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Change Bloodlust Please

Bloodlust rewards bad killers with a speed boost. It needs to go. I say this as a "killer main". It's awful.

I would like to suggest that it be changed to only affect Myers in Tier 1 of Evil Within and the Hag and to ONLY be
Bloodlust Tier 1.

Comments

  • Someissues
    Someissues Member Posts: 1,604
    edited June 2018

    You got to fix the pellets issue first, anything more than 12 pellets in a map is a joke in a nutshell. All gens are done by the time you hook the second survivors since pellet removes bloodlust

    If you are getting hit by killers with bloodlust that means you were heavily abusing the loop

    Myer tier 1 can't get bloodlust, he can be infinite permanently in loops, tier 1 bloodlust will not help with that issue unless it's 3

    Without Blood Lust, all maps in cold wind farms will become an infinite spot, in the stone circles and in the farm house with the hays. Currently, you can do 2/ 3 loops / more if Killer respects Pellet, if Bloodlust does not exist you can loop the killer forever

    you can also infinite at any shacks, with just going around back and forth without bloodlust

    Post edited by Someissues on
  • Master
    Master Member Posts: 10,200

    @only1biggs said:
    Bloodlust rewards bad killers with a speed boost. It needs to go. I say this as a "killer main". It's awful.

    I would like to suggest that it be changed to only affect Myers in Tier 1 of Evil Within and the Hag and to ONLY be
    Bloodlust Tier 1.

    Sure, if we finally can get rid of the infinite loops and super safe pallets, then yeah just remove bloodlust completley. As a killer main I really hate that they introduced bloodlust to bandaid core issues in map design

  • only1biggs
    only1biggs Member Posts: 1,178

    @Someissues said:
    You got to fix the pellets issue first, anything more than 12 pellets in a map is a joke in a nutshell. All gens are done by the time you hook the second survivors since pellet removes bloodlust

    If you are getting hit by killers with bloodlust that means you were heavily abusing the loop

    Myer tier 1 can't get bloodlust, he can be infinite permanently in loops, tier 1 bloodlust will not help with that issue unless it's 3

    Without Blood Lust, all maps in cold wind farms will become an infinite spot, in the stone circles and in the farm house with the hays. Currently, you can do 2/ 3 loops / more if Killer respects Pellet, if Bloodlust does not exist you can loop the killer forever

    you can also infinite at any shacks, with just going around back and forth without bloodlust

    Based on what you have said here and your other posts, you don't seem to grasp that the killer making a choice to chase a survivor around one of the structures you mentioned, IS A MISTAKE.
    Yes, many of the maps are poorly designed with certain tiles being ridiculous, but why should a stupid killer be rewarded with a speed boost (which is a massive game changer in this game for both sides) for making a mistake or a bad play?

  • Runiver
    Runiver Member Posts: 2,095

    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

  • Th3Nightmare
    Th3Nightmare Member Posts: 1,266

    If the devs delete the bloodlust, say bye the killers.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

  • Weederick
    Weederick Member Posts: 1,080

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    As long as those tiles are insane, bloodlust is needed.
    You know what the real mess is? That infinites are still the place, where you have to drop a chase and chase someone else. Play some r1 games yourself where everyone beelines to those windows and you see the real problem with bloodlust. Its the broken windows

  • holywhitetrash
    holywhitetrash Member Posts: 289

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    if the survivor has found a safe spot then they will stay there as long as the killer as anywhere close enough to start chase and once the killer abandons them to go find other people that guy will just go do gens
    if the killer ever finds that guy again then that survivor will just run back to his safe spot

    blood lust punishes survivors for completely ignoring the philosophy of this game, which is that killers should be scary

  • only1biggs
    only1biggs Member Posts: 1,178

    @Weederick said:

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    As long as those tiles are insane, bloodlust is needed.
    You know what the real mess is? That infinites are still the place, where you have to drop a chase and chase someone else. Play some r1 games yourself where everyone beelines to those windows and you see the real problem with bloodlust. Its the broken windows

    I've played many rank 1 games -.- Are you another who thinks that rank means anything or is indicative of skill?

