I've Been Teaching a New Player, We Had the Pinnacle of DBD in Our Match
Title really. I've been trying to teach one of my friend's from work the ropes. Just had this game with our absolutely stellar teammate who did approximately one thing the entire match…set-up a Boon.
Seriously though, this Blight ran 4 gen perks and tunneled out our teammate at 4 gens. That, coupled with our Jake who didn't do anything, results in the pinnacle of DBD, imo.
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Which boon was it?
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Exponential and Shadow Step.
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Yeah... randoms are like those surprise bags youd get as a kid. You never know what youre gonna get.
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More like those gross surprise jelly beans.
You've got the very rare Chocolate Caramel and the more common vomit flavors.
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Randoms are like a box of chocolates. You don't know what you're gonna get, but if you're not careful they might kill your dog
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In this case, Bill and I were the dog :(
Jake got let out of the gate since he sold out Bill at the end of the game.
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RIP
PupsarPulsar and Bill :(0 -
I'm sure you also enjoyed waiting for the game to finally end because you can't off yourself on hook anymore for these kind of games.
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I don't want to say that it's always a Blight, but it's ALWAYS a Blight; cannot stand facing that killer solely because of the type of players it attracts.
Hopefully the MMR update will lessen the amount of times you get teammates like this.
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Jake's the real MVP for Shadowsteppin on Hawkins. just gotta trust the vision bro. just don't ask booners to take a map :p
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I promise you he went straight upstairs to Boon and we never saw him do much of anything again.
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The mind of a booner is a mysterious thing indeed. It's like a compulsion. It does not matter how many times the Killer snuffs their boon, they've got to keep on booning. They just cannot help themselves.
I really don't want BHVR to let us see each other's perks in the lobby. But if they do, you can bet I'm dodging every lobby with a booner in it.
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He didn't even Boon more than once, he placed it upstairs and Blight never set foot up there. It was up the entire game.
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Jake, after setting his boon
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Wildly accurate
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It is usually a Blight.
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I'm not surprised. You were playing in a SWF. Killer players are advised to find a weak link and target them to deal with SWF
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least psychotic take, I doubt we'll get any more explanation.
He's got 20 hours, it's not even really a SWF so much as it is a daycare center.
Post edited by Pulsar on12 -
Yeah I just wish we had more focus on the chase, like 2v8, love that mode
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I wish we had more balanced chases.
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Wait...I thought everyone's escape rate here was 65+%? How can two realities co-exist?
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Everyone has bad games. Or bad streaks, as it were. Today has been full of camping Springtraps and everyone else is tunneling off of first hook.
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Feeling the same. Had to make an alt account to play with 3 friends who were new in order to not get a match where the killer was playing like it was the DBDLeague grand finals. Which granted isn't the killer's fault, they can play to win, but I'm really hoping the most optimal strategy for killer will be a more fun one for new players. New changes can't come soon enough.
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The will o' wisp beckons us to follow.
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I hate to say it but no strategy is needed against new plays. They practically kill themselves. To play nice is the equivalent to babysitting 2 year olds.
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It's always wild going from any other PVP game where you eat scheiße for the first day or two but then you get the hang of it and hold your own, back to DBD where it's commonly accepted that you need what, 500 hours to reach that same spot. It was rough when we joined. Idk how anyone manages to stay anymore.
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You're not wrong. It just sucks to have to tell everyone I introduce to the game that them spectating the 3v1 the whole match will be the norm.
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Yeah, it is amazing that you need so many hours in DBD. You see people with 800 hours and then you can think "Yeah, they are quite new, no wonder they played like that". And it is also not understandable for those people either.
I played against a Killer with like 250 hours or so a few weeks ago (somewhat after Ghoul-Release, since he played Ghoul) and they were VERY VERY upset that they lost. They felt like they did not have a chance at all and I had to explain to them that they were just new at the game and that it takes a few hundred hours to fully grasp the game and that it is totally fine that they dont play that well currently. They did not believe me.
In general I feel that the game is a lot harder to learn nowadays than back then. As Killer it is roughly the same as before, unless you start buying all Killers and dont focus on a few select few, because then you would just not really get good with any of them for quite some time. But as Survivor, I cannot really imagine learning to play against Killers nowadays since you can play hundreds of hours before you faced every Killer at least once.
There is just so much more content in the game which makes it harder to learn.
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yeah that's been the hardest part. He spends very little time actually playing the game and more time in queues, menus or spectating.
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That's why it's so hard for me to get mad at my teammates unless it's blatantly obvious they're being a D. How can I expect anyone to know how to crouch around Hag or that the Unknown isn't actually here right now? You almost have to take a class and earn a license before you can play despite how basic the loop itself actually is.
That was something I really enjoyed about Killer Klowns. After you died, you got to play games to help the remaining humans and they had the chance to respawn you. Most people got bored and DCed, but there was at least an attempt to keep people busy.
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Never played Killer Klowns, but yeah, it's been a struggle for sure.
He feels like he isn't even getting a chance to TRY to learn before he's dead.
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Pre-release was gr8. Some busted stuff and bad apples, but not super comp. Lots of wiggle room. Though every PVP game is the best right at the beginning.
I can't even say BHVR does top down balancing, but that's why it could never work in a game like DBD. New players shouldn't be this frustrated for as long as they are. There should be a sense of accomplishment very early on and like they're figuring it out. As is, it's way too punishing.
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I feel like that piled on with a few killers with really bad counterplay (Ghoul/Blight/Spirit/Nurse) who can tunnel really easily. Then the release of Springtrap who is a monster at tunneling (teleport to hook m2>m1). I feel like they don't play their own game, nor do any testing on this sort of playstyle.
Perhaps it's because the anti-tunnel is down the line, but maybe we should have introduced these changes BEFORE the largest player spike in history of dbd, not after when people get accustomed to it and expect it to stay that way.
IDK i'm talking nonsense but I'm just so tired of the lack of action, this event particularly is very telling of it.5 -
For sure. It's the ignorance that gets me the most. We can shout to the heavens what's going on for years and then when someone on the team finally listens, they tell us they're trying to figure out what the problem is. 😵 Then we get a change that does the opposite of helping the issue. Not that I personally blame any one person or entity—it's a complex thing.
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Didn't notify me of your reply, my bad.
Yeah, BHVR has really selective balancing. Sometimes it does seem top-down, other times it really doesn't. I'm not really sure there's anything to be done, significantly, for the new player experience at this point. DBD is so much more bloated than it was when I started, that's a double-edged sword. WAY more licenses and Killers/Survivors to draw in new players, but WAY harder to keep them with the insurmountable grind and knowledge cliff.
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The forums are cooked, nbd.
100%. The high turnover is part of what keeps the game chugging along at this point. Big license, free weekend, great numbers. But then it bobs up and down for the rest of the year. The period between the two RE chapters, especially during the camping meta with Singularity, Knight, and SM, was proof that nobody really cares that much about DBD itself. If it's not pulling licenses, it's destined for maintenance mode.
Unfortunately, I think anything with game balance will always take a back seat to that.
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