Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

skull merchant doesnt need a rework

this is exactly what it says. she doesn't need a rework. she needs her current kit buffed back into viability. the fans of her (me included) aren't playing her because she's strong or effective. we are playing her because we enjoy her playstyle and her power. a rework now after this long of us playing her like this is just a spit in the face of those that enjoy her. if the rework keeps her current playstyle and her stealth then i'll eat these words and say thank you to BHVR. keep her stealth potential and her tag system. these are integral to enjoying her power. if that goes out the window with a rework then that just means Bhvr cares more about satisfying people who hated her then the people who actually main the killer. i know i come off hostile but i just want justice served for my main and i fear greatly that she will receive the trickster treatment. i have over 6000 hours in this game and i never truly clicked with a killer until i landed on skully. yes i played tons of killers and had fun but i never became a true killer main until her first rework. if they take that away i'm going to be very sad. please Bhvr. don't butcher my main.

Comments

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935
    edited July 24

    It was definetly possible to save Skully 2.0, but sadly they didn't want to bother, or just failed to see how.

    Version they talked about in Q&A is definetly better than any "control based" version they talked before. Those would fail so hard…
    I just want her to keep stealth, don't really care much about rest. I am fine if drones will be used just for information, that's still more than they do now…

    Also give her better Mori animation!

  • pigslittlepet
    pigslittlepet Member Posts: 542

    it's not just her stealth for me though. it's important yes but i have spent so long mastering every single little detail of her power. there are so many things that you can do and learn with her that most people will never know. a rework of her power is just throwing away everything at this point. she's been left in this sad state for so long now that the only people playing her are the people who really love her. to throw that away is literally a spit in the face and the boot in the rear to all of us.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    I personally enjoyed both versions of Skully and I will adapt to third too.
    I play her mostly for her skins, because I can create lot of good combinations…

    I am not happy about rework, but I can also see it could have been so much worse.

  • GeneralV
    GeneralV Member Posts: 12,666

    I agree completely, my friend!

    I strongly support a full return to her 2.0 version and no further changes. But if that doesn't happen, then the focus should be preserving her identity instead of creating another dash or projectile M2 killer, as we have enough of those already and Skull Merchant, who already has an identity of her own, shouldn't be turned into one.

  • pigslittlepet
    pigslittlepet Member Posts: 542

    that's all i want. to preserve who she is. in the end do i want her to be strong? yes. but i'm not willing to sacrifice her for it. if she has to stay weak to keep her style of play then i would rather play a d tier character now then some A tier version of her with a power that has nothing to do with her current kit.

  • TheGoon224
    TheGoon224 Member Posts: 389

    I used to genuinely hard main Skully but after she got gutted I had literally zero reason to play her again and still don’t. maybe her rework will change that either way I just need something to save this killer

  • GeneralV
    GeneralV Member Posts: 12,666
  • Elan
    Elan Member Posts: 1,427
    edited July 25

    I enjoyed gen grabbing Spirit, does it mean she should stay? No. The problem with Skull Merchant is that she has no interactivity on either side. Skull Merchant 2.0 was all about deploy drone, get faster and cause hinder… bloodlust. No interactivity on any side, absolutely passive boring playstyle. People say but Clown, sure… do you feel playing against Clown anything interesting? He slows you and you either predrop pallet or get hit. Same was with Skull Merchant, she got up to 7 % haste and survivor got 10 % hindred when scanned. And all that drop drone in loop, bloodlust for hit and repeat was insanely boring on both sides, that's why her killrate was about 90 % because it was so insanely boring that people rather killed themselves, you want that back? You sure? Look at Kaneki, 50 % community hates him, 50 % community loves him. And people again are quitting against him a lot, because there is nothing interesting about going against Ken. You get hit, he leaps to you cancel and hit you 1s later. Indeed, BHVR rework for Skull Merchant seems way more interactive, while probably won't do much about overall killer strenght. But buffing Skull Merchant's kit back to it's previous version is just step back in game health and makes no sense to do so.

  • Elan
    Elan Member Posts: 1,427

    Excuse me, what have they said? Ty for infos. I dissmised it.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Response from Q&A

    Screenshot_20250724-111148-526.png

    @UndeddJester wrote reasonable possible outcome that would fit that description about it.

    image.png


    I think it's definetly better, than previous concepts they showed. Just keep stealth and I am happy….

