http://dbd.game/killswitch
Why people claim Killer got suddenly hard to play?
For me I feel its totaly same as always. Nothing rly changed. Some games you stomp, some games you get stomped and most of them you get like 1-3K and do just fine.
Comments
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because anti go next got rid of easy won games making killers have to play them out till the end and healing buffs made survivors remember about already good healing perks.
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Yes, this would make more sence. Also, people who claim healing meta… they only buffed botany perk that isn't crazy imo. I don't even see that perk.
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This plus new healing meta ( medkits are back and super fast heals after unhook like 4 seconds needed for reset) and ptb changes to franklins make items like medkits with no counter from weaker m1 ( the dropping wasnt the counter just annoying feature true counter was for loosing charges so one medkit wasnt one full heal but that looks it ended). The phase two is coming and there are changes like antislug, antitunnel and anticamp now we dont what it will be but it sill deffinitly effect some weaker killers and make complications for kthers as well, this all is making killer harder and harder. Imagine like basekit deadlock as antigenrush so survivors coufnt pop two gens at once, it would make survivor harder too.
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I dunno I dont see a difference still easy
Tried to give hatch every time but some people made it difficult or wouldnt let me give them hatch14 -
well if u don't think its harder, please do climb up with killer, and im not talking about playing one or 2 games im saying climb to iri (i know the ranks don't mean anything anymore) but you know
and do try to climb or play with a low tier killer, u will understand why people are saying killer is harder to play
and the healing meta is real, the fact that perks that counter healing don't work anymore should be a giant sign
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What killer did you play?
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and wait for when franklins get gutted and upcoming anti tunneling/slugging features…
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I dont know why but im getting really good teammates most of the time. We rarely have a weak link and my escape rate increased from 40 to 56%.
Could be luck, different matchmaking, go-next-prevention, no clue.
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i think that guy mains nurse
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Yes, especially for those Killers who did not use Franklins Demise before and will not use it after the Nerf. Sometimes people are acting as if Franklins Demise had a high pickrate or was a good Perk to begin with.
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I'm not sure this is the "slam dunk" argument you think it is.
The devs have basically given killers everything they ask for for 3 years now. The only exception being gen kick meta levels of regression.
You can see that in the kill rates, the patch notes, the 60% target, and the devs literal words that they want the game to be unbalanced in the killers favor by design.
So what is there to wonder about when killers get buffed every patch for years to the point that their opponents literally didn't want to play unwinnable games anymore.
Survivors are complaining that the game isn't fun and being ignored, with some people burning out and giving up. Killers are getting buffed and instantly move the goal post to the next "big problem" because complaining has given them nearly everything they demand for years.
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I think main aspect is going to be basically knowledge that you don't even have option to do anything about it.
Right now, for most killers I am not going to use Franklins, I use it on few like Wraith, or Hag. Issue is after the nerf, it's simply not even option.
If devs nerfed all anti-tunneling perks, it wouldn't change anything for me, because I don't use them. But I would consider that an issue, simply because I would not even have option to do so.4 -
Matches felt pretty hard last night for me as Killer. Though I think it was more because it was a Sunday evening and a lot of people squad up. On the grand scale though feels mostly the same for me.
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If you actually paid attention to patch notes, overall power level of killers got lower. We have seen buffs for specific killers, not killers overall.
You think killers are only buffed? Ultimate weapon gutted, Meta slowdown nerfed, Skully nuked…
But yeah, survivors never get what they want. lol-19 -
Yeah because only againts squaded up teams there is big noticable difference where skill is not needed unlike solo q survivors that have to kinda adapt to each other while partied up people have comms.
Which makes me think that partied up squads should just be hardcoded by devs to be placed up againts high mmr killers not your avg mmr or close to high mmr.
What does killer have in its advantage againts comms since they are external force not in-game mechanic.
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Yep pretty much that lol.
I play myers only and will never run ability mobility killer because they have no soul in their chases.
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I would say it's quite unique, I enjoy Blight after hugtech removal quite a lot, simply because you need to aproach loops differently than other killers.
