Interested in volunteering to help moderate for the Forums? Please fill out an application here: https://dbd.game/moderator-application
Kill Switch update: We have temporarily Kill Switched the Forgotten Ruins Map due to an issue that causes players to become stuck in place. The Map will remain out of rotation until this is resolved.

http://dbd.game/killswitch

I Take It Back, Maybe *Some* Doomposting Was Justified.

Iron_Cutlass
Iron_Cutlass Member Posts: 3,866
edited July 30 in General Discussions
Screenshot From 2025-07-30 15-52-27.png

Wow… that aged like milk…

You are probably expecting some sort of post about how the game is "X-sided" or how everything is doom and gloom but genuinely the game is in a really rough state and I think the update should have been delayed by a few weeks minimum before it was pushed out.

To be incredibly blunt, this is an incredibly buggy and unfun update.

  • Last Stand was bugged on the PTB to make your hitbox smaller and it would make vaults faster, effectively turning it into a permanent Finesse (albeit, not as fast as Finesse). This was never fixed going into Live Servers.
  • Bloodlust and the Chase Mechanics as a whole are broken, often being caused by the Fog Vials, which means no Entity blocker, which unironically brings back infinite loops on some tilesets and maps. This USE to be a persistent issue back in the early days of DBD but apparently it made a return.
  • P O L E genuinely asking, how did this make it past QA testing?
Screenshot From 2025-07-29 13-11-35.png
  • Some perks are incredibly bugged or outright do not match their current intended versions. This typically happens whenever the developers use different version of the game to make updates but this was never fixed and perk buffs that once were have vanished.
  • Fragile Pallets still have the same issue that Party Pallets had where Killers that have powers that break pallets would get stuck at the pallet if they used their power while it was being dropped. This has been an issue for YEARS since Party Pallets were added but it was NEVER fixed, which only serves to be really annoying (best case scenario, it just wastes a few seconds) or outright frustrating (worst case scenario, you lose out on a down/hit). Keep in mind that I main the Demogorgon… I am going to have to live with this until it gets fixed.

…Just to name a few…

Either way, BHVR is probably working on a hotfix but it's still annoying that a lot of the issues from the PTB made their way to the Live Servers without any sort of changes or fixes.

Tagged:

Comments

  • HuskyDogLover
    HuskyDogLover Member Posts: 86

    They did listen to the feedback that was given during the PTB, so it had some value. But I really don't understand why most of the bugs that were reported went ignored…

    If the patch wasn't ready, then delay it. I think most will understand (and appreciate) if the patch gets delayed by a few weeks while it receives some polish.

  • I_Cant_Loop
    I_Cant_Loop Member Posts: 2,276
    edited July 30

    I want to give BHVR the benefit of the doubt that they are actually really trying to have effective quality control, but it’s extremely difficult to do so when time after time after time we see game-breaking things get shoved out into the live game. The only two possibilities are 1) they are not catching these things in testing, or 2) they are catching them but releasing the patches anyway, knowing that most people will keep playing regardless of the pain.

    I suspect it’s probably some of both, but leaning towards #2. Push the patch so the money can start rolling in, clean up the mess later. They are perfectly entitled to do this, but I find it incredibly off-putting and it’s the main reason I’ve only spent like $10 of actual money on DLC content since I started playing in 2018. It’s also the reason they get completely flamed every year during the “Labor of Love” Steam awards voting. All businesses are a balance between revenue and customer experience, but with BHVR I feel like they prioritize the former far more than the latter.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    I honestly rely on bloodlust on my michael build every match so for me its been pretty broken ive been playing survivor and trying to get good with fog vial, its neat againts teleporting killers like springtrap

  • LordGlint
    LordGlint Member Posts: 9,779

    The pole kinda shows its number 2. Theres no way this got play tested and no one noticed that.

  • LordGlint
    LordGlint Member Posts: 9,779

    No chase mechanic screws up alot of stuff. PWYF for example just doesnt work if you can't start a chase with the obsession.

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Yeah its fun to play something new, i seem to help the casuals in my lobby not get catched so often during tp's and hook saves so its a big plus for that and i manage to save myself few times when i get catched off guard.

    Its good that it needs specific addons to make it work as intended so its not just pop it in inv and run the match

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Thats why i dont run that perk on michael i just decided to go for gift of pain, it helps with combining sloppy butcher and debuff to repair so im happy about not having to run sloppy butcher.

  • maipace
    maipace Member Posts: 48

    I would like to change the content of the PTB.

    Currently, we run the PTB once, gather feedback, and then release the game. Instead, I would like to run the PTB for a week, gather feedback, make corrections based on that feedback, run the PTB for another week, gather feedback again, make corrections based on that feedback, and then run the PTB a third time.

    By doing so, we can determine whether the feedback gathered from the PTB was correct, whether the game is balanced, whether bugs have been fixed, and so on. I think this approach has many advantages.

