http://dbd.game/killswitch
Badham Either Needs Reworked or Deleted
I'm sorry, but this map is absolutely ridiculous. Not only is it absolutely massive, but it has THREE main buildings, and all of them are very strong. And a shack. And a strong pallet loop every few feet, with all of them low enough that you can't even mindgame any of them.
It's to the point that I just don't even want to try on this map anymore, because I know I'm just going to lose. I feel like just sitting in the corner spamming my power to get the torture over with faster.
EDIT: Remove the extra buildings. The massive preschool with several god pallets and a god window plus shack is enough.
Comments
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Really? I like Badham. I dislike maps that feel like an open field with randomized generic, repeating wall segments just plopped down. Places like Badham and Haddenfield feel more intentionally created versus random number generated. Granted I feel like Haddenfield is a bit too open but at least it isn't a generic crushed metal or rock wall field.
They've nerfed pretty much ever other map to the ground when it comes to vaults, safe pallets, and survivor looping potential - would it kill anyone to let survivors have one map that isn't a gimmie to the killer?
-7 -
It has strong tiles but I don't find this map particularly bad on killer. I enjoy the chases and the tile variety.
Really dislike their new maps like Haddonfield and the Coldwind reworks, as barely encourage any tile variation and result in boring chases.12 -
weren't badham alts better than the first?
-3 -
No, they were even worse.
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GoJ. Eyrie. Toba. The Game. Hawkins. Gas Heaven.
There are plenty of survivor sided maps.
-10 -
I'm sorry, how is running around the same copy-pasted car loop six times in order to get the pallet drop, run five feet and repeat, an "interesting chase?"
But these would be fine if they didn't all connect to massive, multi-level main buildings with God Windows and strong pallets.
-12 -
How are they copy pasted, you said it yourself lol there are different structures which are all unique. Every map has repeatable tiles just in badham most of them aren't the safest as they are half walls (cinder blocks) aside from the ambulances.
Coldwind on the other hand has limited pallets and its all just jungle gyms far and few spread out. I think thompson house is fine-ish, but the cowshed is doo doo (that is the one with the hanging cows, right?). and rotten fields is boring too.
Haddonfield was overnerfed to the point it's just tragic. You either have balanced landing or you die.6 -
Reading comprehension. You should try it.
The car loops are literally copy pasted every five feet. The ambulances are actually LESS strong than the normal car tiles because you can at least attempt to mind game them. The car tiles, the survivor can see over you the entire time.
No map should have three main buildings AND shack. It's absolutely preposterous. Both of the houses are as strong as many main buildings in other maps, plus you have the school which is arguably the strongest main in the game. AND you have shack. And almost every filler tile is strong, too.
EDIT: I can't think of any part of the map that is "weak." There is always an extremely strong structure within a single SB distance. And good luck getting hits at tiles where the survivor can literally see you the entire time.
-11 -
Thought Garden was kinda ass for everyone.
Eyrie is just too open still, unfortunately.
Toba's biggest advantage is the size of the map imo. The loops aren't good, but it's not easy to control the map.
The Game is absolutely Killer-sided depending on the Killer. Obviously, Trapper is going to have a bad time.
Hawkins is wildly Killer-sided.
Gas Heaven really depends on what tiles spawn, imo.
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I'm sorry, I can't take you seriously when you say THE GAME and HAWKINS are "wildly killer sided," and that "GoJ is ass for everyone." There's a reason why killers call it "Garden of Pain."
-6 -
Why are you accusing people of not reading when you aren't taking any points in ever, in like any of the threads I've interacted with you in. LOL
Like seriously, you didn't even read your own message that I reiterated to you and you're coming at me with that? Bruh.
Car loops are some of the least recurring I'd say on the map you have:
-Cars
-Ambulances
-Cinder blocks
-Hedges
-Fences
-Killer shack
-School
-2 story house
-Underground house
How is that not varied, since you claim I'm not reading, how about you read this and tell me thats not variation in comparison to coldwind are located:
-Jungle gyms
-Main building (if it even has a main building)
-Killer shack
-Haybales
-diggers
-Corn
We should have more in maps to interact with, ormond mines understood this and it's one of my favourite maps on both sides, Badham is how haddonfield should be and it's also proof that having more main buildings doesn't = omg broken, coz haddonfield has like 4 lol3 -
No map should have three main buildings AND shack. It's absolutely preposterous.