Unless you play blight only to destroy pallet and then catch up to survivor…
My main is Oni, best of two worlds :D I get to play pure m1 killer and mobility nightmare.3 -
My rounds haven't changed. I stomp most times as B/C Tier killers and occasionally get a swf that stomps me but it's a worthy trade off for not getting 4k'ed every survivor game. Definitely more success and easier to play killer and more blood points at that.
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Because some people are convinced they are a top killer and face team eternal at least 4x a day. How else could it be possible that they aren't winning? It can't possibly be that they are mediocre players that occasionally lose to other mediocre players. In their mind, their plays are perfect, they have reached the pinnacle of high mmr and now the entire game is rigged against them, as that is the only feasible explanation why they sometimes lose.
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It's not. They just don't want to exert too much effort.
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It's killer doomposting that has been on the rise again since QOL announcement (phase 2). According to the doomers on YT, a killer exodus is happening yet killer queues are 15 minutes, probably the highest I have seen excluding 2v8.
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Some influencers have posted videos claiming the killer role is getting harder. That’s pretty much it - content creator opinion parroted as fact.
Personally I haven’t noticed much if any difference. It only ever seems harder when it’s a coordinated group, and even then it’s usually just a matter of switching tactics.
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Because their favourite content creators are telling them that's what's happening
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"killers get buffed every patch" you mean the lower tier killers getting some slight help, because so far all i seen is one nerf after the other to the top tier killers and top perks, there is a diffrence between buffing survivors and overbuffing them, u want them to be over buffed, so u don't try and tbh nobody likes that, before 9.0.0 it was fun, game felt balanced for both sides, but clearly that balance needed to be broken
survivors are complaing the game isn't "fun" sorry its not my fault an m1 killer can't do anything in the current meta so i have to play an A/S tier to win, my bad for trying play the game
what is fun for survivors anyways, i genuienly don't know what is fun for survivors, no matter what killer you play someone will always whine, there is no fun for survivors because they rely more on their perks than their skills, this is why u meet someone without the "meta" perks, they actually do good and u end up dropping them many times.
and your arugment makes no sense, people quitting in the first 10 seconds of the game, is not "not fun" its just not playing TO BEGIN WITH, u don't even know how the game is gonna go, stop trying to defend this loser behavior of i quit cuz im not having fun, if u are not having fun just simply take a break not rage quit and annoy everyone else.
also "killers are getting buffed" aren't the strats killers use about to get gutted soon ? or we gonna ignore that
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The current state of the game is the most killer sided it has ever been
And I would love to see examples of why I'm wrong. Tell me a different patch that was more killer sided than today
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probably isn't any different than normal.
Sometimes difficult, usually easy, rarely impossible.
60% target ensures most Killers will have a fairly easy time.
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It is a difficult question to answer.
I was thinking about it yesterday because I was looking at my killer stats and, even though they are severely outdated because of the anniversary event, a 69% kill rate with current Skull Merchant in a time where, supposedly, things are getting harder for killers shouldn't really be possible.
However, after watching a few old DBD videos, I came up with a theory (a game theory): I think it has to do with the perception of the game's balance changing. Let me explain.
In my opinion, DBD's balance can be divided into three different eras:
2016 - 2019: Survivor sided.
2020 - Patch 6.1.0: Relatively balanced.
Patch 6.1.0 - 2025: Killer sided.
The game's balance has favored killers for the last couple of years, until now. While there were exceptions, generally speaking very little was stacked against the killer role in recent times. But in 2025 we have been getting the "health update" which focuses most on survivor issues.
And now, phase 2 of said update is approaching, which has things like anti-slugging, anti-tunneling and anti-camping, which directly impact killer gameplay by addressing strategies that are frowned upon and heavily disliked. So, I think this whole idea that the killer role is getting hard to play comes from the perception that the killer-favored balance that has been present in DBD for the last few years is ending.
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literally how…..if u mean top tier killers sure, if u gonna tell me lower tier killers are also "enjoying" this killer sided pat-
wait didn't survivors just get a huge buff to healing, and a survivor based around healing? (and next patch looks even more misrable for low tier killers)
now what did killers get buffed, ah yes….nothing that actually impacts gameplay lol, yea some underused perks got help, but they are still in the same spot (mostly unused), meanwhile playing without franklin's on a low tier killer is borderline impossible against 4 or 3 medkits, how killer sided…..
