couldn't get them or any variation of your gameplay was bad
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I would call that nicely handled. 👏
My go-to with those kind of annoying attention seeking tbaggers was the ignore treatment. They want get their kick out me by trying aggravate and provoke me? Good luck doing that on their own.
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I play kinda the same way. I don't like tunnelling off hook or camping, so I don't intentionally do it unless it's approaching the end game and I want to start making some Kills (though I will Frenzy an unhooked Survivor if given the chance). But not going after my previous hook (at least until some time has past or I've chased someone else) is pretty much my only strict rule.
Otherwise, I keep myself busy chasing, patrolling gens, using my power or doing whatever makes sense at the time. In the past I would track hook states and be a bit more ruthless, but the cognitive load and stress of playing like that got too much eventually and I kinda stopped enjoying the role so much. Now I play more for fun than for the win.
I'm still trying my very best to win, but with fun / comfort perk builds and I play in (what I hope) is a relatively "chill" and enjoyable way. I often like to let the last Survivor go most of the time, because I consider it to be a horror tradition (besides, I'll get them in the sequel).
That said, I'd never claim to be "high MMR". I typically get Survivors that I think are somewhere around the middle (not beginners but hardly god loopers, either), so maybe that allows me a bit more breathing room to be chill in my games.
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These four people don't care about you and are very likely to be in the mood for harassing and humiliating you. You shouldn't care about them. This is how things work.
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This is exactly how I play lol i had an Alucard earlier keep running into me while trying to find his Plaything totem. Once I'd hooked him a second time, I would look away and purposely ignore him when we'd cross paths 😂 i had Amanda's Letter too (playing Pig) and when I'd see his aura on a gen I'd move on. I gave him hatch lol
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Personally as killer, I usually play normally to get my 8 hooks and depending on what I see determines my results. For example:
If I know I had hooked this 1 person 2 times already and I'm still at 3-5 gens, I usually just slug them and move to the next survivor that way they get a chance to still play while keeping pressure.
If the person is trolling or refusing to do objectives, I will end them fast as they are just making the game harder for their team. If the whole team is trolling/memeing, I let them have their fun before ending them all.
If they are throwing the game by not letting me leave a hook, I'm gonna slug and hook them to end the game.
Once 3rd gen is done or if everyone is 2nd hook, I will start ending people, and usually let the last person go. However if they are a really good team with great coordination and I feel they deserve a free escape, ill usually end the game with a slug race.
Honestly in the end its just a game and i really dont go in looking for a 4k but at the same time i want the survivors have a chance to play as well.
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