http://dbd.game/killswitch
Are there more addon pass updates planned for other killers like you did one for the executioner?
Comments
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While we don't have any to share, add-on passes are certainly considered where appropriate. If there are any Killers you feel would benefit from this (and if so, don't hesitate to let me know why you think this), I'd be more than happy to note this down as feedback for the team!
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I know she is already super strong, but some Spirit addons are simply not good.
Juniper Bonsai literally nobody uses and needs a new effect.
Katana Tsuba could honestly have another effect since it really doesn't change much and everyone uses cap for speed.
Mother's Glasses is just… pointless?
Senko Hanabi has a good effect but 4 meters makes it terrible and good Spirits use the husk to block windows.
Dried Cherry Blossom needs to go. It's unhealthy.
Furin is still bugged (for months). It's so loud in the killer's POV that my head hurts.
Yakuyoke Amulet deserves a nerf in the duration and the speed penalty needs to be lower or removed. It makes your power worse.
All the recharge addons are good but you can't play Spirit without them. If Rusty Flute was partially base kit and all recharge addons get nerf to compensate, it would be really nice.
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Hi!
Well if u are planning on one, i think deathslinger should have the next addon pass, i mean his addons are infamous for being terrible, which is why so many people mostly run the reload addons, the only good ones i can think of rn besides the reload one are the purple cigar, iri coin.
And for the third addon pass i'd give it to demo
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I think the main ones are Nemesis, Demo, Bubba and Deathslinger.
Oh, and also Myers, his add-on selection was the same for years.
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We listed some of them in post I put over the weekend if you can ever take a look!
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Artist i feel needs an overhaul on her add-ons. I can't remember them all, but she only has a few add-ons even worth using while the others feels useless or makes so little difference it feels like it's not making any impact at all. Few months ago in a PTB when the devs decided to nerf her add-ons there was backlash and the most complaints I was seeing was she would have no good add-ons to even use anymore.
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Thanks for pointing out this thread! I'll be sure to give this a read-through 😀
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As a Freddy main, may I suggest a change to his Blue Dress add-on?
They literally change his power back to pre-rework with only one snare plus they cost 3250 bloodpoints.
If you could make it do literally anything else, it would be appreciated.
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Kinda hoping they do to killer addons like they are doing to survivor addons. We dont need a killer to have 3 different addons that do the same thing, just by different degrees. I'd rather have 1 "increased range by X amount" and the other 2 to be something else thats ALSO beneficial. This not only helps prevent stacking effects turning something OP, but also just makes sense from a balance perspective. You can't say a power charging 8% faster with a green addon is the ideal balance, while saying its ALSO the ideal balance of it charging 12% faster with a blue addon.
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Very much agreed i pushed for this in mine as well. Wraith having 3 shadowdance 3 windstorm 2 swift hunts. Or doctor having his 3 with cooldown,tr adjustment, and shock delay just in different %s is very bad. Its better if the effect is fair enough to be put somehow into the basekit then just make the adjustment addon a lower percentage and make it 1 each. So wraith would have 1 windstorm 1 swift hunt and 1 shadowdance. Then more interesting addons can come in.
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Its been a balancing nightmare forever. Alot of the strongest addon combos in DBD history were due to stacking effects. Machine gun huntress, instasaw Billy and forever freddy all had this. Then in order to balancethings incase ppl use them together... they just nerf the addon values.
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Demo has a lot of addons that are just better/worse copies of one another and others are very uninteresting. The last unique addon he had, got removed a while ago and it got replaced with just +2 portals. I don‘t think all his addons need to be changed, but the majority of them.
For Sadako I think she has interesting addons, but most of them are either too weak and need buffs or others simply don’t work with her current version.
That‘s some of the addon changes and buffs I would like to see for her.
Chase/flicker buffs
- She keeps her undetectable and loss of collision for the lingering flickering duration (,which is 4 seconds without the mirror addon). (New)
It would make her invisibility mindgame a little easier by not giving away her position with the red stain and give her a little more counterplay against body blocking.
- She flickers for 4 seconds after crawling out of a TV. (new)
I‘m not sure how impactful this change would be. I mainly put it here for atmosphere and because she disappears and appears after coming out of a TV in the movies.
- She keeps flickering while breaking pallets and vaulting windows.
I always found it odd that this isn’t the case already. It would allow for more ways to mindgame and outplay survivors with her power.
Teleport/TV/chase buffs
- Please remove TV auras or make it so they are hidden when carrying a tape.
The thing I enjoyed the most when I started playing her in 1.0 were the teleport mindgames that I did during chases, but they don‘t work when survivors know where you are coming from and they severely limit her teleport, which is the most fun part of her power.