Why? Do you feel like killers can't win on that map, that it takes too much effort compared to other maps to win, or something else?
I've noticed it does take a little more looking around, intentional gen pressure, and more attention to when dropping chase is the better play but it isn't impossible or super difficult to win compared to other maps. Play according to the map you're on and you'll do fine.
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Yes. I feel like M1 killers generally can't win on the map unless survivors are potatoes. Any decent solo queue survivors should 4e easily while only taking one or two hook states.
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Except the ones in Haddonfield aren't that strong. And there's no shack to run to. And it doesn't have the preschool with two god pallets, two strong pallets on the outside, a god window on the outside, etc. Plus, Haddonfield has massive dead zones. Badham has a safe tile every three feet.
-4 -
Yeah, when there were 10,000 pallets, multiple god windows, a room so dark you couldn't see etc etc. It was Garden of Pain. Now? Just kinda Garden of Ass. Not enjoyable for either side.
Hawkins is a three lane map with bad pallets and few windows.
The Game has a lot of good pallets, but good luck against stealth Killers or Killers who ignore pallets.
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Most of Hawkins pallets are generally good.
GoJ still is extremely survivor sided.
"Hey, there's like 3 killers who do well on the Game, therefore it's a MASSIVELY killer sided map!" Really?
-9 -
Nemesis, Pyramid Head, Nurse, Bubba, Legion, GhostFace, Myers, Pig, kinda Artist, Wraith, Knight and SM used to be crazy on it but idk anymore, Singularity and that's just off the top of my head.
Anyone who chews through pallets, benefits from a TINY map or can hit through pallets does pretty well on the map.
Hawkins pallets are by and large ass, sorry. They aren't usually Haddonfield filler bad, but they're pretty garbage.
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IDK pre 6.1.0 I'd agree with you, but we killers have had so many nice changes the game isn't that bad anymore, especially with anti pallet perks. The games largest downsides is it has barely any windows I wanna say too, which is what makes it really unique compared to other maps.
I'd even go as far to disagree with Pulsar where Trapper especially with good addons is fine on that map as he denies a lot of the god pallets and can do it mid chase and catch up more easily. I've play against a few nasty trappers on there.
Coz I'm fine arguing the whole killers without addons thing, except BP economy is so good rn you'd have to literally never play at all to have no addons for your killer.1 -
Most of Hawkins Pallets suck.
And well, aside from The Game being bad for Survivors against specific Killers, the Map basically only has safe Pallets. And once they are gone, there is nothing anymore except for Deadzones, so I dont think you can really call it survivor-sided. I would also not say it is massively killer-sided, but it is killer-sided.
If I remember correctly, when they released Killrates for some Maps, The Game was up there with having some of the highest Killrates.
When it comes to Badham, I think the hate is overblown nowadays. It is only one map now and not five maps anymore AND Map Offerings are nearly useless, so you cannot reliably send people to Badham anymore. And what you are describing sounds like the Haddonfield Treatment and I dont think we need to turn another map into one of the most killersided maps in the game.
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I want you to listen to yourself. "There's a very strong pallet every five feet, but if you somehow lose ALL of them, then you might take a hit!" Do you know how long it takes to clear out a deadzone with that sort of pallet density? Cmon man.
-2 -
I dont even know what your point is. Are you talking about The Game? Sorry, but the map only has Pallets. Once they are gone the spot where a Pallet was is a Deadzone.
I dont really understand how someone can argue against it. Are you trying to mindgame those Pallets in your M1-Killer or what?
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today i played M1 killer on badham, and it was very painful, 1 building and it has 4 windows and 1 safe pallet!.
And let's not forget the very long fence.
It's a very awful map with very powerful loops. Any average survivor will chain the loops with the perk Windows of Opportunity and make it very tough for the killer.
