http://dbd.game/killswitch
Change killer specific missions on the rift
Hello,
Please, PLEASE, change the specific missions for killers and make them for both roles.
The killer queue are already very long, and even more so if you force players not to play survivor if they want to complete the pass they have paid for.
I usually play as a survivor and only play as killer at the beginning to learn a little about how it works and get the achievements, then I leave it aside and don't touch it anymore.
It's not ideal for you guys who want everyone to play your new characters that you've been working on for months, but there are people who don't like that role.
If players already complain about killer queues, and people who want to play survivor but don't want to waste €10 on the rift pass, and you funnel more people to queue as killer, it's even worse.
Make all the missions for both roles so that people who play survivors don't have to queue for 10 minutes (sorry, I don't have that much free time to waste, and luckily I like playing survivor) or convert the killer missions to survivor, keeping some missions for both roles, so you force what people are complaining about and don't encourage queues to be even longer than normal.
Sorry if it sounds so aggresive, but as said, I normally play surv and to complete the48 missions I have to sit and wait for a game for like 10 mins, making the next killer that normally plays killer and queue after me wait even more, so his experience gets even worse than normally is.
Thanks for your time.
PS; I didn't check all the forum to find if this topic has already been discussed, so sorry if there's already some other or too much more posts like this.
PS2: Please if any downvoters can comment why they're downvoting I would love to know other opinions
Comments
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I think the main issue is that killer missions are simply too difficult.
Many survivor missions can be completed in just one game, and even if some take a few matches, survivors get into matches very quickly, and overall the gameplay and QOL (quality of life) are quite good. It’s relaxing—you don’t have to focus that hard (I can even play survivor while listening to a podcast).On the other hand, killers need to focus intensely on the game (I can't play killer while listening to a podcast or music). Of course, this might vary from person to person, but for me, killer missions take way too long and are just exhausting.
I really want them to adjust killer missions to make them easier and less stressful. Not only do killer queues already take a long time, but completing the missions also takes too long. Instead of being able to enjoy the game, killer players are forced to focus so much on both the game and the mission that it takes away from the fun.
For example, here’s what I encountered recently:
Survivor mission While being chased, perform 5 vaults or pallet drops (I completed it in a single game).
Killer mission Break 25 pallets (How many games does that take to complete? Unless you're on Gideon Meat Plant... and honestly, do killers even like playing on that map?)Another example:
Survivor – Escape a trial 2 times (super easy).
Killer – Hit survivors with a basic attack 75 times (this takes a huge amount of time).In my opinion, killer quests should still be separate, but they should be easier and more reasonable.
Right now, survivor missions are very easy, but killer missions are so hard they’re not even worth doing.2 -
As you mentioned at the beginning, you said that the killer missions are simply too difficult.
But in your examples of breaking pallets or hitting with basic attacks, it's not that they're difficult, but they take time, and the worst part is that it's something the developers themselves do when they set specific role missions, which I understand because it forces players to play a little bit of everything, but considering that the community has been complaining about killer queue times for years, it's something they themselves are making worse.
Just make all the missions for both roles, let people play what they want, and don't force people to play something they don't want to, worsening the experience of killers who are already in an 8-minute queue and now have to wait 10 minutes.
And if you do the math, 12 hook stages at 2 hits each is 24 hits per game, which is a total of 4 games of 10 minutes in queue for 5-8 minutes of gameplay, more time in queue than in gameplay funneling more players into the killer queue, and let's be honest, you're not going to get 4k in every game (I'm not talking about you personally, I'm talking about everyone, and especially me).0 -
They need to find a way to make the rift attainable for people who don't play both sides. It was much either to do it with the old tome.challenge system.
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Even with the old system you had to do some only killer or only surv missions to progress, even that wasn't that frustating, just 2 or 3 games and done
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