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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

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Remove auto-aim already.

If I lose 1 more hit because of this terrible feature I'm actually going to lose it. The amount of times I have hit a pallet or a rock because you guys decided to put in the worst most intrusive feature to "Make the hits look better" is too many to count and it's genuinely starting to frustrate me. Turn it off already ffs.

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Comments

  • Columbus1492
    Columbus1492 Member Posts: 155

    it's not auto-aim, it's AiM dReSsiNG

  • Callahan9116
    Callahan9116 Member Posts: 402

    ItIt's pretty bad ngl

  • Langweilig
    Langweilig Member Posts: 3,139

    Please it feels so bad to lose matches because of this stupid feature.

  • YamamuraVideoRentals
    YamamuraVideoRentals Member Posts: 509

    I'd love to at least test out a setting with and without the "aim dressing" to see if it makes a difference or not.

  • Virtual_Fleeces
    Virtual_Fleeces Member Posts: 4

    Bump. Literally the only time I notice auto-aim doing anything on k/b & mouse is when I absolutely do not need it. Why is it not a gameplay setting?

  • Wezqu
    Wezqu Member Posts: 832

    Because its not an autoaim. Its there to make the missed hit to look missed. There is always desync between servers and clients so even if your end you seem to be close enough to get the hit on the server you are not. So the "auto-aims" point is to make the miss look like a miss. The other way it also works is to make you hit something that is really there like survivor who is really closer on your hit cone than the survivor further a head this is the reason why you hit someone you don't see in some situations when trying to aim another one. In that situation on the server side the survivor is closer than the one you are aiming and in front of the hit cone so you hit them and not the person who is further away.

    If this system would not be in the game you would be complaining about why your hits are not registering and if you have noticed that never really happens anymore. Like those where the survivor even screams on your end because on your end it looks like a hit but in the server and survivor its not. I have to admit I don't like the system but in the end I understand why its in the game and you are not really ever robbed an attack as that attack was not going to hit in the first place but it can feel stupid when it feels like you lose the control of the character.

  • Coffeecrashing
    Coffeecrashing Member Posts: 5,672

    It’s because aim dressing makes proximity checks, that can forbid a killer from lunging, and can forcibly end a lunge early, and can forcibly yank a killer’s camera.

    And these proximity checks happen BEFORE the hit validation check.

    This means aim dressing functions as an auto-aim, because it’s making changes to attacks before hit validation occurs.

    The problem is the game can forbid the killer from lunging, and then decide the killer missed because the killer was too far away for a short M1 attack. But the killer could have gotten a hit if the game had allowed them to do a full lunge.

  • JPLongstreet
    JPLongstreet Member Posts: 6,998
    edited June 29

    Oh I can assure you Aim Dressing has cost my beloved Piggly Wiggly many a hit over the years with my controller.

    It usually happens in tight spaces and against walls etc. The surv sill do something crazy in front of me, and the game freaks out a little. It'll grab my camera and I'll smack a rock, that tree, even thin blessed air, anything besides the surv.