    I just said how to not rely on bloodlust...are you just intentionally being dishonest or replying without reading first? :/

  • SnakeSound222
    SnakeSound222 Member Posts: 4,467

    As long as infinites are a thing, then Bloodlust needs to stay. If it doesn't, then the Killer population will become much smaller.

  • only1biggs
    only1biggs Member Posts: 1,178

    @holywhitetrash said:

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    if the survivor has found a safe spot then they will stay there as long as the killer as anywhere close enough to start chase and once the killer abandons them to go find other people that guy will just go do gens
    if the killer ever finds that guy again then that survivor will just run back to his safe spot

    blood lust punishes survivors for completely ignoring the philosophy of this game, which is that killers should be scary

    So cute. You play long enough NOBODY is scared. That fades after a week for those who are scared of pixels. Come on.

    That survivor you spoke of can be baited out by downing other teammates.

    I give up..it's just way easier for people to complain and moan and not think instead of getting better or out thinking someone else.

    Bloodlust rewards bad killers.

  • Abyssionknight
    Abyssionknight Member Posts: 69

    They're already changing Bloodlust though. Shouldn't you wait until you experience the changes before asking for more changes?

  • Weederick
    Weederick Member Posts: 1,080

    @only1biggs said:

    @Weederick said:

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    As long as those tiles are insane, bloodlust is needed.
    You know what the real mess is? That infinites are still the place, where you have to drop a chase and chase someone else. Play some r1 games yourself where everyone beelines to those windows and you see the real problem with bloodlust. Its the broken windows

    I've played many rank 1 games -.- Are you another who thinks that rank means anything or is indicative of skill?

    I just said how to not rely on bloodlust...are you just intentionally being dishonest or replying without reading first? :/

    I doubt you're a rank 1 killer.
    And your suggestion is chase someone else. You're 2 years late for that meme.
    We dont do it cause its the better play, but because its the only option.
    Fix infinites, then bloodlust can go.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Weederick said:

    @only1biggs said:

    @Weederick said:

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    As long as those tiles are insane, bloodlust is needed.
    You know what the real mess is? That infinites are still the place, where you have to drop a chase and chase someone else. Play some r1 games yourself where everyone beelines to those windows and you see the real problem with bloodlust. Its the broken windows

    I've played many rank 1 games -.- Are you another who thinks that rank means anything or is indicative of skill?

    I just said how to not rely on bloodlust...are you just intentionally being dishonest or replying without reading first? :/

    I doubt you're a rank 1 killer.
    And your suggestion is chase someone else. You're 2 years late for that meme.
    We dont do it cause its the better play, but because its the only option.
    Fix infinites, then bloodlust can go.

    Oh my god.. I doubt you have a brain, yet here you are, dribbling into your keyboard.

    Jesus dude smh

  • only1biggs
    only1biggs Member Posts: 1,178

    @Abyssionknight said:
    They're already changing Bloodlust though. Shouldn't you wait until you experience the changes before asking for more changes?

    Fair enough. I would just like to see it removed is all. With the exceptions and alterations suggested.

  • Runiver
    Runiver Member Posts: 2,095

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    One more "Equip a perk to counter a survivor feature"
    I'll think about that when I'll be able to fit Enduring to counter DS, Lightborn to counter Flashlights, Ruin to counter gen rushing, Agitation to counter bodyblocking, along with all other perks that are meant to make my killer UNIQUE and make it the way I want to play it, rather than a pure reactive build I'm forced to take to soft-counter broken survivor base features.

  • holywhitetrash
    holywhitetrash Member Posts: 289

    @only1biggs said:

    So cute. You play long enough NOBODY is scared. That fades after a week for those who are scared of pixels. Come on.

    That survivor you spoke of can be baited out by downing other teammates.

    I give up..it's just way easier for people to complain and moan and not think instead of getting better or out thinking someone else.

