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A Vigil change for balance flexibility

So Vigil seems to be making the rounds recently, and I wanted to start off by saying, I don't think Vigil is overpowered and in need of a nerf... but with that said, I do feel a good change for opening avenues of game balance might be:

TLDR

Vigil (as a keeping watch through the night perk) now: -

  • Affects Exhaustion.
  • Affects Exposed.
  • All other status effects are removed from the list.
  • Gains some kind of effect as compensation (any ideas?)

Why? (Go with me imagining a world here)

Currently Vigil does counter quite a lot of killer status conditions... and whenever I'm building around it, most of the status effects are things I tend to ignore; more often than not, the 2 effects I often care about are exhaustion and exposed for perks such as: -

  • Any exhaustion perk (obvs) or Fearmonger
  • Dramaturgy
  • Shoulder The Burden

I do also use it time to time with Plot Twist for an anti-broken effect to be able to heal through things like Deliverance and For the People... however blind, oblivious, haemorrhage, mangled, they're not really effects I'm ever really factoring into a build and are just kinda there... useful with Resurgence maybe, but I'm not really gonna take Vigil just for that...

The fact that this one perk covers everything status wise, it does make it so other perks can't really be buffed to also counter these effects, since they could be stacked to make statuses even weaker (and they are already not really meta in vast majority of cases)... can you imagine say a 80% recovery speed for mangled/haemorrhage?

What could be?

If Vigil had these statuses removed however, it gives some possibilities for lesser useful perks to gain a niche. Off top of my head, some examples could be: -

  • Visionary could gain a Blindness 50% recovery effect.
  • Alert could gain a Oblivious 50% recovery effect.
  • Self Care and Better Than New could get Anti Hamemorrhage/Mangled ignore/recovery effects.
  • Mettle of Man could gain a broken recovery effect.

Doesn't have to be these, but you get the idea.

For the new effect for Vigil, I dunno, maybe lean into it's lookout for the team thing, could be it reveals the killers aura for 4s to the whole team when the survivor enters chase. But any suggestions I'd be happy to read.

Comments

  • Rick1998
    Rick1998 Member Posts: 465

    they need to remive the shorten exposed and hinder feom vigil. This actually applies to killers like clown hinder and ghostfaces exposed making these wesker killers even worst. Not a fan of perks that directly nerf a specific killer.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    I'd be for this if they gave me a cleanse perk as a healer that lets me remove a debuff from myself or others, or an item.

    As it stands right now Vigil is the only answer to these sorts of builds, it looked like Wicked was going to be the answer to it but they changed it.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    https://deadbydaylight.wiki.gg/wiki/Vigil

    Just to clear up some confusion, Vigil does not affect status effects tied to interacting with the killers power, so GF, Myers and Clown are all not affected by this.

  • SoGo
    SoGo Member Posts: 4,235

    I like this.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    I understand why you want a perk like this, though a cleanse perk can potentially become a big problem.

    For example, let's say a killer gets added that applies blind as part of its power, similar to Freddy Oblivious.... if you add a cleanse blind perk, then you have a perk that directly counters such a killers power.

    Even if you target perks only, a cleanse is an instant recovery, that completely hard counters all status killer perks. Think of the issues that Lightborn has for Survivor, 1 perk has the capacity to render a significant portion of your build immediately useless. Hard counters should be avoided wherever possible IMO.

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796

    But its one or the other, I'm sorry but the moment they change vigil to not cleanseis the day this game is utterly dead to me.

    Dramatic, maybe, I'm just tired of more and more and more and more being taken from me.

    I don't see vigil often tbf, I'm usually one of the only ones using it in a lobby, is it powerful? Yes, does it carry games? No.

    image.png image.png

    For the record these are WITH the abandon escape rate inflation in mind. Your status effects aren't being outright countered, they are just being mitigated, something that takes a perk slot to do so and doesnt even remove them entirely.

    So no I don't think it's game breaking. Status effects still cause me to go down, and I think you should use the perk more and see for yourself.

  • sizzlingmario4
    sizzlingmario4 Member Posts: 7,844
    edited July 2

    So, I do think Vigil is a problem, but my issue with Vigil isn't necessarily the number of status effects it counters. It is the anti-status effect perk and I think that's fine.

    My main issue with it is that the percentage is simply too high, and it's much higher than it used to be. When they last buffed the perk in January they also changed the way it works - it used to increase status effect recovery speed by 30%, so that your standard 40s exhaustion timer recovered in around 30.7 seconds (40 / 1.3 = 30.7). When they buffed it to "40%", they made it actually reduce the duration by 40%, meaning it's actually a 66% increase in recovery rate (this is what's actually used in the code). This, in my opinion, was an over-buff. Had it truly went from 30% to 40%, it probably would've been fine, but 66% is too much for how much versatility this perk has (ie. there are a lot of things that are affected by it), AND it stacks too.

    Furthermore, it reinforces the other components of the meta. Vigil is a great choice with exhaustion perks, but at the same time, most of the killer perks/addons that are affected by Vigil are off-meta, which further encourages sticking with meta options. Vigil affects 26 killer perks to be exact (and several more addons), but the only meta perks that are impacted are Sloppy Butcher and, to a lesser extent, Mindbreaker, Friends til the End, and Gift of Pain.

    My other problem with it is that while it does not affect things like Ghostface's Mark (as the exposed timer is tied to the Mark itself) it does significantly impact Hindered on certain killer powers, including Clown, Freddy, and to a lesser degree Nemesis. I'm not sure why the wiki says these aren't affected, because they absolutely are affected by Vigil and in my opinion they should not be, there's a longstanding rule that perks don't usually affect killer powers. I'm actually not sure if Unknown's or Houndmaster's hinder are affected or not, but those other three are.

    So, TL;DR: I'd like to see the following:

    1. Lower the recovery percentage to actually be 40%, not 66%. This is still a buff over the 30% version and it'd still be a strong perk, but not as strong as it is now.
    2. Keep the buffed range at 16 meters. This is completely fine the way it is, it does not need to go back to 8 meters like it was before.
    3. Killer power related Hindered should be exempt.
    4. MAYBE disallow Vigil stacking, though I'm unsure on this, if the percentage is lowered then that may be enough to prevent this from being an issue.
  • tjt85
    tjt85 Member Posts: 1,654
    edited July 2

    I don't think the perk needs any changes, I like the way it is. But to be honest, I think they may have overbuffed it for sure.

    It's way easier than MFT to get value from and we know how a lot of players felt about that. Besides, it was a solid perk before the buffs. They just need to revert the numbers to what they were.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    Yikes... solid rundown man, was not aware of a lot of that... unfortunately I have only a single +1 to give 🫡

  • Elan
    Elan Member Posts: 1,428

    Vigil is crazy atm, and at least it shouldn't stack. You have Starstruck as killer and two people with Vigil together are exposed for 80 % shorter, which is insane, not even saying how boring it is paired with sprint burst and prerunning from gens all the time, which is extremely viable option. I'd make two changes:

    → Vigil no longer stacks

    → Decrease value from 40 % to 25 %