http://dbd.game/killswitch
How's the knight and clown changes been from ptb?
Currently downloading the ptb at the moment so I wanna know how knight and clown changes has been from the ptb cause I've heard they're really bad from the patch notes
Answers
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Knight is toast
13 -
They really nerfed the jailer hard with the banner changes. Was 10 now it's down to 4 seconds making his long chase now worth nothing if his banner shows up so fast. Carnivex having the 10 second banner spawn does nothing if he's saved and only used for pallet breaking. Assassin I guess it's fine losing only 1 second being faster compared to the others.
Really don't like the changes. The add-on that increases the banner spawn is now gonna be a must pick every single game. Why they lowered the banner time spawn again? It's gonna make the guards that are solo chasing on their own when worse and it's just going to encourage double teaming with the killer.
Revert the changes let Carnivex and Jailer both have 10 or even 8 seconds banner spawn and Assassin can stay at 5 seconds.
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Clown is screwed. The yellow bottle "buff" and reload buff are nowhere near enough to compensate Clowns purple bottle getting gutted
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So is clown
Meanwhile, pyramid head got a severe hit too
-1 -
PH was slightly improved overall though the slow while using his power is harsh
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Knight is just objectively worse. Hunts are useless, even more than what they already were. You essentially have no power outside of the one scenario they were trying to make weaker… double teams. You are now forced to double team because you waste more time setting up a hunt than survivors will to grab the standard.
The call to arms basekit stuff doesn't matter because… you aren't going to utilize it, you aren't going to go for those long range hunts, since they made them useless.
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How so with Pyramid Head? He seems to gotten an overall positive changes with the add on rework that was long overdue. The BT and haste from cage saves I'll give it a meh.
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Clown and knight are cooked
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Nefing weak killers idk how these people think sometimes. Unreal.
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Clown is buffed in the worst possible way (piss bottling yourself 24/7, almost no point wasting ammo/time on purple). Knight's new path is super fast and smooth but standard's change is rough and none of his bugs are fixed.
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He is buffed in QoL aspect, but MS nerf is a massive power reduction which can barely compensated by other things
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They literally did the opposite of what they intended to do. If you wanna punish double teams that was already tried and failed by the decay increase. Now they cant do anything on their own because of how fast the scabbard spawns,the fact fakes are still a thing, and they slow. So theres no real use to use them for anything else. So what are the people that stuck to game delay or stalling with the guards gonna do? Go to pincering because its the only thing the guards can do now. Like I dont know what they want knight to do. Punish pincering. But also make it so easy to end the hunt the moment it begins if the knight leaves the guard on the survivor.
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PH did not get a severe hit. Lets be so for real. His addon changes are top tier. His buffs ARE AMAZING. That slight nerf is nothing.
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