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Weak/Mid Killers should be just buffed, not buff/nerfed

BoonRainDice
BoonRainDice Member Posts: 25
edited July 14 in Feedback and Suggestions

Why Clown, Knight has to be nerfed in some way when they are allready bit struggling compare to any A+ tier killer? Why Trapper sits still in bottom toilet tier for almost a decade?

Why Pyramid Head just gets direct buffs (very small nerfs) when he is allready great killer? Why Blight and Nurse, Kaneki just sits S tier without being nerfed?

I don't understand balance of killers in this game.

Post edited by Rizzo on
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Comments

  • lettuchia
    lettuchia Member Posts: 607

    While clown and knight changes specifically are questionable, most weak/mid killers need to be buff/nerfed because of their low skill requirement

  • Skeleton23
    Skeleton23 Member Posts: 517

    Are you serious. Nurse is the hardest Character in the game. I barely see a Nurse if I do they are rather bad or God's. The Ghoul is supposed to be easy because they wanted him to be beginner Friendly. Bright I have no idea he's to hard for me to play. The reason why these Killers are barely touched is because they have a high Skill Ceilling. Even if there very Strong or S Tier in strangth. Ghoul is strong because he's easy to play because he's supposed to be. As for Knight and Clown that are B tier Buffing and Nerfing them is a bad idea it's like doing that to The Unknown who has a High Skill ceilling as well. you nerf buff a Killer Like that will put all the Skill for those who put time in them completely for nothing. plus Clown if his goes live his Haste bottles will be nerfed in like week and will be where Skull Marchant is which I'd in the dumpster.

    Maybe see why the Killer has there power how it is before you say something on them.

    Clowns Purple bottles are his most iconic Power which is to Hinder survivors to catch up to them. His Yellow bottles didn't come in until later when he was reworked. Removing what was Clown will Remove his Identity of what he was supposed to be.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    if the game had wincon as stages changing for different killers depending on strength level, nurse would've been one of the few killers that would still have to play for max result despite the game continuously moving away from allowing killer to tunnel/camp/slug, then she'd actually be hard.

    then they won't have to cripple killers that are conceptually strong even if they arent as hard to play as or overbuff killers that wont jump over their head.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Agreed, anyone who generally has no mobility needs it, and anyone who is struggling to get that 60% rate needs stronger buffs than mere tweaks. I want Survs to have strong perks and items, but it's not fair to weaker picks who many still love and play as if stuff meant to handle Nurses and Blights is being used against Dredges and Myers.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276

    I have no idea how BHVR determines the priority for what they work on. We see things like poor Trapper getting ignored for years despite being the worst killer in the game, but BHVR decides instead to do 12 different Skull Merchant reworks or a Clown rework that literally nobody was asking for and somehow made him even worse even though he is already pretty weak. I guess they can keep getting away with these inexplicable decisions because players are clearly not leaving the game.

  • Abbzy
    Abbzy Member Posts: 2,108

    True than we have billy haedest from strongest killers (harder than blight for sure), dracula hard but strong overall, singularity is just work with cameras and you never loose survivor when he is marked (maybe on indoors like larrys),twins just master of slug (maybe they will fall of when phase 2 hits) and then we have killers like skullmerchant no need to play her same goes for trapper (biggest trap in dbd, I was his main but he is so weak even when you do something well you will still get punished more than survivor who made mistake), ghostface fun but weak same goes to mayers.

  • Mr_K
    Mr_K Member Posts: 10,338

    Any buff that's worth a damn will be met by backlash.

  • SpringMyTrap
    SpringMyTrap Member Posts: 752

    dbd players are too conservative, yeah. if they are used to killer being terrible, they would never accept the killer is not anymore and naturally that people who got good at bad version, will transition all their skills to the better one.

  • lettuchia
    lettuchia Member Posts: 607

    Ghould and Blight could both be changed to be made more skillful while remaining strong, same can't be said for most mid/weak killers, and nurse is already hard to play vs survs that actually know what they're doing

  • Lexilogo
    Lexilogo Member Posts: 787
    edited July 12

    In this specific instance, I agree that Pyramid Head getting such great buffs while Clown/Knight have gotten really bad changes sucks. Knight's Standard changes should either be reverted or completely rethought (IMO they should make 10s the new default standard spawn time for Jailer & Carnifex with Assassin keeping a 5s spawn) and Clown's changes should probably be brought back to the drawing board.