    Bloodlust rewards bad killers.

    adorable. you play enough EVERYBODY knows where the safe spots are. that stays for as long as you put any amount of thought into playing the game. come on

    and those other survivors you found will just run to the safe spots

    it is way easier for people to complain and moan and not think ( like what you are doing here) instead of getting better or out thinking someone else

    bad survivors allow killers to get blood lust

  • IronWolf115
    IronWolf115 Member Posts: 672

    Even with bloodlust in the game it is crazy hard to deal with survivors, bloodlust gone?

    You wouldn't stand a chance.

  • VESSEL
    VESSEL Member Posts: 1,068

    Agreed

  • Techn0
    Techn0 Member Posts: 405

    I hate bloodlust as a mechanic a lot, however as long as the wretched shop building as well as the barn and the silo are gigantic infinites I honestly can't say it needs to be removed. They need to look at the maps with spots where the killer simply can not catch up and give them doors in place of some of the windows. Then we can finally remove bloodlust.

  • only1biggs
    only1biggs Member Posts: 1,178

    @WalterWh1te You have way more patience than I to explain all that to them, thank you. I just thought it was painfully obvious, so suggested that the devs remove it.

    @Weederick 10 other idiots you mean? Well done, continue your circle jerk, buddy.

  • dannyfrog87
    dannyfrog87 Member Posts: 568

    yeah right without bloodlust we would never catch a survivor because of infinites being abused and bad map design and core mechanics. its why bloodlust exists and before anyone says you spend too long chasing. some maps are that bad the infinite can be exploited almost indefinitely

  • only1biggs
    only1biggs Member Posts: 1,178

    @holywhitetrash said:

    @only1biggs said:

    So cute. You play long enough NOBODY is scared. That fades after a week for those who are scared of pixels. Come on.

    That survivor you spoke of can be baited out by downing other teammates.

    I give up..it's just way easier for people to complain and moan and not think instead of getting better or out thinking someone else.

    Bloodlust rewards bad killers.

    adorable. you play enough EVERYBODY knows where the safe spots are. that stays for as long as you put any amount of thought into playing the game. come on

    and those other survivors you found will just run to the safe spots

    it is way easier for people to complain and moan and not think ( like what you are doing here) instead of getting better or out thinking someone else

    bad survivors allow killers to get blood lust

    So you're taking what I say and flipping it to fit your narrative? Wha? I mean, you're wrong. I'm not moaning either. At all. Just calling for something that is no longer needed to be removed from the game as bad killers need it.

    Walterwhite went into detail on why it rewards bad killers.

    Bad survivors get killed very quickly. I'm truly not sure what you're blathering about.

    Are you okay?

  • NMCKE
    NMCKE Member Posts: 8,243
    @only1biggs
    Hello, yes I agree with you because it boosts inexperienced killers to higher ranks when they should've been in their respective rank. However I'll like to suggest an alternative for Bloodlust if you don't mind while making it unreliable. Why do I wanna make Bloodlust unreliable? So killers will have to rely on skill rather than a speed boost to help them win chases, that's my goal.
    Basically you'll get a 0.2% increase in movement speed every second while in a chase. This is a lot less than the regular Bloodlust and inexperienced killers can't rely on it as much, thus where the killer will need actual skill instead of a speed boost to win chases. Now I don't wanna any salt from this, I want feedback please!
  • only1biggs
    only1biggs Member Posts: 1,178

    @Nickenzie said:
    @only1biggs
    Hello, yes I agree with you because it boosts inexperienced killers to higher ranks when they should've been in their respective rank. However I'll like to suggest an alternative for Bloodlust if you don't mind while making it unreliable. Why do I wanna make Bloodlust unreliable? So killers will have to rely on skill rather than a speed boost to help them win chases, that's my goal.
    Basically you'll get a 0.2% increase in movement speed every second while in a chase. This is a lot less than the regular Bloodlust and inexperienced killers can't rely on it as much, thus where the killer will need actual skill instead of a speed boost to win chases. Now I don't wanna any salt from this, I want feedback please!

