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3-Hook Tunnel & Endgame Mori Slug Prevention

Canoupy
Canoupy Member Posts: 14
edited July 29 in Feedback and Suggestions

it seems a lot of killers play with the intent of making it a 1v3 as soon as possible to maximise the chances for a win. whilst this is a strategical approach, hard tunneling to achieve this is unhealthy for the game.

a killer should not be allowed to hook the same survivor three times in a row without hooking another survivor in that period, if a killer attempts to do so then the survivor gets boosted wiggle and any hook the killer approaches whilst attempting this will be blocked off by the entity.

this will be cancelled if:

  • 90 seconds have passed (perhaps basekit unbreakable for affected survivor so killers don't wait it out)
  • a second chance perk (DS, off the record) has been used
  • another survivor is hooked

now for part two! endgame slugging :( when there are two survivors left, killers seem to have the habit of leaving one on the ground whilst they chase the other to secure a 4k and get that basekit mori, the basekit mori is a fun addition to round out the game but it has been unhealthy so far. slugging with the exit gates open to force people so you can secure that final mori? absolutely fine! leaving a survivor on the ground for 3 minutes to chase another? so boring for that survivor on the floor like damn.

when there are two survivors left in the game, they should both get basekit unbreakable, to prevent slugging and force killers to pick and risk losing the 4th to hatch.

this will be cancelled if:

  • one of the last two survivors die by any means
  • there is a hatch offering

Comments

  • ratcoffee
    ratcoffee Member Posts: 2,111

    the point is to come up with a mechanic that heavily punishes tunneling someone out of the game. if your only complaint is that it does exactly what it's being designed to do that's kind of pointless

  • Canoupy
    Canoupy Member Posts: 14

    that's the point, there are three other survivors you can go and chase and hook, so you don't need to hook that singular survivor a third time when no one else has hooks - by all means alternate tunneling two survivors if you really must to add pressure on those without hooks, but making it a 3v1 as soon as possible is a cheap way to secure a win and is unfun for that survivor.

    second chance perks feels like a bandaid fix, when the issue itself should be addressed in a manner thats good for the game and doesn't particularly harm either side

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Im just saying the survivor perks will need heavy rebalance, corrupt added as basekit for all killers for this to even work.

    The only thing that would make sense is if the survivor is tunneled and others left to slug since the main issue here is that tunneled is usually paired with slugging, what i think is better option is if the survivor is at "find help" stage recovery then their wiggle progress should be way closer to completion half or more than half.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Same, for me its mostly slugging and that only happens when some low skilled players in my team (which is often) decide to go for a save instantly againts a killer that likes to camp near the hooked survivor instead of fixing gens and punishing the killer.

    So generally that is usually on survivors causing their own damage.

  • Canoupy
    Canoupy Member Posts: 14

    killer main btw, not a salty survivor

  • Anti051
    Anti051 Member Posts: 874

    Part 1: The reason people go for an elimination as fast as possible is because gens can be done in 4 minutes if the survivors choose to focus on gen efficiency. You're basically saying that killers trying to stop you is "unhealthy," to which I say 'get real, bud.' If you want to be "tunnel-proof," completion speeds have to be addressed.

    Part 2: You're basically saying that killers have a habit of trying to do what they're supposed to do (kill everybody), to which I just roll my eyes. You can have a bleed-out faster option, but you can't have a free unbreakable seeing as you lost the game.

  • ratcoffee
    ratcoffee Member Posts: 2,111

    Do you genuinely believe that it's impossible to win without putting three hooks in a row on the same person

  • This content has been removed.
  • Coffee2Go
    Coffee2Go Member Posts: 773
    edited July 30

    Listen, the main issue isnt that its slugging but then again there wouldnt be an issue with slugging if majority of players who play survivor dont end up going for bad saves when they can easily fall for traps (could be many traps not just a trap from trapper).

    People on my team when i play survivor dont even try to repair gens and let one person to try and go for a save on unhook when the person is nearing 2nd stage, like hell even 2 survivor can go for a outplay even when they have punished the survivor for camping the proximity area where face camp detection wont work.

    This literally is not needed what the OP and you have been defending and posted

    Why should ALL killers get punished for only a handful of killers taking it to extremes where they hold a grudge againts only one survivor.

    Like lets be serious about this, if that person is being tunnelled why not just punish killer by letting the survivor be chased and tunnelled and then doing gens, i myself with deja vu can single handendly do 2 gens tops if the killer is tunneling a poor singular survivor.

    In tournaments this is exactly how survivors play they let one person get all the attention and they do spread out gens.

    The main root cause of the tunneling is there is always going to be one experienced survivor that pisses off a killer by either flash saves, looping, stunning.

    Then there is other forms of tunneling which is rare and yeah that cant be stopped and that is when someone just simply dislikes the character from a survivor or their name.

