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Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

Houndmaster is still janky and unpolished.

I was playing the Forgotten Ruins map, and i teleported and my dog wasn't teleported with me, and i happen to find a survivor too. So how is it fair that i get my power removed from teleporting? I lose so much pressure because my dog is not there with me.
Or for example, i tell the tog to vault a window, but at the split second it must of gone somewhere else instead of the window, boom, i lost pressure on a pretty much guaranteed hit on the edge of the map because the dog slowed me down.
Or that the dog starts dragging the survivor towards the pallet so it can be stunned, it is so dumb. The whole mechanic of dog dragging survivors anywhere should be removed, it should be stationary.
The dog is so janky too that it makes me sick at looking at it running around because it makes dbd feel like its some scruffy indie game again.
There was no effort put into this chapter and there was no inspiration for the killer. It is sad because i quite like playing her if it wasn't for the unforgivable weirdness of the dog.
Another thing is that locking onto generators with the search mode is weird as well, since you have to look at it with pinpoint accuracy to make sure it targets the generator. And why does search mode have limited range normally until you look at a generator it suddenly has unlimited range? That is silly as well.

Worst of all, her skins are bad and i don't feel like a "killer" when playing her. I just feel like some fool.

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