    But, I disagree with the idea low/mid Killers should only be buffed and not recieve a buff/nerf bundle, for two reasons:

    • Not every Killer patch needs to go in with the goal of moving a Killer up/down the tier list. Pyramid Head's seemingly well recieved rework is proof of that, because frankly it's just a fun patch. PH players who zone and tunnel are annoying to play against, so that playstyle is now worse. His addons used to suck, now they are much better. Pyramid Head didn't need a strength buff, but he did need fun, so he got it, I think that's a good thing.
    • These specific nerfs made Knight and Clown both less fun to play, and that's the real issue. Knight's Standard changes are a travesty that disincentivise his interesting macro gameplay for dull zoning again. Clown's bottle changes mean instead of only using purple bottles being the low effort strategy, throwing a yellow bottle at the ground then M1ing like you ordered Wraith from Temu is the new low effort strategy, which is even less fun for both sides. There'd be little complaint if the compensation nerfs were slightly longer cooldowns or reloads, the issue is that the nerfs have damaged both of these Killers' playstyles and fun factor.

    If Clown's yellow bottles were overbuffed to the point where he was super strong, this would have still been an awful patch for Clown. If Knight's #########-a-guard strategy was made so strong he's S-tier, this would have still been an awful patch for Knight. Mid/low tiers existing is fine, Killers getting their playstyles butchered is not

  • Skeleton23
    Skeleton23 Member Posts: 517

    And ur the most entitled Survivor main I've ever seen that only cares what happens to the survivors side.

  • lettuchia
    lettuchia Member Posts: 607

    Why should you be able to achieve the same results as someone who's better than you?

  • calem
    calem Member Posts: 555

    Based on your responses, you are clearly someone who doesn't play Nurse, so I don't know why you're even trying to argue if you think she's hard to play or not. Bottom line is, Nurse has a simple power. Blink. There's no fancy techs like Blight, Wesker, Ghoul, etc. This means her ceiling is not as high as other killers. Her skill floor is definitely higher than most of your average killers because you NEED to blink to do anything which is different to other killers, but due to the lack of techs, her skill ceiling doesn't reach as high. This does NOT mean she isn't as strong as the other killers with higher ceilings, but she is simply easier to be good with.

    Also using the Google AI as evidence for your claim is so funny lmao

  • lettuchia
    lettuchia Member Posts: 607

    "There's no reason we can't have killers that are reasonably easy to learn and be decently strong." This either means you want killers that are easy to be as good as those that aren't, which you seem to be denying, or that you want weak killers to be better but not better enough to be as strong as Nurse, so not better enough to have any chance vs competent survivors of the same skill level. So do you only want weaker killer buffs to give inexperienced or uncoordinated survivors a harder time, what's the point in that?

    Also no killer requires or ever has required what you're saying, don't be overdramatic

  • RaSavage42
    RaSavage42 Member Posts: 5,731

    And if they did only Buff the Mid and below Killers they'd become META in one way, shape or form

    Anyone have PTSD from the "Gen kick" META… even M1 Killers where usable during that time but people only remember the perks used

  • Marzipan210
    Marzipan210 Member Posts: 139

    "I don't understand balance of killers in this game."

    Don't worry. Neither do the devs.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    We seem to be misunderstanding one another so I'll try to be more clear. I want every killer to feel good to play. For them to have a power level that makes them viable against most groups of average survivors. Where there's basically no killer below current B tier. As I pointed out with Oni, you can have strong killers that aren't mechanically difficulty or have an extremely complex power to use effectively. There's room for the difficult killers but they shouldn't be the only viable option.

  • SkeletonDance
    SkeletonDance Member Posts: 550

    I'm all for the nerfs for Nurse, Blight and Kaneki and the rest killers should get a buffs. It's time for different killers to be meta

  • MDRSan
    MDRSan Member Posts: 744

    Speaking in general terms, buff + nerf combo changes are sometimes necessary because adjusting one aspect of a killer has unintended consequences to other mechanics. You have to look at buffs and nerfs as they relate to a killer’s entire kit.

    Another thing to keep in mind is that tier lists aren’t data - they’re opinions. For example, in my experience I can get 3-4Ks with Singularity, Dredge, and Unknown with much less finicky controls and effort than Nurse or Blight. If I were to make a personal tier list, Nurse and Blight would not be S tier just because they might have similar results as other strong killers but they’re more of a pain to play so why would I rank them higher?

