http://dbd.game/killswitch
Ranks should have meaning and incentives for skill would be nice.
In the current state of the game ranks honestly just feel like an indicator of playtime at best. I’m not sure what the need for the change was but back then ranks felt like a mostly sure way to have an idea of how good someone was , when you thought of red ranked players you thought about actually skilled killers and competitive Survivors and that definitely feels like it’s missing now. And there’s honestly no incentive to play the game and actually be a good team playing survivor, the pip system wasn’t perfect but you at least actually had to participate as a part of your team to píp and rank up and that served as a weak but important incentive to actually play the game and be a decent teammate even to your randoms, incentives would be nice, I may have missed something’s , I’m not proofreading this.
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I assume you know that they changed to skillbased matchmaking? "Ranks" these days are supposed to be a way for you to earn a few bloodpoints at the end of the month, they aren't just for matchmaking anymore that why they are called grades now - that's also the reason why it's so easy to earn them, there's no reason to make it harder than needed.
As far as I know bhvr hides your mmr to you and other people to stop people worrying about it and just play.
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Hiding it has the opposite effect… just as I figured
Anyway…. so are you suggesting an unranked and a ranked gamemodes
Cause doing that "will split the playerbase"
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No it works pretty well, people that really just play casual and don't care at all how good they are, don't have a number somewhere that tells them they now have to be good or insecure. (I personally never understood that problem, but some did care about it I suppose).
Honestly that would be the best, we have two sides of people already:
- People playing goofy and casual, maybe even with friends just wanting to have fun without stress - the result isn't that relevant.
- People playing competetive, they have fun to win games and probably also want to see their mmr or stats to show how good they are - the result is obviously really relevant, even between 3k and 4k.
- (I suppose you could also say there's a neutral side in the middle, but they might or might not feel better with the balancing of ether side.)
With that in place we could balance them differently:
Obviously you could change almost everything, but in general tunneling, camping and slugging could be turned down in normal mode for the start. They could also balance it for your mistakes to be less heavy. People that play competetive don't have a problem with that usually, you could even put perk bans for everyone in place depending on role and character as well as maps - it's pretty common in comp dbd and works actually pretty well for what I saw.
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Yeah it was way better before, actually playing the game as survivor rewarded you, at least for most of the month. Week 4 was always kind of rough as most survivors that played a lot got to red ranks. I know people complained but really the SBMM they use now is garbage.
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Ranks are outdated because Skill Based Matchmaking exists.Rank and Grade now exist only to prove time played, and if anything thye need to be easier to get not harder.
Per the current AMA, the Devs purposefully don't want anything, including MMR, in the game to be a marker of "skill" this way because that's not how they view the game - they want fun first, achievement second. You're free to go for it if you want, but it's not what they want the game to be about and no longer the intended way the game is meant to be played.
For proof, just read their own words right here:
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Ok…
So on to my second point… Unranked and Ranked… good or bad
I tend to start as casual… but as I learn more I tend to get competitive once I reach a certain level
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Well rank isn't really even rank any more, its grade based on play time each month and the incentive is the BP at reset.
I personally miss the old system before SBMM, hell I miss old DBD in general.
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I highly doubt something like MmR exists. It's just word people use, but nothing more than that.
If MMR actually existed, you would never ever had a situation during one session one game you have guys with 10k hours, and then literally next one a guy who just installed the game. It's impossible if something like MmR existed.
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There is no ranks in this game there is grades that give you bloodpoints every middle of the month when they reset.
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It exists for sure:
My girlfriend started with much easier and more fitting people against her. I can remember that I played against people with several 100 to 1000 hours with not even 10.
The matchmaking simply isn't very strict.
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If your question is if I think it would be good like this: I'd prefer having two modes. At the moment they try to balance somewhere in between but don't really appeal to any of the two sides 100%. If they'd split it they could have both sides happy (of course depends on the people lol).
I'm in almost all multiplayer-games competetive, at least if it's pvp. I mean for what do I play against people if I don't want to win? I could also play pve then xD
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I think the person wants a more stricter MMR system then, since i can confirm that the difficulty scaling or however mmr scales is designed poorly but i did get an official answer related to MMR and its getting some positive changes in phase 1 and 2.
So hopefully the game will generally match you with same playtime players than just alone mmr points since if you ask me its highly unfair lets say you started the game, but prior you owned the game or had it but never really played just saw videos and streamers play so you then get a lot of wins in start, its unfair for matchmaking to put you with people that are 1k - 10k hours with same winrate or againts 3 to 4 stack swfs.
But thats just me honestly
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Yea that was my question…
And yes I do agree with you
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Red ranks were mostly meaningless. Just about any player could hit rank 1 if they grinded enough matches. This game is not skill-based. Killers are made to win by design. The survivor player typically needs several times more skill than the killer they are going against to win consistently. Play other competitive PvP games with good balance and this becomes immediately evident.
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Yeah it is indeed a little bit weird, but I still like it more than old matchmaking. But to be honest I don't know if I'd maybe like it more with my playtime now, I mean I only had a few 100 hours at that time - so now it could be more fun xD
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I'm sorry I'm german, so sometimes I have problem to understand questions or sentences 100%. I try my best to understand everything perfectly xD
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Its a bit funky but yeah much better than old, so im hoping whatever they have planned will improve the current one further by a lot
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There's no need to say sorry
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I'm sure about that, at least I don't believe they manage to make it worse accidentally xD
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Thank you, that's very reassuring :D
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Would be hilarious if its wore but i doubt xD i am not allowing it ill constantly write posts saying justice to playtime = everything
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I'd love to agree to that, but sadly I saw people with 5k hours that were muuuuuch worse than some with a few 100 hours xD
Those people aside I agree, the longer you play the more time you had to develope musclemomory, feeling for the movement and also knowledge. Often people ragequit simply because they didn't know hits are possible like this xD
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