- Increase the tape insertion, grabbing and the speed for turning off TVs to 1,5 seconds. (grabbing and delivering a tape is 1 second, turning off TVs is 0,5 seconds)
More opportunities for jumpscares.
Condemned lock in buff
- On the second hook all condemned stacks get locked in.
On the second hook there isn‘t much of a difference between getting moried or hooked, so this would be a nice quality of live.
Condemned changes
- Tapes grant one stack of condemned for every 30 seconds you hold them. The timer is paused when she is within 18 meters of you or when you are in chase. After these conditions are no longer met the timer stays paused for 6 additional seconds.
One of the major annoyances of both reworks for me was how free it became to deny her mobility (my favorite part of her power). There is no drawback or thought process behind it. You just run to the TV and turn it off.
- Hooking a survivor with a tape grants one condemned stack to all other survivors. (Ring drawing basekit)
Slugging was one of her problems in the past and hooking should be more encouraged with her.
- You only spread Condemned around the TV you projected to, but every 50 seconds every survivor receives one condemned stack globally. Each survivor has their own timer that gets paused by being in chase or being hooked.
This woukd be a fair nerf in my opinion and a needed one if you would do my other changes. Currently her whole power can be shut down by good players without any drawbacks, which makes her very frustrating if play against players that know how to counter this killer. On the other side in the majority of matches you get survivors that don’t know to turn off TVs, which kills them very fast and turns the match in a 3 vs 1, that survivors typically can’t win. By slowing down the condemned spread speed and making it passive she would no longer have to do the boring spawn playstile and she would be more consistent across skill levels.
Chase addons
🔴 Iri videotape (rework) - for map traversal and chasing with TVs
This addon is currently extremely bad and nobody uses it.
- Sadako can teleport to a turned off TV, which doesn‘t spread condemned 📺. Add a cool flickering effect to the turned off TV when she crawls out of it. (New)
🔵Telephone (made blue)
Way too weak.
- Survivors suffer from a -7% (was -3%) hindered Status Effect for 3 seconds, when Manifesting within 7 meters of them.
- Reduces the required time to manifest and demanifest by 0.2 seconds (to 1.3 seconds). (new)
🟣 Tape editing deck - for jumpscaring people
Too weak, but interesting. Replacing the aura reading with killer instinct near TVs woukd make it a lot better.
- All Survivors start the Trial with a tape and have to bring it to the furthest TV.
- Survivors who are in a 3 meter radius to an active TV get twice as many stacks of condemned and are revealed by killer instinct. (new)
🟣 VCR
Currently useless because of TV auras.
- Causes all TVs to make sounds when using projection.
- Generators near an active TV start regressing again when you project somewhere. (New)
🟢 Well stone - for the early game
Shorter cooldown is no longer necessary on her.
- At the start of a match she crawls out of a TV next to a survivor and the TVs are not on a 30s long cooldown. (new)
- Reduces the time it takes for TVs to turn back on by -7 seconds (was only after manifesting).
⚪️ Newspaper (merged with reikos watch)
- Increases the duration of your full Invisibility after Manifesting and while being demanifasted by +33 %.
We don't need two addons for basically the same thing.
🟢Reikos watch (rework) (meme addon)
- The haste from protection gets turned into hindered and given to survivors and the killer for the duration of the speed when someone is within 16 meters of the TV you projected to.
Condemned addons
🟣Ring drawing (rework and made purple)
I really want the old effect back, please!🙏
- Condemned Survivors spread their Condemnation to other Survivors, who complete a Healing action on an injured Survivor. (revert)
- Hooking a survivor with tape, grants all other survivors one stack of condemned. (If it doesn‘t become basekit)
🔵Well water (rework)
The current effect should be basekit which is what I suggest above.
- Every time a generator gets completed every survivor receives a stack of condemned. (New)
⚪️ Cabin sign (rework)
Shorter cooldown on tps is no longer necessary on her.
- Hitting a survivor breaks their tape. (New)
Hit and run addon
🟢Yoichis fishing net
Too weak and since she is a hit and run killer, she would really profit from an mangeled addon.
- Survivors with 2 stacks get mangled (new), with 4 stacks blindness and with 6 stacks hemorrhage (new).
Stealth Adoons
🔵Rickety pinwheel
Oblivous on a lullaby killer isn’t a good effect, the radius is too small and in he current version TVs are constantly turned off which makes it pointless.
- Survivors suffer from the silence (was oblivious) and fog status effect when within 12 (was 8) meters of a turned on TV and within 3 (was 0)meters of a turned off TV. This effect lingers for 1-2 seconds after leaving its radius (new).
