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Following the DBD Satisfaction Survey – Here's My Wishlist for Improvements

TerrifierChapterplz
TerrifierChapterplz Member Posts: 1
edited July 21 in Feedback and Suggestions

Hey everyone,

I’ve been thinking about what changes most of us might agree the game needs—whether it's map reworks, balance tweaks, or quality-of-life improvements. I’ll share some of my thoughts below, and I’d love to hear what you all think.

Map Reworks

Backwater Swamp
This map is frustrating to play on for both sides. It was introduced back when the Hag was added, and honestly, it hasn’t aged well with the current state of the game.

Badham Preschool
Probably the most survivor-sided map in the game. It’s extremely unfun for most M1 killers. The main building is overpowered, most generators are safe, and it's hard to apply pressure effectively.

Forgotten Ruins
Basically the opposite of Badham. This map has too few pallets and not enough usable resources, turning the endgame into a giant dead zone. Survivors have almost nothing to work with.

Problematic Perks

Vigil
Right now, Vigil feels like the most abusable perk in the game. It dramatically reduces exhaustion times, negating several killer perks like Friends 'Til the End, Make Your Choice, Hubris, etc. It also makes killers who rely on the hindered debuff—like Freddy or Clown—basically useless. The main issue is that it's stackable. For what it offers, I think it should lose the team-wide effect and become a personal perk only.

Blood Favor
This perk creates free downs with almost no effort. It can turn entire areas into dead zones just for landing a single hit. Being a Hex doesn’t really balance it, since it usually secures 2–3 downs before getting cleansed. Losing a chase because of just one hit feels really bad—especially in solo queue, where it’s even more punishing.

Quality of Life Suggestions

Map Bans
While it’s great to have a variety of maps, there’s no way all 40+ killer powers were balanced for every single one. How are you supposed to play Hillbilly on RPD or Hawkins Lab? How do you patrol gens effectively on huge maps like Ormond or Resort with 4.4 m/s killers? And don’t get me started on M1 killers in the Saw map or stealth killers on super open maps. Letting us ban a map or two would massively improve the experience. Hopefully, the upcoming map voting system from Behaviour includes something like this.

Limit Gen Regression Perks
This might be controversial, but hear me out: gen regression stacking is incredibly frustrating. In my opinion, you should only be allowed to bring two regression perks per build. To balance this change, toolboxes shouldn’t be able to recharge their charges through perks, and gen speeds should be slightly nerfed to encourage people to bring at least one perk to speed up gens.

Let me know your thoughts! What changes would you like to see?

Post edited by Rizzo on

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