    Why should killers in general be punished for what is a root cause of survivors mainly, them there should be consiquences of what you seek

  • ratcoffee
    ratcoffee Member Posts: 2,111

    OP's proposal is that this system ONLY kicks in for a killer who hooked the same survivor twice in a row, without hooking anyone else, and is trying to hook them a third time, still without hooking anyone else. That isn't "ALL killers," that's just killers who engage in the thing OP wants to punish.

    I disagree with OP's idea for my own reasons, and more broadly I personally think tunneling isn't the massive problem OP is claiming it to be, but saying this proposal affects all killers when it clearly doesn't feels misled at best and misleading at worst, and proposing "just play like a comp player" is so self-evidently disrespectful to the game's history as a casual experience.

  • Coffee2Go
    Coffee2Go Member Posts: 773
    edited July 30

    My state still stands, because there are matches where a survivor player is being chased then injured but then the other teammate decided to take over in being chased to distract the killer, if that said player finally gets hooked and unhooked its clearly obvious the killer wants to kill "the monster dangerous player" on team first to make the match easier for them selves which is fine by me because if i go there to do that sort of thing i know i will be mained entire match with a passion because of the waisted amount of time the killer needs to feel rewarded for my mistake that i caused my self to be hooked once or twice.

    The OP basically wants to fully remove this as an optional strategy for M1 killers and or some M2 killers.

    Also lets please not victimize yourself or anyone else and draw that card when you know you lost the argument and point because you did defend the OP since start so dont play that card please and be respectful because i was not saying "HEY casuals go play comp dbd like tournament players do" there is so much more to the tournament players than just punishing killer for maining one singular survivor by letting them get to almost 2nd hook state by repairing gens and then go for a gen.

    What i said still stands and its not even tournament level its literally common sense and logical way of playing, why would you go unhook a survivor so fast after being hooked its screaming of wanting the killer to come back way faster and could open up possibilities of killer staying nearby planning this.

    Thats just way players need to play and understand to only go for calculated saves and unhooking.

    I myself know its already gg if i see players swarm around my hook and waiting for killer to leave when infact they could have repaired gens while i was hooked.

    Every survivor match i play when its usually not 2 swfs or 3 swfs in my lobby i get are players that instantly swarm the hooked person and letting me do all the gens alone when they could be doing at least half a gen scattered around maps for easier repairs to be done.

  • ratcoffee
    ratcoffee Member Posts: 2,111

    your first paragraph is genuinely so poorly written it is impossible to understand what hypothetical scenario you're trying to describe, you're going to have to make extensive edits to it in order to make it at all understandable

    moreover, this is a pattern with your posts here. you claim I "lost the argument" when there wasn't even an argument going on in the first place, I was explaining why your specific objections might not hold water for someone defending OP's idea. you try to address my objections to saying people need to use "the comp playstyle" without realizing that mentioning "comp playstyle" was only a way of introducing my real point - that the game has thrived for years as a mostly casual experience and that many people want to ensure that new players and more experienced casual players alike can enjoy the game without being forced to engage with optimizing strategy every game (which should apply in equal measure to killers as well, to be clear)

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I dont plan to edit anything because i wrote a scenario properly plus i have autism so stop with your insults, i dont know whats with you and always arguing and trying to win arguments.

    I made my point and people saw my point and somehow you dont?

  • ratcoffee
    ratcoffee Member Posts: 2,111

    I'm not trying to win an argument, I was trying to explain why your original post doesn't really address OP's point, and then I was trying to explain why your other points continued to not address OP's point. Just like how right now, I'm trying to explain the whole point of everything I said in the thread

    I brought up my own opinion not to "play that card" (whatever that means) but to let you know that I agree with you that OP's idea isn't that great, but still want to address the problems in your arguments.

    I only said anything remotely adversarial once you had already started treating this as an argument and not a discussion - that is, once I thought you were "trying to win [an argument]."

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Im just saying againts a really cordinated squad if this is not viable to do and removed there is no way to get rid of their best player that takes hits and trades.

    Againts those teams the only viable thing is to make it 1 v 3.

    That is my scenario

  • ratcoffee
    ratcoffee Member Posts: 2,111

    That's a much better description of your scenario than the first try, and also a much better argument against OP's idea than some of the previous ones. Although there are workarounds to some of the pain points on the killer side, 4-man SWFS can absolutely abuse this theoretical system. Good stuff, we're finally on the same page about something :)

  • Coffee2Go
    Coffee2Go Member Posts: 773
    edited July 30

    I would still prefer if a system where if the killer leaves the survivors for too long on ground and it says "find help" when the killer picks the survivor the wiggle progress should be filled up to half way by default on all the slugged individuals.

    Its way more balanced and cant be abused and there is no point or skill needed by a killer to do so, yes to some extent this is also a viable strategy for killers to win but i see this way more in my matches where he just ditches a survivor when 1 gen left to down us all.