    Is there a cap to be reached? I presume you lose the speed when dropping a chase?

  • NMCKE
    NMCKE Member Posts: 8,243

    Is there a cap to be reached? I presume you lose the speed when dropping a chase?

    @only1biggs
    If the developers take this direction with Bloodlust (which I highly doubt they will) then they will likely add a speed cap to the killer. Maybe 130% at most? However just keep in mind that it will take 1 minute and 2 seconds (1 minute and 24 seconds for 110% killers) to reach 130% (according to my geometric sequence math: 115*100.2%^(63-1)=130.165705%) with Bloodlust which most killers can't afford to waste that much time in a chase. Regular Bloodlust would take 45 seconds to reach tier 3 which I think that is 130%, correct me if I'm wrong because I don't know exactly the numbers for Bloodlust.
  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @only1biggs said:

    Based on what you have said here and your other posts, you don't seem to grasp that the killer making a choice to chase a survivor around one of the structures you mentioned, IS A MISTAKE.
    Yes, many of the maps are poorly designed with certain tiles being ridiculous, but why should a stupid killer be rewarded with a speed boost (which is a massive game changer in this game for both sides) for making a mistake or a bad play?

    If you think that's fine then that's no different than asking the Devs to bring back infinite, aka safe spots. A killer is not supposed to go after them sounds legit right? back then when killers chase a survivor all you got to do is sprint burst back to infinite, then he gives up, he chases some other guy, he does the same rinse and repeat

    Here is a video of me going against Tru, I could have gone for hours on this permanently but I stopped since I was just showing how broken infinite is, you really think such things are fine?
    https://www.youtube.com/watch?v=hsie4pHH99E

    the updated stone circle is no different, you can infinite with it if the killer does not have bloodlust, and the entity will not block the window due to it being more than a 12-or so seconds run, this applies to many places as well

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @WalterWh1te said:
    With the recent changes to the pallet mechanic and the upcoming mechanics to exhaustion in DO NOT see any justification for Bloodlust still being in this game.

    Killers shouldn't be forced to use Bamboozle to deal with infinite and loops, it's a poor game design and limits playstyle too much, the devs have proven to be ineffective at fixing infinite when I posted all sorts of videos about them. It took them over a year to fix them. They only fixed a bunch but not all with adding new maps, do you think they will be willing to go through all the hassle just to fix them to get rid of bloodlust?

    in 3 minutes in high ranked games, all 4 gens can be done, as it is shown in here
    https://www.youtube.com/watch?v=yh17g7TIhU0

    @only1biggs said:

    Hello, yes I agree with you because it boosts inexperienced killers to higher ranks when they should've been in their respective rank.

    Is there a cap to be reached? I presume you lose the speed when dropping a chase?

    More often than not when a survivor activates sprint burst despite the killer being behind them the chase will end, and their bloodlust will go away, same can be said for when killers are breaking a pellet

  • AlexAnarchy
    AlexAnarchy Member Posts: 685

    @only1biggs said:
    Bloodlust rewards bad killers with a speed boost. It needs to go. I say this as a "killer main". It's awful.

    I would like to suggest that it be changed to only affect Myers in Tier 1 of Evil Within and the Hag and to ONLY be
    Bloodlust Tier 1.

    looks at ways this OP post about Bloodlust throughout thread Yep...definately a killer main...and not some salty survivor main who wants to win every chase by abusing infinites and bad map design.

  • deathdoer1
    deathdoer1 Member Posts: 87

    They should allow blood lust to increase pallet break speed since it consumes all blood lust in the process. This would make looping a pallet that is safe and HAS to be broken to chase far less punishing..

  • only1biggs
    only1biggs Member Posts: 1,178

    @Nickenzie I'm not sure I want anyone being rewarded with speed for doing nothing. I'd rather just have people outplay better.