Post edited by TxQ on-4 -
It really is crazy how easy it is to get to a safe loop from pretty much anywhere on that map. There’s a reason it’s widely considered to be one of if not the most survivor-sided map in the game. It just takes way too long to get downs and to patrol the gens in the buildings on that map, especially for the weaker killers with poor map mobility and chase power. I guess if I was a survivor-only player I’d probably downvote you too 😉
-1 -
The game is such an easy map to deal with as killer. You only need to get rid of a few key pallets and easy. The only way you can lose there is if you never drop chase or when you try to mindgame pallets, but it‘s your own fault if you lose when doing these things.
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Whenever you post anything even remotely pro-killer on the forums, prepare to be downvoted into oblivion.
-4 -
The Forum is actually quite a big Killer echo chamber. If you get more Downvotes than Upvotes on a Post about something killer-sided, your take is just bad.
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Especially the new Eyrie variation. That map is butt cheeks.
-2 -
My only gripe about badham is hook placement. They REALLY need to add a hook or 2 to the inside of the preschool so its not such a massive pain to get someone who goes downstairs to a hook.
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The actual post is quite even, even though you state you want to get rid of all of Badhams unique structures.
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tbh badham var 3 i think or one of them was somewhat tolarable, tho currently badham is one of the few maps that makes me wanna just close the game
so many pallets too many dumb loops and 3 damn mainbuilds
and yet u will have people saying its balanced, yea balanced for A NURSE
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yea this forums and the dbd community in general follows a simply rule
survivor complains : good
killer complains : bad
its been like this for years, either its a good take or bad take
hell i got downvoted for telling people to stop rage quitting at the first 10 seconds
-1 -
HOW DARE U
try to say 80% of the maps is so disgustingly survivor sided when there are like 5 killer sided maps
actually i had someone say forgotten ruins was killer sided, really makes u think how many people have major skill issue in this game
-3 -
Yeah this map has been needing a rework for years now. Three strong buildings, strong fillers AND a shack. All within running distance of each other. Pretty sure Badham doesn't even have more than 2 bad fillers.
-2 -
Since you only have to care about the upper part of Forgotten Ruins as Killer - yes, the map is killer-sided. If you decide that you want to run around the Dungeon, this is a skill-issue.
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It has strong tiles like any other map but describing it as massive is a complete joke. The map size is comparable to Coal Tower.
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Maybe it's you who has a skill issue if you think forgotten ruins is survivor sided
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well they did say meat plant a map that is small and filled with so many pallets even the entity is scared of it is killer sided so, not exactly surprised u think that
either u never played against swf / smart survivors on that map or u play a dash killer because pressuring that map as an m1 can be "interesting" to say the least
-3 -
yep my bad for trying to enjoy an m1 killer, screw it might as well put on nurse since every map is killer sided apprently
-5 -
4 gens on upper part which has like 4-5 pallets at best. You can't ask more than that so no m1 killer excuse.
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But this is the reason why you should only care about the upper part of Forgotten Ruins. Especially as an M1-Killer you can just ignore the Dungeon, let the Survivors have those 3 Gens in there. You can patrol a much smaller part of the map with not really safe Pallets.
And honestly that you dont really capitalize on that is a skill-issue. It is the same with Hawkins years ago where people said that the Control Room Gen and the Gen upstairs are hard to defend, when the best play as Killer is just to ignore those.
And regarding the "SWF" or "good survivors"- "argument"… We have people who play the game for a living who dont really go against those good Survivors on a frequent basis. And yet people on this forum seem to think they are on some kind of special Server where only good Survivors are playing.
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Bro the fact u refuse to think survivors can play it smart and make u go crazy is wild
but sure skill issue on my part
-2 -
Only the survivors can play it smart and not you? Also explain what you mean by playing it "smart". Sounds like you chased someone going through portals over and over.