  • Elan
    Elan Member Posts: 1,427

    I think both drone buddy and passive lethality were kinda criticized.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935
    edited July 25

    Well, I simply try to think of it how I would handle the rework to be succesful.

    Passive lethality will never be accepted by survivors in Skully rework. It is what it is, rather than trying to fight it, It's better trying to figure out how to make it work for her.

    Drone buddy is hard to tell what they think about it. I just don't want it to be controlled, or any difficult AI pathing. They are just not good at those and it never worked in past. Knight, Twins, Houndmaster, Nemesis (zombies)

    What could work is either some simple M2 attack, which would not be liked by Skully mains, but would work…
    Alternative would be to make it work passively simply whenever you are near claw trapped survivor, or if you hit claw trapped survivor. Hard to say what it could do, but definetly needs to be something simple.

    It could also be something completely different and he would just help you during the game with other actions like breaking pallet/gens.
    He could also on command "boost" other drone and give them additional effect…

    Drone buddy can definetly work, especially if they give it some fun animations. We have seen this concept in so many games.


    I think making her drones mostly information based is only way how to make the rework work for survivors… Now it's just a question how to handle rest of her kit, so she is still viable.

  • UndeddJester
    UndeddJester Member Posts: 4,971

    For some reason I have the impression the drone buddy is gonna have an attack a little like Unknown but smaller and without the bounce.

    A "fire→stick →delayed detonate" mechanic might be kinda cool. Accurate shot grants a hit guaranteed, but a missed shot/shot to terrain can still get hits and maybe opens some interesting options.

  • GeneralV
    GeneralV Member Posts: 12,666

    What could work is either some simple M2 attack, which would not be liked by Skully mains, but would work…

    That I believe is an issue, my friend.

    Because a killer rework should always prioritize those who play that killer, as they are the ones who spend time, money and bloodpoints on the character. They keep the killer alive. Something that would displease her mains shouldn't be included and, in this case, it is the projectile.

    If SM players wanted a projectile, they would go play another character.

  • MechWarrior3
    MechWarrior3 Member Posts: 5,365

    As long as they don’t make her another “projectile” killer I am happy. She needs to stay as a Trap Based killer with her Stealth and Intel.


    Drones need to scan you, when they do you get a claw trap. Intel only, no injuries. I’d be happy to see basekit dissolution with claw traps again.

    Hopefully they keep that global scan ability they talked about. Sounds cool.

  • GeneralV
    GeneralV Member Posts: 12,666

    Honestly, my friend, that would be acceptable, imho.

    No dash, no ranged M2. Intel drones and global detection. If that was the rework, I'd continue playing her, yes.

  • UndeddJester
    UndeddJester Member Posts: 4,971
    edited July 25

    I do agree with you for sure... but part of me feels like we're a minority trying to beat back an army of flame throwers, with only thimbles to draw water...

    I have a feeling that trying to fight for old merchant will land on deaf ears... but at least if we throw a hat in the ring and roll with BHVRs changes on new Skull Merchant, we might at least keep some of the killer we had 😔

  • GeneralV
    GeneralV Member Posts: 12,666

    Well, friend, nothing I haven't experienced before.

    This struggle for a character, the helplessness of feeling like what you're saying is being ignored, this feeling is something I am very, very familiar with.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    As I said, there are multiple ways how to approach it.
    Some of them would be actually quite cool imo, especially the one where you can command it to do simple actions, or boost other drone…

    But hey, M2 is the easiest thing they can do with it, so that will most likely be it, but hey maybe they suprise us with something interesting.
    Just don't let it be anything with AI, or camera control…

  • GeneralV
    GeneralV Member Posts: 12,666

    Fair point, my friend.

    Personally, I don't want dashes, M2 ranged, projectile, AI or camera control.

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    Understandable, but having cute little helper would be cool.
    I think there are things it could work and most people are happy.

  • GeneralV
    GeneralV Member Posts: 12,666

    It depends on what it does, tbh. If the buddy drone has the projectile as seen in the last design preview, then I really don't want it. But if it is responsible for the global detection, then I agree it could be fun.