New status effect: Silence
- You become deaf and don't hear anything (the lullaby). The visual heartbeat deactivates.
New status effect: Fog
- There is a (white) wall of fog which blocks your view and auras outside of a 24 meter radius.
🟢 Clump of hair
Too weak.
- Reduces the threshold for full Invisibility while Demanifested to 14 (was 18) meters and the invisibility lingers for 0.5 seconds (new).
🟢 Sea-soaked cloth (rework)
Not necessarily bad, but she doesn’t need two blindness addons and it suffers from the same problems as Rickity pinwheel.
- Hitting a survivor within 8 seconds after manifesting turns back on the last 2 TVs turned off. (Nerfed version of old iri tape)
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Deathslinger and Demogorgon
Deathslinger is obvious cause slingers only use the reload addon Keys cause the rest of the add-ons are bad.
Demogorgon users just use the pallet shred recovery add-ons only.
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Would you be able to rework Wesker's Very Rare Add-Ons and Dracula's Ultra-Rare Add-Ons someday? I thinks those are mostly useless
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For pig I would like her interlocking razor addon and razor wires to get merged. Both addons are really weak and need to be run together either way. The other addon could then get an effect similar to huntress lullaby and make (repair, healing and box) skill checks appear without warning.
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Please don't encourage the devs to touch Spirit anymore. Every time they touch her, she gets MASSIVELY nerfed.
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I agree. Having 3 times the same addon is really boring and I hope we get more different/unique ones.
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Tbh I kinda regret posting this because of that reason and the downvotes lol
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Don't get me wrong, I think Spirit needs an addon pass, but if they start touching Spirit, she'll be kicked out of A tier.
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with how prominent auras are these days, any chance we could undo Demogorgons nerf to Leprose Lichen that happened with Xenomorph release?
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There's a couple of addons for Ghostface that I feel promote excessive slugging and camping - Lasting Perfume and Chewed Pen. They allow longer reveal time for people on hook and people slugged, respectively. Most of his addons are fine, but these two need changing and a few others could be updated I feel like, or given more appropriate effects to help him gain info and play better especially after Marking.
Perhaps one that buffs his speed while in Night Shroud or acts as aura similar to Myers' Mirror shard addons would be appropriate? Or perhaps another Mark time lengthening addon, or another addon for movement while actively stalking. Even an addon to help block windows or break pallets if the Survivor is Marked could be nice. The way these addons currently are don't help him any and do not benefit the way the game is going. Please consider looking at them.
I could also see partly basekitting Drop-Leg Knife Sheath, or giving a little Haste while in Night Shroud like in 2v8, then making Drop-Leg do something else. Ghostface could either way benefit from some more mobility, he currently struggles to patrol generators on larger maps.
Post edited by LockerLurk on0 -
Sadako's needs this as well. Her addons are outdated from her old kit. Rickey Pinwheel and Seasoaked Cloth. Her overall selection in her purples/Blues/Greens dont give you a lot to work with in terms of useful or effectivness. Not a lot variety to select from. She has 2 useful brown addons.
We need more W chnages like Pyramid Head. His addons changes were SO good. One of the best BHVR's ever done. I wish it didnt take 3 years to do it but at least its done now.
As always, thanks for listening!
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Definitely draculas Iri addons. 1 nerfs his power and gives noticeably nothing in return, the other takes up an entire addon alot for the entire round not being in use the whole time, and the 2 seconds it can do something, 9/10 times people just run through it like a funny light show and even if they go down from it, if you arent there by the door when it happens, there is 0 value still as they just crawl out.
Also draculas purple Cube of Zoe. I can't even count the amount of draculas ive witnessed try to get value out of the addon, only to never get more than 1 hit out of it in an entire round. Perhaps making the pillars spawn around all generators once one is completed would boost its lethality as it is currently not very usefull in chase around the killer.
Post edited by ShanoaLegendaryPlz on2 -
As long as we don't bring back old life guard whistle Hex build Demogorgons now that was unfun to go against
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Definitely demogorgon, we only use shred's addons, because teleportation is not appealing.
Deathslinger is forced to play double reload speed addons, because missing his shots is not really forgiving and other addons are not very useful (iri coins sometimes might get you value, cigar aswell, but it's not that often).
+ Deathslinger hits are sometimes denied. You literally hit a target and it's a miss. Happened on both killer and survivior POV for me.
Maybe dredge could use a little buff to her addons.
Also, when we talk about the addons - blight could use some nerfs on addons.
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agreed that could make for a real tough match
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