  • Dem34888
    Dem34888 Member Posts: 140

    I'm more interested in the opinion: how will you buff trapper to the level of nurse or kill nurse to the level of trapper
    Each killer has his/her own unique ability, unlike the monotonous repair/run gameplay on survs. Will you make a trapper/clown/knight who will walk through walls, slide like a Ghoul, run with a saw like Billy? Or will you make the Nurse/Blight/Billy set traps? If you want "balance" between all killers, then they should all have one ability and a similar gameplay like survivors to balance everything in the right direction. No matter how much you buff non-meta killers, they will not be at the same level as the existing ones, because their basic ability works exactly like that. So my question to the creator of the topic remains open, where are your suggestions on how to improve the trapper to such an extent that these resends are taken and only he is taken, where are the suggestions, where are the ideas? Or do you just want to kill these killers? I'm seriously interested in how to balance a killer with the ability to set traps so that people stop taking Nurse/Blight/Billy/Ghoul without completely killing these killers, which will lead to a fall of players from the killers who main them, because, excuse me, changing a skin on surv is not the same as changing a killer because of a different play style, unlike survs

  • AlreadyTracer
    AlreadyTracer Member Posts: 227
    edited July 13

    Nurse's skill ceiling isn't much lower than any of those killers because none of those techs are actually difficult to do. Moreover, Nurse's skill ceiling revolves around actual mindgames, and that's game sense. Compared to techs, which are mechanical, and therefore less skillful. The only real case you have is Blight, and he's not weaker than her.

    And while I'm not a fan of using AI to argue for you, LLMs do source their information from multiple parts of the Internet. That means that it'll probably spit out the most common take on the subject, which in this case is that Nurse is the hardest killer.

    Either way, it really doesn't matter because nothing in this game is particularly hard anyways. It's a casual game and the discussion of skill floors/ceilings is useless

  • Rokku_Rorru
    Rokku_Rorru Member Posts: 2,796
  • Abbzy
    Abbzy Member Posts: 2,108

    True look at skull merchant whenever she is mentioned it doesnt matter what the news are good rework, nerfs,buffs outcome is just backlash and hate same goes for killers like ghoul,legion it doesnt matter all thats need for that hate is to mention them.

  • Abbzy
    Abbzy Member Posts: 2,108

    I dont think these changes will make them bad to play as (knight and clown) but same for survivors to bad go against them now clow was more skill expresive but if this goes live only chsnge will be modt player will just use yellow bottles instead purple ones, for knight he is harraser mote than pincer god he was before just spawning guard instantly on loop and had no guard chase time penalty when he is too close to him before his rework but now guard wont take survivor that much of time as before meaning more knights will try to pincer with him again more than now instead getting two survivors in chase which sucks for both killer and survivor.

  • Abbzy
    Abbzy Member Posts: 2,108

    True oni is just hard because he has to work gor hus power now his demon dash is easier than before with flicking and fact you have less time to practise with your power compared to kilkers like blight,ghoul,billy which have their power more offten than oni through match and have less penalty when missplaying with their power (onis power is one of strongest in the game it can break paletts, instadown, longer attack range,chance fot multiple hits and insane speed and mobility with control, ghoul lacks ability to down you with his power and blight+ billy both lack control and ability to pick their power too fast and more easily as onis).

    If you give this post more downs I wont be upset, you will just proove my point people hate everything wheres mentioned ghoul/kaneki because of curent wide spread phobia without cure or any treatment.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Well said, the issue is it makes these Killers unfun, not merely just weaker. And of course, a Killer doesn't need to be super strong to be fun. Lots of people like playing as and against Ghostface and Pig, neither are gonna win any trophies for strength. Many people enjoy playing as and against Springtrap, and he's mid tier.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    Thank you, thank you, thank you for that point about tierlists. Why are we using them to determine balance? They're theoretical, they mean nothing, they offer nothing and they needlessly poison opinions in this community on how "good" or "bad" Killers are.

    How about we all just admit that every Killer is good enough in the right hands, can 4k in the right hands, is strong in the right hands, and has no real need to be Nurse or Blight levels of super strong? Maybe the top five on those tierlists aren't a goal to achieve, maybe they're a sign of what Killers shouldn't be, maybe we've all been lied to about what "viability" is by a small group of competitive players who want the $5 Subway card.

    Maybe it's time to put tierlists and worrying too much about Killer strength and "viability" in the garbage, and instead refer to low, mid, and high tier Killers in terms of kit. No more of this "weak Killer strong Killer" stuff.

  • Destaice
    Destaice Member Posts: 113

    You're describing the process of learning as if it's a counter argument. "Cracking the enigma code isn't difficult once you learn how to do it."

    Nurse is objectively the hardest killer to play because she does not play by the same rules of every other character in the game.

    A player taking the time and effort to master her mechanics does not magically make her an easy killer.

  • LockerLurk
    LockerLurk Member Posts: 1,683

    See this is the issue with longterm players not understanding newer players. Nurse requires a lot of game sense, patience, and good reflexes, she is not an easy to pick up and play Killer. Compare her to someone like say, Blight, who is more mechanically simple to understand, or Kaneki who is simpler still.

    And difficulty to learn also has nothing to do with strength. Ghostface is easy to learn but harder to do well with consistently. Spirit is easy to learn and master but strong. Trapper takes lots of game sense but he's hard to win consistently with. Singularity is very hard to learn and master but once you learn him, he's not getting much more value than any other high tier Killer.