  • only1biggs
    only1biggs Member Posts: 1,178

    @AlexAnarchy said:

    @only1biggs said:
    Bloodlust rewards bad killers with a speed boost. It needs to go. I say this as a "killer main". It's awful.

    I would like to suggest that it be changed to only affect Myers in Tier 1 of Evil Within and the Hag and to ONLY be
    Bloodlust Tier 1.

    looks at ways this OP post about Bloodlust throughout thread Yep...definately a killer main...and not some salty survivor main who wants to win every chase by abusing infinites and bad map design.

    I main KILLER and don't moan about EVERYTHING. I know it's a hard concept to swallow.

  • only1biggs
    only1biggs Member Posts: 1,178
    edited July 2018

    @Someissues said:

    @WalterWh1te said:
    With the recent changes to the pallet mechanic and the upcoming mechanics to exhaustion in DO NOT see any justification for Bloodlust still being in this game.

    Killers shouldn't be forced to use Bamboozle to deal with infinite and loops, it's a poor game design and limits playstyle too much, the devs have proven to be ineffective at fixing infinite when I posted all sorts of videos about them. It took them over a year to fix them. They only fixed a bunch but not all with adding new maps, do you think they will be willing to go through all the hassle just to fix them to get rid of bloodlust?

    in 3 minutes in high ranked games, all 4 gens can be done, as it is shown in here
    https://www.youtube.com/watch?v=yh17g7TIhU0

    @only1biggs said:

    Hello, yes I agree with you because it boosts inexperienced killers to higher ranks when they should've been in their respective rank.

    Is there a cap to be reached? I presume you lose the speed when dropping a chase?

    More often than not when a survivor activates sprint burst despite the killer being behind them the chase will end, and their bloodlust will go away, same can be said for when killers are breaking a pellet

    Again, you posted this like it's evidence of something other than a killer being brain dead.

    Pellets have families too.

  • Global
    Global Member Posts: 770

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    You can't say that a good reason for the devs to get rid of bloodlust is because of the clown and his perks when the shrine isn't back up yet and god knows how long it will take before the console players get their DLC for the shrine to come back up for us all. The clown is also a DLC character and some people don't wont to spend money on a game they already bought or grind for hours to get him just to get one perk when there are other better ones for different situations. As a killer main you should know how under powered killers are compared to survivors (which will hopefully be fixed with the upcoming perk nerfs) and whats just having an extra speed boost to help you to actually win?

  • only1biggs
    only1biggs Member Posts: 1,178
    edited July 2018

    @Global said:

    @only1biggs said:

    @Runiver said:
    Bloodlust is the only way to stop many vaulting spot abuses.
    It needs to stay as long as the map design is at it is, as it is a decent bandaid fix to infinites.

    Now you have Bamboozle and the clown. Then there's outplaying someone.

    I mean, I've already stated that some tiles are insane, but, don't go on those tiles to chase someone. Wait until you have baited them away or until they are last survivor and THEN bloodlust them if you have to.

    Bloodlust rewards bad killers. It needs to go with the exceptions I have mentioned (Hag and Myers EW1).

    You can't say that a good reason for the devs to get rid of bloodlust is because of the clown and his perks when the shrine isn't back up yet and god knows how long it will take before the console players get their DLC for the shrine to come back up for us all. The clown is also a DLC character and some people don't wont to spend money on a game they already bought or grind for hours to get him just to get one perk when there are other better ones for different situations. As a killer main you should know how under powered killers are compared to survivors (which will hopefully be fixed with the upcoming perk nerfs) and whats just having an extra speed boost to help you to actually win?

    I also said you can outplay someone. Please, go back and read through WalterWhite's post here...it details things.

    I do know how underpowered killers can be... against a team of sweaty marths that only play to de-pip, or on certain maps, or whatever else, which is the minority of games. I would just rather get better than moan. Most killers refuse to do that. They make mistake after mistake after mistake and then blame everything but themselves and then get rewarded with bloodlust.

