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Idea for a chucky rework

Keep in mind this is just my opinion

Current:

chucky just doesn't feel good to play. not because hes weak or strong or anything but his power in general just doesnt feel good. Hes 110 speed so he is not very good at loops without his power. But the problem here is his power allows him basically 1 hit per 12 seconds.. Let me explain: you find a survivor/use your power to get up to them, hit them with your power, then you chase them as a 110 speed killer with nothing until your power goes off of its 12 second cooldown then youll be able to effectively hit them again. It just feels bad. It just feels like "cool I got a hit, now I have to wait 12 seconds before I can actually down them." I mean yeah there are some killers that are similar in that aspect but they arent 110 speed and they have more to their kit.. this is effectively chuckys entire power.

My suggested change:

  • chucky is 115% when power is on cooldown
  • illusionary footsteps are louder
  • illusionary footsteps are more spread out
  • add illusionary laughing
  • he can be in hidey-ho indefinitely until he attacks by any means
  • decrease his slice-&-dice by 25%

Reasoning:

  • the 115% this is just to help him a bit during chase when he doesn't have his power
  • I would really like the illusionary aspects buffed and improved on because that is a really unique power aspect that we haven't seen yet (other than the appearing illusions like the doctor). This combined with his stealth is not only really nerve racking and terrifying, but it is also extremely lore accurate to him.
  • Hidey-ho indefinitely will just be similar to Ghostface able to having his as long as he wants. The primary reason of this is to go along with his illusionary aspect. Similar to how it goes along with ghost faces stalking ability
  • with the other aspects being changed this doesn't need to be as strong as it currently is

While this doesnt completely get rid of what i was complaining about earlier regarding a hit every 12 seconds this does give him more aspects to his kit and a bit extra chase potential without his power. This also encourages other playstyles such as stealthy playstyles or potential gen skill check playstyles due to his more effective illusions. His power cooldown could also be increased since a lot of its aspects are being changed.

Tagged:

Comments

  • Elan
    Elan Member Posts: 1,402

    Surely, Chucky being most hated killer and now is in good state but needs some skill. Why not bringing back weaker version that would be ass to go against.

    All he needs is remove of auto lock and and revert his speed and duration.

  • Lexilogo
    Lexilogo Member Posts: 782

    Hi, welcome to the forum!

    Chucky becoming 115% when he doesn't have his power is an interesting port from Springtrap. I am personally hesistant to give Chucky movespeed buffs because him being 110% is IMO better for character uniqueness. It would make him better after S&D, but it would also cause missed S&Ds to be punished less.

    I agree illusionary stuff is a very unique part of the power, but the issue is the Chucky player gets no feedback- In fact, if someone only played 50 games of Chucky as Killer without reading his Power, they probably wouldn't realize the illusory footfalls existed. Maybe this is a situation like Spirit's passive phasing → Sadako's manifesting, where something initially experimented with on one Killer is expanded to a more usable, significant part of a Power later.

    I don't like hidey ho being infinite until you attack, it feels like it's removing room for players to make mistakes. As it stands, using hidey ho at a loop means you have a time limit to mindgame the Survivor and get a hit either through S&D or a basic attack. And using hidey ho when just traversing is giving you a time limit to try and make it useful. I do understand the idea of wanting more illusions, but I think this is coming at the cost of other elements of the gameplay.

    I do find the idea of a more ambush oriented Chucky interesting, but as it stands I don't think your changes would work for that, unfortunately. Once again, I do like the idea of trying to expand illusory footfalls into being a bigger part of the power though…

  • juciy8717
    juciy8717 Member Posts: 86

    Revert scamper but when you scamper under a pallet only you exit out of Hide Ho mode and acts more as a utility tool

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  • Elan
    Elan Member Posts: 1,402

    Autolock happens at the end of SnD. Kaneki having scamper is not argue to put it back to Chucky, and I don't truly understand why they remove it from Chucky (which was good change) and put it to basekit of already powerfull Ghoul.

    Increasing speed of SnD? Maybe a little, why not.

    Scamper shouldn't come back. All the play against Chucky was that he followed you, scampered and got free hit on you. It wasn't even strong because he had 18s cooldown. It was just something compared to current Legion playstyle where they follow you in frenzy, vault pallet to break it and cancel. Is it anything fun or interesting? No. Why to put it onto other killers, no point to make more killers miserable to face.

    The Chucky was tricky to balance. His 1.0 version was just everyone running iri add on, scampered, broke pallet and got free hit. Something like current legion. Chucky 2.0 got insanely short cooldown and guaranteed hits evenery 8s, so you couldn't really do much. Chucky 3.0 they removed the 180 flicks so there was small chance to avoid his hit, but truly minimal and he got even shorter cooldown, like 10s, with drill add on and rope you had cs of like 8s. While current Chucky fell of grace because he's not so lethal anymore, it was step in good direction and he might get something small even, but boosting him will be a step back. Chucky has more tools in his kit than just SnD and that's mainly permanent 3rd person camera and small body which is already a good advantage in antiloop as the footfalls aren't truly that responsive.

    I'd say he might get longer Hidey-Ho duration base and a little bit faster dash.

  • juciy8717
    juciy8717 Member Posts: 86

    Hi I know this post was 2 month ago but as a chucky main myself this is not a bad idea but I think the way to make 4.6 m/s

    The good guy

    Hide-Ho cooldown increased to 15 seconds (was 12)

    Increase movement speed while in Hide-Ho mode to 4.6 m/s (was 4.4 m/s)

    Increase slice and dice speed to 9.5 m/s (was 8 m/s at max speed)

    Window scamper can be without the need to slice and dice but you leave a footprint at the window you vaulted (manually)

    Pallet scamper can be done without the need to slice and dice but you immediately exit your power when performing a scamper under a pallet (manually)

    Increase scamper speed to 1.6 seconds ( was 1.4)

    automatic scamper still 1 second