    The current PTB, which pretends to collect feedback but releases without making proper revisions, has no value.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    Yeah, you gotta look out for your new/casual teammates.

    #ProtectDaBubz

  • Coffee2Go
    Coffee2Go Member Posts: 773

    Im going to be honest i saw so many posts here that the vial is bad and people dont know how to use it, its partially true but i got saved and escaped because of the vial as it bought us precious time.

    And keep in mind this was with the randoms which was nuts because it was a really nice outplay something i never thought i would see, it was rick using it and pulled us through since the killer was mainly camping near me

  • CrossTheSholf
    CrossTheSholf Member Posts: 867
    edited July 30

    Some of the feedback.they still ######### clown and franklins

  • HuskyDogLover
    HuskyDogLover Member Posts: 86

    Agreed there was some stuff they didn't really listen to. Like the whole fog vials being infinite and franklins staying nerfed. I don't know how long that's going to last, but it seems like a lot of people are not enjoying this patch, with some using the word hate. But I'm just glad they revoked the nerfs to Knight but kept the patrol path changes. It feels so much smoother to draw paths now. I get stuck on objects less often too.

    I would say I'm in the middle. The bugs are extremely annoying, and the fog vials are annoying too. But I'm still getting kills so I guess it's not too bad for now. I got a full TTV squad last night. They were trying to bully me, but I managed to secure 3 kills in the end so it wasn't too bad.

    The biggest problem for me is chase not starting randomly, for no discernable reason, until an injury occurs. This bug prevents windows from being blocked by the entity and you can't get bloodlust. And both you and the survivor don't get chase points. It's a pretty big issue. This problem has forced me to leave survivors after getting to certain loops, as they'd just end up being infinites without chase starting. And survivors who notice this will actively abuse the bug by running to those loops. 😵

  • PetTheDoggo
    PetTheDoggo Member Posts: 1,935

    I am getting attached to the pole…. I will definetly miss it when it's gone :(

  • UnicornMedal
    UnicornMedal Member Posts: 1,528

    The pipeline from making DCs healthier for the game to doing everything in their power to punish them including when you don't DC at all is delicious.

  • thrawn3054
    thrawn3054 Member Posts: 6,357

    Given they also did an engine update with this patch it's not surprising.

  • TimberGoingDown
    TimberGoingDown Member Posts: 944

    QA finds them, Behavior just pushes out the patch anyways.

  • edgarpoop
    edgarpoop Member Posts: 8,718
    edited July 31

    Stuff like the pole is really baffling to me. How does that make it to prod? Is nobody reviewing pull requests? Just accepting all of them? Is every dev able to just push to the main branch? It really shouldn't be a heavy lift to fix. I'm assuming it's one file they'd have to revert. Did nobody load up a game in the week leading up to the patch?

  • crogers271
    crogers271 Member Posts: 3,250

    So I suggested something like this once and actually got responses from devs. If you'd like to see the thread is here.

    It's indeed disappointing, but the thrust of the changes doesn't seem to be fixing bugs, but fixing game design issues, which seems ripe for introducing even more bugs.

  • maipace
    maipace Member Posts: 48

    Thank you for the information!
    After reviewing it, I realized once again that there is a gap between the management's and our perspectives.

    Just because the deadline is tight does not mean that it is acceptable to release the game with many bugs.
    Wouldn't it be better to make adjustments before the schedule becomes so tight?

    Few PTB participants → Instead of limiting it to PC users, if we made PTB an optional part of the modifiers, CS players could also participate in PTB, leading to more feedback.

    If there were fewer bugs and the game was playable, I could understand this approach. However, given that the game is currently unplayable, failing to improve the situation feels like negligence.

  • ChaosWam
    ChaosWam Member Posts: 2,083

    It's pretty bad when I'm noticing people drop the us vs them mentality in some places and respond with 'Wait a second, this x bug/change is actually bad for everyone' like with chases not starting or the entirety of the clown changes.

    I honestly think BHVR should rethink their stance on having a project health update at this point, even though I know budget wise it'd be a problem. At least have a time focused on bugs and code optimizing or something.

  • ArkInk
    ArkInk Member Posts: 1,029

    Feels like we're circling the drain sometimes, hovering over the edge on the forums and in game. I feel like I've seen less and less users around here with over a 1000 posts, and the discussions are about as passive to regular aggressive as ever.

    I really do love being in the community for this game, but it's starting to feel more and more like that passion is being turned into a hollow way to flash a popular IP and sell a 15$ skin than actually have fun with a video game that otherwise is a pipedream come true.

    I'm sad that I can't be much more than disappointed in the game as of late.

  • TieBreaker
    TieBreaker Member Posts: 1,311

    Someone killed Iron_Cutlass?

    C67Q9A.gif
  • Nazzzak
    Nazzzak Member Posts: 7,320

    RIP :(