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Stutters every match
SUMMARY OF THE ISSUE: stutters are now more frequent in 8.5.0, almost every time i try to use freddy power (snares, pallets, teleport) the game is stattering massively, people are getting stutters on other killers and survivors so it's unlikely to be freddy related
PLATFORM: steam
STEP BY STEP INSTRUCTIONS ON HOW THE ISSUE OCCURED:
- Play a match
- You will have stuttering
VIDEO:
PLAYER LOGS:
- No idea what those are, game doesn't crash for a log to appear
Comments
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same here!
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Here are the steps to get your logs:
After the match is complete where you experienced the issue, please close the game.
Next, Press Win+R
- Type in appdata
- Press OK
- In opened window navigate to: \Local\DeadByDaylight\Saved\Logs
- The DeadByDaylight.log file is the one needed for upload.
- Add the file to your bug report
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On Switch, Xbox, PlayStation & Gaming PC 1000mbs Internet I use an Ethernet cord for all, Wi-Fi 6 Router
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Please add these instructions to the bug fix template or somewhere clearly visible so one doesn't have to ask around.
After I experienced this bug I exited the game and launched it once more, so I'll add two logs, the one with the longer name is probably from the session where I experienced stutters.
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I've seen similar report but it has been declined for some reason even though many people said they are experiencing the same thing.
I don't know about playing Freddy, but the stutter occurs also when playing against him. Pretty much every time he uses snare or explodes his pallets.
This makes playing against him even more miserable than it already is.
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The frame drops are really bad and almost constant after this update. Regardless of the killer and map, Iāve been experiencing loads of FPS drops as Survivor (I havenāt played as Killer yet) and itās making the game pretty much unplayable.
From my matches today, this has occurred against Trapper, Vecna, Huntress, Pig, Wesker, Freddy, Houndmaster, and Nemesis on maps such as Gideon Meat Plant, RPD West Wing, Dead Dawg Saloon, Disturbed Ward, Midwich, Temple of Purgation, and Ormond Resort.I will say that the issue does seem slightly better when facing less complex killers, such as Pig, but itās still present and still ruins gameplay. Iāve tried changing my settings to help resolve the issues but even that doesnāt seem to work to any significant degree.
Post edited by YuisPinkBob on8 -
How was this patch even released. I don't even want to play the performance is that bad after this update.
I payed for the premium tomb unlocks but if I had know it was gonna be this bad I wouldn't have.
You better fix this sharpish as it's beyond a joke.
Only had couple of games and already seen bugs too.
Knights guards not making hit noise. Could only use blast mine once in another game.
Really annoyed.
Whats the point of a PTB if after you come out with this garbage.
Stop treating us as beta testers this game probably has a high income. Some individuals are getting all the profit and leaving the game to rot.
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You don't need more info. Get someone from the company to actually play the game!!!!!
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I'm having the same issue, it sometimes happens whenever I use or charge a killer power or after vaulting pallets.
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Yep, I'm on PC, and I noticed it immediately in the first game after the update. DBD is just poorly optimized, and it seems it gets worse with every update. They always claim it's a "hardware issue," but there's no way I am getting stutters with my 4070 Super when I can play Red Dead Redemption 2 on max settings at a stable 120 FPS. Hopefully they take this seriously because it is not fun when you get a massive stutter in the middle of a chase and get hit as a result. To be clear, the stutters prior to this update were random, and they happened rarely, but now they happen every game.
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I have the same problem playing as a survivor every match since 8.5.0. No matter who is the killer.
Steam
My PC: AMD Ryzen 5, 64GB RAM, NVIDIA GeForce RTX 30603 -
I feel like the patch broke the shader compilation in the startup screen. While it still says "Initizalizing Shaders", it only takes about half a second with around ~70% CPU usage across all cores (i7 14700k here), while before it took like 4 to 5 seconds pegging all cores to 100%.
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This is possible, shaders loading mid match and freezing your game would explain a lot.
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There's now enough info in this thread to put this report under review btw @JocelynAwakens
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No need to tag me in; we will update the thread as soon as we are able!
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I empathize with your frustration; please don't derail the thread. If there are other bugs to report, please do so, and use the Feedback section as necessary. We need to keep this thread open for information regarding this specific bug only.
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Please, let me know if you need any more info
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Please, let me know if you need any more info
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Still an issue as of 8.7.2
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@JocelynAwakens sorry for tagging again, but are we still not able to update the thread after 4 months?
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This is most likely the cause of the issues as the stutters seem directly tied to shader compilation as whenever a killer uses a power which spawns an object or effect with a unique shader the game will stutter, but this only happens the first time they do so, for each shader at least, and subsequent matches playing as or against the same killer will not have these stutters.
More evidence pointing towards this being shader compilation related is that stutters occur when a killer uses a basic attack and when killer instinct is shown, but only the first time that this happens, at least until you update the game or graphics drivers, which makes all of the stutters occur again.3 -
Still an issue
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Yeah this is so annoying and stutters are worse than ever. After playing for 30 minutes, the frames start to drop below 120 FPS, making matches insanely laggy. Why aren't the devs saying anything about it?
@JocelynAwakens sorry for tagging again but I saw you promised to get back to this thread a few months ago, and still nothing...
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Still happens. Each time I boot up the game, it's like I would have to play a test run against each killer so that their power doesn't cause stutters when they use it for the first time.
Dracula seems to be the worst for me though, as every time they use one of their many abilities, it will stutter.
Not to mention the maps shaders seem to be not loaded before going into the match, causing horrible stutters in random areas when you go to them. It is horrible, and I would think it is also very easy to fix, as basically all maps are technically static.1 -
Still not a single word about it yet devs?
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Still suffering with these problems, my PC can run Apex Legends no problem but when it comes to dbd all optimization goes right out the window
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I think this is why they updated/changed their Engine. We should notice an improvement on Tuesday when the PTB comes to live servers. We will have to wait and see though. The stuttering is quite annoying. Its affecting gameplay across the board, especially killer's powers.
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Watch any popular DBD streamer for a while, and you'll see they have this stuttering issue too, even with very a very good PC and GPU. BHVR broke something as the issue suddenly appeared around the new year despite no noticeable upgrade to the visual quality.
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Yeah its absolutely ridiculous. Operation "Game Health" must've been a lie all along š¤£
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The last time they updated their engine it caused this very problem
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Correct which is why they are moving to what works.
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On the PTB stutters were very much present so I don't have high hopes
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I am not denying that, but there were fewer of them for sure.
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And still not a single word from the devs... It continues
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I stutter essentially every game I play, and still no word from the Devs. A former developer I know (Almo2001) supposed it could be a problem with shaders.
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The problem got even worse in 9.2.0, we're asking for a fix, not amplificationā¦
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