  • Iron_Cutlass
    Iron_Cutlass Member Posts: 3,866
    edited July 14

    To put it bluntly, pointing out that you cannot form an opinion or thought without having to rely on AI is not "entitlement", it's pointing out how your ideas are fundamentally weak and not even formed from your own ideas.

    Your comment was a weak foundation for an argument because it lacks nuances, data/information, rhetoric, and/or anecdote, which are all important factors that contribute to an ACTUAL argument.

  • francesinhalover
    francesinhalover Member Posts: 376

    Make all killers A tier and survs never win games

    That 40% winrate Will drop to 5%

    Also

    "allready bit struggling compare to any A+ tier killer?"

    Thats litteraly 90% of killers in the game struggling lol

    To BE A tier you Need map Control and anti loop potentials

    Nurse blight Billy ghoul Twins singu Dracula vecna spirit are all am A tier or S or what ever. No idea if Theres a 10th. Its used to BE chuc pré Nerfs.

  • Pulsar
    Pulsar Member Posts: 22,931
    edited July 14

    I mean your follow-up was to call someone an entitled Survivor main.

    We weren't exactly promoting conversation prior to this either.

  • lettuchia
    lettuchia Member Posts: 607
    edited July 15

    Buffing weak killers up to B tier serves no purpose besides allowing them to do better vs inexperienced survivors, you just want to pubstomp. And buffing them any higher just gives killer players results they don't deserve. It's a bad idea no matter how you put it. If you want playing a character to "feel good," grow up and play a character that takes skill or play a single player game

  • Orthane
    Orthane Member Posts: 614
    edited July 15

    Seriously, the buff/nerf thing they do with lower tier killers drives me insane. At least Pig got actual just buffs this time around but it's so frustrating seeing weaker killers only get like half an addon made basekit at the cost of a nerf. Then it comes out to a net nerf because many people will still use the addon that was given half basekit so now they just got nerfed for no reason.

    It's pretty obvious the Devs have a bit of a favoritism problem. Blight is clearly their golden boy, he's been overpowered since his release and they have done nothing about. They rework his addons and literally nothing changes, they even buffed some of them afterwards. Nurse is a flawed character design in general and will always be OP, even if she only had a single blink and moved at 4.2 she would still be strong. Kaneki is another flawed design, everything people complain about with characters like Legion or Skull Merchant for "Free injures" is 10 fold for Kaneki and are actually free injures. He has insane mobility and can traverse the map in seconds yet is still 4.6 (Just like Blight) and all 3 suffer from the problem with how gaining any distance against them feels completely pointless and even if you do manage to dodge their hit from their op powers you get to extend chase by like 5 seconds.

    It's so frustrating to see characters that aren't even strong like Skull Merchant or Clown get completely gutted just because Survivors don't enjoy playing against them while the big 2 never get nerfed, and Kaneki makes it the big 3 and I doubt he'll be nerfed again even though he needs it.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    I'm not sure why you're so opposed to the idea that every killer should be made to be decent but obviously we're getting no where.

  • lettuchia
    lettuchia Member Posts: 607

    I quite literally explained why in the comment you're quoting

  • Elan
    Elan Member Posts: 1,428

    If killer is mid, they are mostly fine and don't need many changes. If killer is weak (Pig, Trapper, Dredge…) indeed might get buffed without nerfs to compensate.

  • HoS
    HoS Member Posts: 42

    It depends on the changes.

    Some killers, as weak as they may be, can't just be buffed with no mitigation. If Clown got his immediate speed like in PTB at 12% haste with the same hinder as before, you'd get a killer with average map mobility and chases that last 15 seconds because the speed differential would be absolutely insane. This is just not fun and interactive. We can't compensate the lack of map mobility with ridiculous anti loop and vice versa.
    The changes to Clown, on paper, made sense. Use more haste and a bit less hinder than usual because hinder was the only tool players used in chase and players didn't use the full kit entirely. The problem is they went overboard with the yellow bottles that give instant better speed now.
    I get the idea for Knight as well but the execution is terrible but that kinda comes with the design of the killer. How do you give "smart" anti loop to a killer that can ######### a guard at a loop and will track you for 30 seconds while the killer can just sandwich you.
    Changes to Pig are fine but for example, we can't make crouching speed too fast. It's as fast as survivor now which means that it's impossible to lose her if she chases you with a bear trap on because it doesn't trigger chase.
    Any changes to base power needs to be balanced with the rest or it creates absolute frustration: Old SM had no real chase power, no mobility but her ability to defend areas was beyond insane. Old Houndmaster could get hit instantly at any pallet or window because Snug vaulted way too fast.