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ah yes the whole swf and mmr is just an illusion doesn't exist because it doesn't effect me, play the game around 2/3 am and u will see what kinda of "special server" survivors u will get
its about the time not the damn server, on the day u will get random survivors from good to new
night on the other hand well gl trying to be casual
i didn't claim to go against good survivors all the time, but they do exist sorry to dissapoint and they can make maps even that are even killer sided winnable, i know crazy, people working together to win
i know when im outplayed but when im trying to deal with people that know how to pressure me in a map with 2 floors as an m1 killer, i tend to get more annoyed why the map is designed like that not the survivors, because i know they are doing well
and the whole just pressure the 3 top gens are we just forgetting i need to be in chase and down and a survivor can be good in chase or what exactly?
i wouldn't complain if i was playing nurse or dash killer or any killer that has a bit of mobility
there are so many factors into this yet this community loves to just simplfy it to "just do this, do that, bring this, bring that"
meat plant : JuST BrEaK ThE PaLlEts
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i had a team a while go that were obvious swf, they all had some sort of speed perk, i basically couldn't touch them, at all…mind u i don't like camping or tunneling so i tend to just wanna play for fun, but by the end of the game i was frustated as hell, not because of the survivors ( they were actually respectful ) was because of the map, the moment i start chasing someone they would get on a gen and im an m1 killer i can't do much about it, because again speed and they are gone
and im not saying i never won it i did win on it before but i tunneled everyone out
this map can be misrable for both sides but saying its "killer sided" is just not right, people say badham is survivor sided because it has too many things going for it and i agree its a bad time for any killer that isn't nurse, people say haddonfield is killer sided cuz too many dead zones and i agree
this map ain't killer sided, unless the killer is higher tier, but for u to tell me an m1 can "pressure this map" is not gonna sit well with me, and also not to mention the fact sometimes grabbing a survivor off a portal just says nope, i love being robbed
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I heavily dislike it.
Mainly because I feel like no matter how many pallets I break, there is still no way for me to get a hit on the survivor before they reach a new resource.
The only times I don't mind this is with killers that ignore this, like Hag, or I have a good 3-gen.
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No, what I mean is that people who play DBD for a living and are really good players dont go against good Survivors that often. So you cannot really convince me that your matchmaking is much different. At max you will have the same ratio of good Survivors and then you should be doing fine.
And yes, if you only care for the upper part of Forgotten Ruins, you still need to be good at the game. I think this is obvious. If you are #########, no strategic play of a map will help you. But since you seem to be at some gigachad MMR, I think you must be very, very good.
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
1 -
gigachad mmr….?
why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…
its not that complicated
i love the fact u ignored that i said i don't get good survivors all the time, really brings the fact u understand what i meant
"simple game"
mind games left the chatskill gap left the chat
techs left the chat
spend months learning a killer just for you to be like "u ain't good trust me bro" forget it, no point, your fav twitch streamer don't get the "good survivors" all the time so it must be not true do u understand what playing at certain time is? most of the streamers play during the day, so games are random as i mention and- did u even read what said or are u so convicened that survivors just cannot be good and soloQ cannot sometimes harmonize to the point u think they are swf, because they can and i had it as survivor myself, its pretty good
do u even play killer tbh…?
the fact u said this
And to be honest - in its core, DBD is a simple game. Just so many players who think that they are better than they actually are who are overcomplicting things.
such simplisty in playing sadako and singularity, its so simple to know placements and to watch out for which tv is turned off while in chase or get a mental image of where jigsaw boxes spawn u can pressure the survivors, such simple tasks….
bruh im done lmao have a good one
-3 -
On the one hand I'd hate to lose alot of that stuff as I think Badham has a really unique look. On the other hand it is a bit nutty. I'd like to see them shrink it down and make it a bit less safe to start. See how thay does before fully reworking it.
-1 -
"why does this community refuse to understand that winning as killer will raise your mmr to the point where u will get sweats after sweats and same goes for survivor the more u escape the harder the killers u will face…"
Because this is incorrect. You should know that there is a soft cap for MMR. So people who have really high MMR get paired with people who barely reach the Soft Cap. There is no point where you will get "sweats after sweats", yet people like you think that they are special cases who only go against sweats.
And yes, DBD in its core is simple. That you bring up special cases like Singularity shows that you did not understand this message, lol. Especially Killer Mains for some reason think that you must have 130 IQ+ and the looks of a supermodel, otherwise you cannot play Killer, because DBD is such a hard and difficult game.
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Plus there are cases rn like killers having long queue times and survivors being in need more than ever with near instant queues. Backfills too causing issues.
So matchmaking is probably the wild west rn.-1