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Tell me a different patch that was more killer sided than today
I would say Gen Kick meta and Ruin-Undying meta.
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Ruin undying definitely not, unless it was back when Ruin had to do with great skill checks, but that era was not killer sided at all
Gen kick was only strong for killers because of Eruption. Still, not as strong as today.0 -
No it's survivors realizing that resurgence is actually busted. So then as killer I'm forced to dedicate half of my perks JUST to countering healing off the hook because otherwise, the healing off the hook is entirely inconsequential for survivors.
Also… the overarching issue of every gen regression perk has gotten 100x worse, to the point where only pain res is left as anything useful, but gen progress hasn't gotten any slower for survivors.
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With go next prevention in place, survivors are starting to realize, hey, if we actually bother to try, we actually have a lot of power over the killer and the game is a lot more manageable than we thought.
In a 1 v 4 individuals each with their own win condition, that maths out to each survivor needing a 38.5% escape rate to give the killer a 50% win rate (If you count a 3k+ as a win). We are currently sitting, at the mmr where everyone has experience, escape rates for solo/duo/trio all in low 40's and 4 man swfs being at a 48% escape rate. Those are all well above the baseline balance. Now survivors are realizing that if they make the effort, they actually have a lot of potential. Now that stats are live, a lot of survivors are seeing their escape rates are even well above 50%. A lot of the kill counts being reported were simply due to the number of survivors quitting and then screwing over the other survivors. Having a 3v1 from the get go almost guarantees a survivor loss. Now we are starting to see just how weak killers actually are with the exception of broken killers such as blight/nurse/ghoul.
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CoB, Overcharge, Eruption, Pop, PR, Corrupt, DMS.
Far stronger than what we have today. That was the strongest Killer has ever
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Ruin + og undying + tinkerer
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But since then
-Coldwind and Haddonfield was heavily nerfed for survivors
-Flashlights were nerfed and locker saved removed. Lightburn also removed from all killers
-Maps reduced in size such as Borgo, Eyrie of Crows and Red Forest
-Killers got basekit Shadowborn
-Medkits were nerfed along with its add-ons
-Distortion nerfed and many aura reading killer perks buffed and new ones introduced
-Hooks respawn
-Mori reworked to kill the last survivor, all survivors in the dying state as well
-Removal of koby giving a second chance for survivorsAmong other things that I might be forgetting
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old Dead Hard
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None of that matters because gen perks could be applied indefinitely and holding a 3-gen for an hour was completely doable.
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Its still possible to hold a 3-gen
You just need 10 minutes until abandon and be victorious
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^ This meta made me quit dbd for a while. You could not have paid me to touch this game.
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Look another 10 in a row after the other 10
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Far more difficult with the gen blocking. It is nothing like it was.
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Sure, but before, was it really worth doing it? Were people actually having fun?
Now it's much "easier". Some maps are ridiculous with the gens spawn
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And they weren't back then?
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you get less free wins with go next prevention that's all, survivors are forced to play a game to the end, solo q was unplayable before due to people suiciding on hook
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I may be blind, but I fail to see answer to my question.
Like if you claim games are still easy with Nurse, then yes…
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Wierd I didnt think nurse had an a in it. I must be going crazy
Still easy by the way. Just getting started this morning/afternoon
Almost there too!Getting ready to swap back to misery incarnate… I mean survivor!
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Lol, I have not claimed it's more difficult now. Don't really understand what's so difficult about answering a question.
Just curious who you play… But I guess you were too busy in painter to answer.4 -
Because no matter what killer I posted. People will find some excuse for their bias.
Post askedWhy people claim Killer got suddenly hard to play?
So its not really relevant anyways.
Another one by the way.
Didnt realize nurse had an O either.6 -
Well, I'm a bit late here, seeing as other replies already said what I wanted to, but yes, I do believe these metas were stronger for killer than the current state of the game.
Post edited by GeneralV on0 -
You mentioned me with additional list of games while I simply ask what killer you play. I don't care even if you have 100 wins in a row. Simply because it's not relevant. I was just curious who you did it with, when you have need to show it off.
I assumed Nurse simply by your picture… Don't really feel like playing hangman anyway.4








