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How's the knight and clown changes been from ptb?

jasonq500
jasonq500 Member Posts: 454

Currently downloading the ptb at the moment so I wanna know how knight and clown changes has been from the ptb cause I've heard they're really bad from the patch notes

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Answers

  • BlackRabies
    BlackRabies Member Posts: 1,347

    They really nerfed the jailer hard with the banner changes. Was 10 now it's down to 4 seconds making his long chase now worth nothing if his banner shows up so fast. Carnivex having the 10 second banner spawn does nothing if he's saved and only used for pallet breaking. Assassin I guess it's fine losing only 1 second being faster compared to the others.

    Really don't like the changes. The add-on that increases the banner spawn is now gonna be a must pick every single game. Why they lowered the banner time spawn again? It's gonna make the guards that are solo chasing on their own when worse and it's just going to encourage double teaming with the killer.

    Revert the changes let Carnivex and Jailer both have 10 or even 8 seconds banner spawn and Assassin can stay at 5 seconds.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788
  • Zuiphrode
    Zuiphrode Member Posts: 549

    PH was slightly improved overall though the slow while using his power is harsh

  • Rapid99
    Rapid99 Member Posts: 326

    Knight is just objectively worse. Hunts are useless, even more than what they already were. You essentially have no power outside of the one scenario they were trying to make weaker… double teams. You are now forced to double team because you waste more time setting up a hunt than survivors will to grab the standard.

    The call to arms basekit stuff doesn't matter because… you aren't going to utilize it, you aren't going to go for those long range hunts, since they made them useless.

  • BlackRabies
    BlackRabies Member Posts: 1,347

    How so with Pyramid Head? He seems to gotten an overall positive changes with the add on rework that was long overdue. The BT and haste from cage saves I'll give it a meh.

  • Choaron
    Choaron Member Posts: 818
    edited July 2025

    Clown is buffed in the worst possible way (piss bottling yourself 24/7, almost no point wasting ammo/time on purple). Knight's new path is super fast and smooth but standard's change is rough and none of his bugs are fixed.

  • Neaxolotl
    Neaxolotl Member Posts: 1,788

    He is buffed in QoL aspect, but MS nerf is a massive power reduction which can barely compensated by other things

  • supersonic853
    supersonic853 Member Posts: 5,777
    edited July 2025

    They literally did the opposite of what they intended to do. If you wanna punish double teams that was already tried and failed by the decay increase. Now they cant do anything on their own because of how fast the scabbard spawns,the fact fakes are still a thing, and they slow. So theres no real use to use them for anything else. So what are the people that stuck to game delay or stalling with the guards gonna do? Go to pincering because its the only thing the guards can do now. Like I dont know what they want knight to do. Punish pincering. But also make it so easy to end the hunt the moment it begins if the knight leaves the guard on the survivor.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,420

    PH did not get a severe hit. Lets be so for real. His addon changes are top tier. His buffs ARE AMAZING. That slight nerf is nothing.