http://dbd.game/killswitch
Killer feels impossible to play right now
ever since springtrap released generators have been a complete nightmare for killer I have been having games are getting done in less than six minutes consistently .my normal is Pain res, gift of pain, dying light, and PWYF. Three slowdown perks, and I feel like I can do nothing about it. Tunneling and slugging has felt more necessary, and this needs to be fixed. Also fix the spawn locations of killer items. There is no reason why a security door should be right next to a Gen.
Comments
-
Scott actually did a video a couple days ago explaining how running too many slowdown perks is detrimental:
Getting a quick down during that first chase is super important to snowballing the game. You have two perks that essentially require you to find and chase the obsession first without actually intending to down them, and that can eat up a significant chunk of time.
Pain Res and Gift of Pain are both great and I run them as well (Gift of Pain is double slowdown due to essentially having Sloppy Butcher built in as well) but I'd switch up at least Dying Light for a better chase perk, depending on who you're playing.
-3 -
Something tells me you were already were struggling on killer before Springtrap…
4 -
honestly I was thinking about running either leverage, mind breaker, or superior anatomy instead of dying light but that’s besides the point it still doesn’t answer my issues on what the hell has been up with Gens since springtrap came out
-1 -
calling me bad ain’t much of an answer buddy
0 -
lol, the downvotes are hilarious.
You try to help someone and people with zero game sense who don't actually want to have a discussion but instead just complain rush to push a button because they have no actual argument to make.
Can't imagine why this game is dying. :P
1 -
I'm not running slowdown at all. I mostly chose mix of chase perks and info perks. I will explain why running multiple slowdown is pointless.
Scenario 1: You run Pain, DMS, corrupt and deadlock. You get good survivors and eventually they do 2-3 gens before you start hooking, utilizing your slowdown. 3 survivors work on gens, 1 survivor is chased.
Scenario 2: You run chase/info build so you get easier downs. Now one survivor has to go for save, reset and one survivor is chased, only one does gen. The healing, going for save and chasing massively reduces their effectivness. Surely some slowdown perks will never hurt, corrupt or deadlock but if you struggle geting downs then your slowdown perks and slowdown i mentioned does nothing. Early hooks mostly favors you a win.
Example: You run bamboozle now they cannot vault it three times, extending the chase, same works with any haste related perks like Unbound which is still very good, rapid brutality, brutal strenght, enduring, save the best… all those perks give you constant value mid chase, so it's more likely that you gonna get earlier down.
1 -
Pain res, gift of pain, dying light, and PWYF
So you use 3 slowdown perks that need you to hook survivors, while you struggle to hook survivors?
PWYF is also not very good on most killers and overall not noob friendly perk
You can tell me what killer you play and I will give you some tips and decent build if you want.1 -
I agree with Scott here, you need to be running well balanced builds that cover for your Killer's weaknesses but enhance their strengths. For example I put aura, chase, and two gen control on Ghostface but only one gen control and mostly aura on Dredge. On Nemesis I run more info and gen pop. On Onryo it's nearly all info, and on Pig it's nearly all chase and info. It depends on the Killer.
You are not going to win 100% of your games nor should you be trying to. Stay in the comfort zone and take Ls where the Survivors are too good, stop forcing wins.
3 -
Springtrap I just like the idea of play with your food on him since his grab is a good way to save stacks lol. But yeah, as you can tell it didn’t really work out.
0 -
I mean, I mainly just like running Chase parks on my killers but thrilling is a perk I use more than I should because it gives a killer like spingtap really good information to start Chase
1 -
I have played only few games on him, so sadly can't give you many tips. From playing against him, basically play him like a slinger, where you hold axe to see how survivors react. If you always try to throw, then you are going to miss a lot, because it's simply easy to dodge.
Don't overuse doors too much, especially those where survivors have clear LoS on them, because good survivors will prerun as soon you start teleporting.
As for build, I would probably go 2 slowdown, 2 information. So possible combinations:
Lethal, BBQ/Phantom fear, Surge, Pain res
Lethal, Nowhere to hide, Eruption, Grim embrace0 -
appreciate the help thanks
1