  • Someissues
    Someissues Member Posts: 1,604
    edited July 2018

    @only1biggs said:

    This isn't 2.0 so it's invalid. This is also the 2nd time I have seen you post a video of Tru who is not a good killer and moans constantly when he makes mistakes. I guarantee that if HE suggested removing bloodlust, you'd be all over his nuts and agree, crying it from the rooftops.

    You just embarrassed yourself, well done.

    It's valid due to the fact that without bloodlust you can make this an infinite, and doing it in the same current version, I could make a video on this but it's pointless arguing with people like you since you would come up with some other BS excuse, and you call yourself a Killer main without knowing this.

    Sorry but your the one embarrassing yourself, for calling out Tru, not a good killer, he is one of the best, in terms of hearing, finding and spotting survivors, with over 2k hours playing daily.

    you're just some biased troll so I'm done talking with ya

    good luck trying to get the devs on removing bloodlust cuz it's never going to happen unless all loopers are gone from the game

  • Global
    Global Member Posts: 770

    I do agree that you shouldn't be rewarded if you mess up but that wasn't the original intention the devs had for implementing bloodlust. It was a flawed excuse of a way to "counter" looping so the devs didn't have to completely remake pallet spots and window spots. I do believe that there could of been something better to use instead of bloodlust if they used a bit more of their time to think of something different. But pallets and windows are a sort of controversial topic as survivors basically do need them in order to survive but its an easily abused mechanic. Come to think of it cant really remember the last time bloodlust helped me because It would always activate whenever the person I was chasing was already at a different pallet. So yes I do believe its flawed and should be changed with something actually helpful its just at the current moment I don't believe the devs really care for it which is a shame.

  • ASpazNamedSteve
    ASpazNamedSteve Member Posts: 1,784

    There are too many maps designed like garbage for it to be removed yet. I wouldn't mind them nerfing it after the pallet changes, but not removed.

    When maps/structures are balanced enough it should probably be removed yes.

  • Kuris
    Kuris Member Posts: 228

    When other changes are made to weaken survivor, which I say as a survivor main. We get the game easy mode, killers have to create builds to counter what we have built in to our kit, the ability to gen rush, the ability to loop etc.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Someissues said:

    @only1biggs said:

    This isn't 2.0 so it's invalid. This is also the 2nd time I have seen you post a video of Tru who is not a good killer and moans constantly when he makes mistakes. I guarantee that if HE suggested removing bloodlust, you'd be all over his nuts and agree, crying it from the rooftops.

    You just embarrassed yourself, well done.

    It's valid due to the fact that without bloodlust you can make this an infinite, and doing it in the same current version, I could make a video on this but it's pointless arguing with people like you since you would come up with some other BS excuse, and you call yourself a Killer main without knowing this.

    Sorry but your the one embarrassing yourself, for calling out Tru, not a good killer, he is one of the best, in terms of hearing, finding and spotting survivors, with over 2k hours playing daily.

    you're just some biased troll so I'm done talking with ya

    good luck trying to get the devs on removing bloodlust cuz it's never going to happen unless all loopers are gone from the game

    See ya moron :)

  • Percept
    Percept Member Posts: 5

    @only1biggs said:
    Bloodlust rewards bad killers with a speed boost. It needs to go. I say this as a "killer main". It's awful.

    I would like to suggest that it be changed to only affect Myers in Tier 1 of Evil Within and the Hag and to ONLY be
    Bloodlust Tier 1.

    Hi, your green rank is showing.

  • SadonicShadow
    SadonicShadow Member Posts: 1,146

    Once they rebalance the maps and completely kill the time wasting loops is when i will agree that bloodlust needs to get the axe. Bamboozle might counter a good portion of the broken spots but that is absolutely no excuse what so ever to remove bloodlust now. I should not have to bring a single perk to counter piss poor map design. The bullshit development strategy of giving us perks to make up for poor design decisions in the game needs to stop. Fix the broken spots and bloodlust can go.

  • only1biggs
    only1biggs Member Posts: 1,178

    @Percept Hi, your brown rank is showing.